Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_anubice.xml
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soh/assets/xml/GC_NMQ_D/objects/object_anubice.xml
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<Root>
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<File Name="object_anubice" Segment="6">
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<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" Offset="0x3990"/>
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<Animation Name="gAnubiceFallDownAnim" Offset="0x348"/>
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<Animation Name="gAnubiceAttackingAnim" Offset="0x78C"/>
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<Animation Name="gAnubiceIdleAnim" Offset="0xF74"/>
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<DList Name="gAnubiceEyesDL" Offset="0x3468"/>
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<DList Name="gAnubiceFireAttackDL" Offset="0x3510"/>
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<!-- The following are unused -->
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<Animation Name="gAnubiceLaughingAnim" Offset="0x144"/>
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<Animation Name="gAnubiceStandUpAnim" Offset="0x930"/>
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<DList Name="gAnubiceUnusedParticleMaterialDL" Offset="0x3610"/>
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<DList Name="gAnubiceUnusedParticleModelDL" Offset="0x3688"/>
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<!-- I think those might be for taking damage or something -->
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<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
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<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
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</File>
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</Root>
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