Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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52
soh/assets/xml/GC_NMQ_D/objects/gameplay_dangeon_keep.xml
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52
soh/assets/xml/GC_NMQ_D/objects/gameplay_dangeon_keep.xml
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||||
<Root>
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||||
<File Name="gameplay_dangeon_keep" Segment="5">
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||||
<DList Name="gUnusedCandleDL" Offset="0x440"/>
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||||
<DList Name="gBrownFragmentDL" Offset="0x530"/>
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||||
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
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||||
<DList Name="gDoorLockDL" Offset="0x1100"/>
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||||
<DList Name="gDoorChainsDL" Offset="0x11F0"/>
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||||
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
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||||
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
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||||
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
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||||
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
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||||
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
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||||
<Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/>
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||||
<DList Name="gPushBlockDL" Offset="0x4CD0"/>
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||||
<Collision Name="gPushBlockCol" Offset="0x4E98"/>
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||||
<DList Name="gWoodenPlatofrmDL" Offset="0x5050"/>
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||||
<DList Name="gSmallWoodenBoxDL" Offset="0x5290"/>
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||||
<DList Name="gSmallWoodenBoxFragmentDL" Offset="0x5380"/>
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||||
<DList Name="gBetaKokiriSwordSpriteDL" Offset="0x5450"/>
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||||
<DList Name="gMagicJarSpriteDL" Offset="0x5520"/>
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||||
<DList Name="gBetaSlingshotSpriteDL" Offset="0x55F0"/>
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||||
<DList Name="gFloorSwitch1DL" Offset="0x5800"/>
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||||
<DList Name="gRustyFloorSwitchDL" Offset="0x5AD0"/>
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||||
<DList Name="gFloorSwitch2DL" Offset="0x5D50"/>
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||||
<Collision Name="gFloorSwitchCol" Offset="0x5FB8"/>
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||||
<DList Name="gFloorSwitch3DL" Offset="0x6170"/>
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||||
<DList Name="gBetaFloorSwitchDL" Offset="0x63F0"/>
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||||
<DList Name="gEyeSwitch1DL" Offset="0x6610"/>
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||||
<DList Name="gEyeSwitch2DL" Offset="0x6810"/>
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||||
<DList Name="gCrystalSwitchCoreOpaDL" Offset="0x6D10"/>
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||||
<DList Name="gCrystalSwitchCoreXluDL" Offset="0x6E60"/>
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||||
<DList Name="gCrystalSwitchDiamondOpaDL" Offset="0x7340"/>
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||||
<DList Name="gCrystalSwitchDiamondXluDL" Offset="0x7488"/>
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||||
<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
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<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
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<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
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<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
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<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
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<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
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<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
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<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
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<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
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<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
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<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
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<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
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<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
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<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
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<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
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<DList Name="gPotDL" Offset="0x17870"/>
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<DList Name="gPotFragmentDL" Offset="0x17A60"/>
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</File>
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</Root>
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62
soh/assets/xml/GC_NMQ_D/objects/gameplay_field_keep.xml
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62
soh/assets/xml/GC_NMQ_D/objects/gameplay_field_keep.xml
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@@ -0,0 +1,62 @@
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<Root>
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<File Name="gameplay_field_keep" Segment="5">
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<DList Name="gHanaFlower1DL" Offset="0x000"/>
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<DList Name="gHanaFlower2DL" Offset="0x0A0"/>
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<DList Name="gHanaFlower3DL" Offset="0x0140"/>
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<DList Name="gHanaLeaf1DL" Offset="0x01E0"/>
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<DList Name="gHanaLeaf2DL" Offset="0x0280"/>
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<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
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<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
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<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
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<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
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<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
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<DList Name="gHanaDL" Offset="0x500"/>
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<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
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<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
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<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
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<DList Name="gGrottoDL" Offset="0x1390"/>
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<Texture Name="gGrottoTex" OutName="grotto_tex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
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<DList Name="gButterflyDL_002480" Offset="0x2480"/>
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<DList Name="gButterflyDL_002520" Offset="0x2520"/>
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<DList Name="gButterflyDL_002580" Offset="0x2580"/>
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<DList Name="gButterflyDL_002620" Offset="0x2620"/>
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<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
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<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
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<Animation Name="gButterflyAnim" Offset="0x2470"/>
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<Texture Name="gBgBombwallTLUT" OutName="bombwall_tlut" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
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<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
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<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
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<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
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<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
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<DList Name="gFieldDoor2DL" Offset="0x4978"/>
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<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
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<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
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<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
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<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
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<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
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<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
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<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
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<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
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<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
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<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
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<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
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<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
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<DList Name="gSilverRockDL" Offset="0xA3B8"/>
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<DList Name="gFieldKakeraDL" Offset="0xA880"/>
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<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
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<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
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<DList Name="gFieldBushDL" Offset="0xB9D0"/>
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<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
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<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
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<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
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<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
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<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
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<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
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<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_tlut" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
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<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
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<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
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<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
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<Texture Name="gFieldKeepTex_00CB30" OutName="gFieldKeep_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
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</File>
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</Root>
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960
soh/assets/xml/GC_NMQ_D/objects/gameplay_keep.xml
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960
soh/assets/xml/GC_NMQ_D/objects/gameplay_keep.xml
Normal file
@@ -0,0 +1,960 @@
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<Root>
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<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="misc/link_animetion/"/>
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<File Name="gameplay_keep" Segment="4">
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<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
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||||
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="16" Height="16" Offset="0x1A00"/>
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<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
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<Texture Name="gLinkTunic1Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
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<Texture Name="gLinkTunic2Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
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<Texture Name="gLinkTunic3Tex" OutName="link_tunic_4" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
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<Array Name="D_04002040" Count="24" Offset="0x2040">
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<Vector Type="s16" Dimensions="3"/>
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</Array>
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<Array Name="D_040020D0" Count="24" Offset="0x20D0">
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<Vector Type="s16" Dimensions="3"/>
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</Array>
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<Array Name="D_04002160" Count="24" Offset="0x2160">
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<Vector Type="s16" Dimensions="3"/>
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</Array>
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<Array Name="D_040021F0" Count="24" Offset="0x21F0">
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<Vector Type="s16" Dimensions="3"/>
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</Array>
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<Array Name="D_04002280" Count="24" Offset="0x2280">
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<Vector Type="s16" Dimensions="3"/>
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</Array>
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<PlayerAnimation Name="gPlayerAnim_002310" Offset="0x2310"/>
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<PlayerAnimation Name="gPlayerAnim_002318" Offset="0x2318"/>
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||||
<PlayerAnimation Name="gPlayerAnim_002320" Offset="0x2320"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002328" Offset="0x2328"/>
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||||
<PlayerAnimation Name="gPlayerAnim_002330" Offset="0x2330"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002338" Offset="0x2338"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002340" Offset="0x2340"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002348" Offset="0x2348"/>
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||||
<PlayerAnimation Name="gPlayerAnim_002350" Offset="0x2350"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002358" Offset="0x2358"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002360" Offset="0x2360"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002368" Offset="0x2368"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002370" Offset="0x2370"/>
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||||
<PlayerAnimation Name="gPlayerAnim_002378" Offset="0x2378"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002380" Offset="0x2380"/>
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||||
<PlayerAnimation Name="gPlayerAnim_002388" Offset="0x2388"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002390" Offset="0x2390"/>
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||||
<PlayerAnimation Name="gPlayerAnim_002398" Offset="0x2398"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023A0" Offset="0x23A0"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023A8" Offset="0x23A8"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023B0" Offset="0x23B0"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023B8" Offset="0x23B8"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023C0" Offset="0x23C0"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023C8" Offset="0x23C8"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023D0" Offset="0x23D0"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023D8" Offset="0x23D8"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023E0" Offset="0x23E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0023E8" Offset="0x23E8"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023F0" Offset="0x23F0"/>
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||||
<PlayerAnimation Name="gPlayerAnim_0023F8" Offset="0x23F8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002400" Offset="0x2400"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002408" Offset="0x2408"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002410" Offset="0x2410"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002418" Offset="0x2418"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002420" Offset="0x2420"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002428" Offset="0x2428"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002430" Offset="0x2430"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002438" Offset="0x2438"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002440" Offset="0x2440"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002448" Offset="0x2448"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002450" Offset="0x2450"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002458" Offset="0x2458"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002460" Offset="0x2460"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002468" Offset="0x2468"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002470" Offset="0x2470"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002478" Offset="0x2478"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002480" Offset="0x2480"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002488" Offset="0x2488"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002490" Offset="0x2490"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002498" Offset="0x2498"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024A0" Offset="0x24A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024A8" Offset="0x24A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024B0" Offset="0x24B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024B8" Offset="0x24B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024C0" Offset="0x24C0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024C8" Offset="0x24C8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024D0" Offset="0x24D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024D8" Offset="0x24D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024E0" Offset="0x24E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024E8" Offset="0x24E8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024F0" Offset="0x24F0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0024F8" Offset="0x24F8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002500" Offset="0x2500"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002508" Offset="0x2508"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002510" Offset="0x2510"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002518" Offset="0x2518"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002520" Offset="0x2520"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002528" Offset="0x2528"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002530" Offset="0x2530"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002538" Offset="0x2538"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002540" Offset="0x2540"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002548" Offset="0x2548"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002550" Offset="0x2550"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002558" Offset="0x2558"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002560" Offset="0x2560"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002568" Offset="0x2568"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002570" Offset="0x2570"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002578" Offset="0x2578"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002580" Offset="0x2580"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002588" Offset="0x2588"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002590" Offset="0x2590"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002598" Offset="0x2598"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0025A0" Offset="0x25A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0025A8" Offset="0x25A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0025B0" Offset="0x25B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0025B8" Offset="0x25B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0025C0" Offset="0x25C0"/>
|
||||
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|
||||
<PlayerAnimation Name="gPlayerAnim_0025D0" Offset="0x25D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0025D8" Offset="0x25D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0025E0" Offset="0x25E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0025E8" Offset="0x25E8"/>
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<PlayerAnimation Name="gPlayerAnim_002EA0" Offset="0x2EA0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002EA8" Offset="0x2EA8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002EB0" Offset="0x2EB0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002EB8" Offset="0x2EB8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002EC0" Offset="0x2EC0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002EC8" Offset="0x2EC8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002ED0" Offset="0x2ED0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002ED8" Offset="0x2ED8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002EE0" Offset="0x2EE0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002EE8" Offset="0x2EE8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002EF0" Offset="0x2EF0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002EF8" Offset="0x2EF8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F00" Offset="0x2F00"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F08" Offset="0x2F08"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F10" Offset="0x2F10"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F18" Offset="0x2F18"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F20" Offset="0x2F20"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F28" Offset="0x2F28"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F30" Offset="0x2F30"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F38" Offset="0x2F38"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F40" Offset="0x2F40"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F48" Offset="0x2F48"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F50" Offset="0x2F50"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F58" Offset="0x2F58"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F60" Offset="0x2F60"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F68" Offset="0x2F68"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F70" Offset="0x2F70"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F78" Offset="0x2F78"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F80" Offset="0x2F80"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F88" Offset="0x2F88"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F90" Offset="0x2F90"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002F98" Offset="0x2F98"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FA0" Offset="0x2FA0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FA8" Offset="0x2FA8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FB0" Offset="0x2FB0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FB8" Offset="0x2FB8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FC0" Offset="0x2FC0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FC8" Offset="0x2FC8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FD0" Offset="0x2FD0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FD8" Offset="0x2FD8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FE0" Offset="0x2FE0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FE8" Offset="0x2FE8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FF0" Offset="0x2FF0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_002FF8" Offset="0x2FF8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003000" Offset="0x3000"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003008" Offset="0x3008"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003010" Offset="0x3010"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003018" Offset="0x3018"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003020" Offset="0x3020"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003028" Offset="0x3028"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003030" Offset="0x3030"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003038" Offset="0x3038"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003040" Offset="0x3040"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003048" Offset="0x3048"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003050" Offset="0x3050"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003058" Offset="0x3058"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003060" Offset="0x3060"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003068" Offset="0x3068"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003070" Offset="0x3070"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003078" Offset="0x3078"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003080" Offset="0x3080"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003088" Offset="0x3088"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003090" Offset="0x3090"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003098" Offset="0x3098"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030A0" Offset="0x30A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030A8" Offset="0x30A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030B0" Offset="0x30B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030B8" Offset="0x30B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030C0" Offset="0x30C0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030C8" Offset="0x30C8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030D0" Offset="0x30D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030D8" Offset="0x30D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030E0" Offset="0x30E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030E8" Offset="0x30E8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030F0" Offset="0x30F0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0030F8" Offset="0x30F8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003100" Offset="0x3100"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003108" Offset="0x3108"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003110" Offset="0x3110"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003118" Offset="0x3118"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003120" Offset="0x3120"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003128" Offset="0x3128"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003130" Offset="0x3130"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003138" Offset="0x3138"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003140" Offset="0x3140"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003148" Offset="0x3148"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003150" Offset="0x3150"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003158" Offset="0x3158"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003160" Offset="0x3160"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003168" Offset="0x3168"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003170" Offset="0x3170"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003178" Offset="0x3178"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003180" Offset="0x3180"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003188" Offset="0x3188"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003190" Offset="0x3190"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003198" Offset="0x3198"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031A0" Offset="0x31A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031A8" Offset="0x31A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031B0" Offset="0x31B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031B8" Offset="0x31B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031C0" Offset="0x31C0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031C8" Offset="0x31C8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031D0" Offset="0x31D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031D8" Offset="0x31D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031E0" Offset="0x31E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031E8" Offset="0x31E8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031F0" Offset="0x31F0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0031F8" Offset="0x31F8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003200" Offset="0x3200"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003208" Offset="0x3208"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003210" Offset="0x3210"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003218" Offset="0x3218"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003220" Offset="0x3220"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003228" Offset="0x3228"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003230" Offset="0x3230"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003238" Offset="0x3238"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003240" Offset="0x3240"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003248" Offset="0x3248"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003250" Offset="0x3250"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003258" Offset="0x3258"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003260" Offset="0x3260"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003268" Offset="0x3268"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003270" Offset="0x3270"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003278" Offset="0x3278"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003280" Offset="0x3280"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003288" Offset="0x3288"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003290" Offset="0x3290"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003298" Offset="0x3298"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032A0" Offset="0x32A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032A8" Offset="0x32A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032B0" Offset="0x32B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032B8" Offset="0x32B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032C0" Offset="0x32C0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032C8" Offset="0x32C8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032D0" Offset="0x32D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032D8" Offset="0x32D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032E0" Offset="0x32E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032E8" Offset="0x32E8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032F0" Offset="0x32F0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0032F8" Offset="0x32F8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003300" Offset="0x3300"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003308" Offset="0x3308"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003310" Offset="0x3310"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003318" Offset="0x3318"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003320" Offset="0x3320"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003328" Offset="0x3328"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003330" Offset="0x3330"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003338" Offset="0x3338"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003340" Offset="0x3340"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003348" Offset="0x3348"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003350" Offset="0x3350"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003358" Offset="0x3358"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003360" Offset="0x3360"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003368" Offset="0x3368"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003370" Offset="0x3370"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003378" Offset="0x3378"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003380" Offset="0x3380"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003388" Offset="0x3388"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003390" Offset="0x3390"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003398" Offset="0x3398"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033A0" Offset="0x33A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033A8" Offset="0x33A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033B0" Offset="0x33B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033B8" Offset="0x33B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033C0" Offset="0x33C0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033C8" Offset="0x33C8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033D0" Offset="0x33D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033D8" Offset="0x33D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033E0" Offset="0x33E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033E8" Offset="0x33E8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033F0" Offset="0x33F0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0033F8" Offset="0x33F8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003400" Offset="0x3400"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003408" Offset="0x3408"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003410" Offset="0x3410"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003418" Offset="0x3418"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003420" Offset="0x3420"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003428" Offset="0x3428"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003430" Offset="0x3430"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003438" Offset="0x3438"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003440" Offset="0x3440"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003448" Offset="0x3448"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003450" Offset="0x3450"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003458" Offset="0x3458"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003460" Offset="0x3460"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003468" Offset="0x3468"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003470" Offset="0x3470"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003478" Offset="0x3478"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003480" Offset="0x3480"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003488" Offset="0x3488"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003490" Offset="0x3490"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_003498" Offset="0x3498"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034A0" Offset="0x34A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034A8" Offset="0x34A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034B0" Offset="0x34B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034B8" Offset="0x34B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034C0" Offset="0x34C0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034C8" Offset="0x34C8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034D0" Offset="0x34D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034D8" Offset="0x34D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034E0" Offset="0x34E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034E8" Offset="0x34E8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_0034F0" Offset="0x34F0"/>
|
||||
|
||||
<!-- Probably a file boundary here. -->
|
||||
|
||||
<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
|
||||
<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
|
||||
<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
|
||||
<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
|
||||
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
|
||||
<DList Name="gDebugArrowDL" Offset="0x39F0"/>
|
||||
<DList Name="gDebugCameraDL" Offset="0x3C90"/>
|
||||
<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
|
||||
<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
|
||||
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
|
||||
<Animation Name="gArrow1Anim" Offset="0x4310"/>
|
||||
<Animation Name="gArrow2Anim" Offset="0x436C"/>
|
||||
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
|
||||
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
|
||||
<DList Name="gArrowNearDL" Offset="0x5AA0"/>
|
||||
<DList Name="gArrowFarDL" Offset="0x5E20"/>
|
||||
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
|
||||
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
|
||||
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
|
||||
<DList Name="gBombBodyDL" Offset="0x7860"/>
|
||||
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
|
||||
<DList Name="gBombCapDL" Offset="0x7A50"/>
|
||||
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
|
||||
<DList Name="gBombchuDL" Offset="0x7E10"/>
|
||||
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
|
||||
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
|
||||
<Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
|
||||
<Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
|
||||
<Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
|
||||
<Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
|
||||
<Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
|
||||
<Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
|
||||
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
|
||||
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
|
||||
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
|
||||
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
|
||||
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
|
||||
<DList Name="gUnknownBlankDL" Offset="0xC690"/>
|
||||
<DList Name="gBoomerangDL" Offset="0xC698"/>
|
||||
<DList Name="gBoomerangRefDL" Offset="0xC808"/>
|
||||
<DList Name="gCompassArrowDL" Offset="0xC820"/>
|
||||
<DList Name="gZTargetArrowDL" Offset="0xCB70"/>
|
||||
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
|
||||
<DList Name="gEffFragments2DL" Offset="0xCD80"/>
|
||||
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
|
||||
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
|
||||
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
|
||||
<DList Name="gUnusedRockFragmentDL" Offset="0xD240"/>
|
||||
<DList Name="gBoulderFragmentsDL" Offset="0xD340"/>
|
||||
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
|
||||
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
|
||||
<Animation Name="gDoor1Anim" Offset="0xE5B4"/>
|
||||
<Animation Name="gDoor2Anim" Offset="0xE6A0"/>
|
||||
<Animation Name="gDoor3Anim" Offset="0xE758"/>
|
||||
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
|
||||
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
|
||||
<DList Name="gDoorRightDL" Offset="0xEE00"/>
|
||||
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
|
||||
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
|
||||
<Animation Name="gDoor4Anim" Offset="0x10038"/>
|
||||
<DList Name="gEffDustDL" Offset="0x10050"/>
|
||||
<DList Name="gEffFlash1DL" Offset="0x10130"/>
|
||||
<DList Name="gEffFlash2DL" Offset="0x101A8"/>
|
||||
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x10228"/>
|
||||
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x11230"/>
|
||||
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
|
||||
<DList Name="gSpinAttack1DL" Offset="0x12570"/>
|
||||
<DList Name="gSpinAttack2DL" Offset="0x12690"/>
|
||||
<DList Name="gSpinAttack3DL" Offset="0x12AF0"/>
|
||||
<DList Name="gSpinAttack4DL" Offset="0x12C10"/>
|
||||
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
|
||||
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x13130"/>
|
||||
<DList Name="gSpinAttackChargingDL" Offset="0x13610"/>
|
||||
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13700"/>
|
||||
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
|
||||
<DList Name="gUnusedBeamBladeDL" Offset="0x149C0"/>
|
||||
<Animation Name="gFairyAnim" Offset="0x14BA4"/>
|
||||
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
|
||||
<DList Name="gFairyWing1DL" Offset="0x15400"/>
|
||||
<DList Name="gFairyWing2DL" Offset="0x154C8"/>
|
||||
<DList Name="gFairyWing3DL" Offset="0x15590"/>
|
||||
<DList Name="gFairyWing4DL" Offset="0x15658"/>
|
||||
<DList Name="gGlowCircleTextureLoadDL" Offset="0x15720"/>
|
||||
<DList Name="gGlowCircleDL" Offset="0x15760"/>
|
||||
<DList Name="gGlowCircleSmallDL" Offset="0x15780"/>
|
||||
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
|
||||
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
|
||||
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
|
||||
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
|
||||
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
|
||||
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
|
||||
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
|
||||
<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
|
||||
<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
|
||||
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
|
||||
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
|
||||
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
|
||||
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
|
||||
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
|
||||
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
|
||||
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
|
||||
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
|
||||
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
|
||||
<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AA20"/>
|
||||
<Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x1AE20"/>
|
||||
<Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x1B220"/>
|
||||
<Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x1B620"/>
|
||||
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BA20"/>
|
||||
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1BE20"/>
|
||||
<DList Name="gEffFireFootprintDL" Offset="0x1C220"/>
|
||||
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
|
||||
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1C6C0"/>
|
||||
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CAC0"/>
|
||||
<Texture Name="gEffUnusedBubbles4Tex" OutName="eff_unused_bubbles_4" Format="ia8" Width="32" Height="32" Offset="0x1CEC0"/>
|
||||
<Texture Name="gEffUnusedBubbles5Tex" OutName="eff_unused_bubbles_5" Format="ia8" Width="32" Height="32" Offset="0x1D2C0"/>
|
||||
<Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1D6C0"/>
|
||||
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
|
||||
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
|
||||
<DList Name="gEffUnusedBubblesDL" Offset="0x1E2C0"/>
|
||||
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
|
||||
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
|
||||
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
|
||||
<Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1F670"/>
|
||||
<Texture Name="gEffHitMark4Tex" OutName="eff_hit_mark_4" Format="i4" Width="32" Height="24" Offset="0x1F7F0"/>
|
||||
<Texture Name="gEffHitMark5Tex" OutName="eff_hit_mark_5" Format="i4" Width="32" Height="24" Offset="0x1F970"/>
|
||||
<Texture Name="gEffHitMark6Tex" OutName="eff_hit_mark_6" Format="i4" Width="32" Height="24" Offset="0x1FAF0"/>
|
||||
<Texture Name="gEffHitMark7Tex" OutName="eff_hit_mark_7" Format="i4" Width="32" Height="24" Offset="0x1FC70"/>
|
||||
<Texture Name="gEffHitMark8Tex" OutName="eff_hit_mark_8" Format="i4" Width="32" Height="24" Offset="0x1FDF0"/>
|
||||
<Texture Name="gEffHitMark9Tex" OutName="eff_hit_mark_9" Format="i4" Width="32" Height="24" Offset="0x1FF70"/>
|
||||
<Texture Name="gEffHitMark10Tex" OutName="eff_hit_mark_10" Format="i4" Width="32" Height="24" Offset="0x200F0"/>
|
||||
<Texture Name="gEffHitMark11Tex" OutName="eff_hit_mark_11" Format="i4" Width="32" Height="24" Offset="0x20270"/>
|
||||
<Texture Name="gEffHitMark12Tex" OutName="eff_hit_mark_12" Format="i4" Width="32" Height="24" Offset="0x203F0"/>
|
||||
<Texture Name="gEffHitMark13Tex" OutName="eff_hit_mark_13" Format="i4" Width="32" Height="24" Offset="0x20570"/>
|
||||
<Texture Name="gEffHitMark14Tex" OutName="eff_hit_mark_14" Format="i4" Width="32" Height="24" Offset="0x206F0"/>
|
||||
<Texture Name="gEffHitMark15Tex" OutName="eff_hit_mark_15" Format="i4" Width="32" Height="24" Offset="0x20870"/>
|
||||
<Texture Name="gEffHitMark16Tex" OutName="eff_hit_mark_16" Format="i4" Width="32" Height="24" Offset="0x209F0"/>
|
||||
<Texture Name="gEffHitMark17Tex" OutName="eff_hit_mark_17" Format="i4" Width="32" Height="24" Offset="0x20B70"/>
|
||||
<Texture Name="gEffHitMark18Tex" OutName="eff_hit_mark_18" Format="i4" Width="32" Height="24" Offset="0x20CF0"/>
|
||||
<Texture Name="gEffHitMark19Tex" OutName="eff_hit_mark_19" Format="i4" Width="32" Height="24" Offset="0x20E70"/>
|
||||
<Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x20FF0"/>
|
||||
<Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21170"/>
|
||||
<Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x212F0"/>
|
||||
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21470"/>
|
||||
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
|
||||
<DList Name="gEffHitMarkDL" Offset="0x21770"/>
|
||||
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21810"/>
|
||||
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i8" Width="32" Height="64" Offset="0x22010"/>
|
||||
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22810"/>
|
||||
<Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23810"/>
|
||||
<Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23990"/>
|
||||
<Texture Name="gEffMagmaBubble3Tex" OutName="eff_magma_bubbles_3" Format="ia8" Width="16" Height="24" Offset="0x23B10"/>
|
||||
<Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x23C90"/>
|
||||
<Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x23E10"/>
|
||||
<Texture Name="gEffMagmaBubble6Tex" OutName="eff_magma_bubbles_6" Format="ia8" Width="16" Height="24" Offset="0x23F90"/>
|
||||
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x24110"/>
|
||||
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24290"/>
|
||||
<DList Name="gEffMagmaBubbleDL" Offset="0x24410"/>
|
||||
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x244B0"/>
|
||||
<DList Name="gEffWaterRippleDL" Offset="0x254B0"/>
|
||||
<DList Name="gEffSparkDL" Offset="0x25550"/>
|
||||
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x255F0"/>
|
||||
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25AF0"/>
|
||||
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x25FF0"/>
|
||||
<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x264F0"/>
|
||||
<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x269F0"/>
|
||||
<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x26EF0"/>
|
||||
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
|
||||
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
|
||||
<DList Name="gEffWaterSplashDL" Offset="0x27DF0"/>
|
||||
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x27E90"/>
|
||||
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
|
||||
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
|
||||
<Texture Name="gUnknownEffStone4Tex" OutName="unknown_eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x28A90"/>
|
||||
<Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x28E90"/>
|
||||
<Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29290"/>
|
||||
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
|
||||
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
|
||||
<DList Name="gUnknownEffStoneDL" Offset="0x29E90"/>
|
||||
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x29F30"/>
|
||||
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
|
||||
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
|
||||
<Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B130"/>
|
||||
<Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2B730"/>
|
||||
<Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2BD30"/>
|
||||
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
|
||||
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
|
||||
<DList Name="gEffLightningDL" Offset="0x2CF30"/>
|
||||
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2CFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2DFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x2E7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x2EFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x2F7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x2FFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x307E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
|
||||
<DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
|
||||
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32090"/>
|
||||
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
|
||||
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
|
||||
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
|
||||
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
|
||||
<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
|
||||
<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
|
||||
<DList Name="gEffIceFragment3DL" Offset="0x33EE0"/>
|
||||
<Animation Name="gBugCrawlAnim" Offset="0x341FC"/>
|
||||
<DList Name="gBugLimb1DL" Offset="0x34210"/>
|
||||
<DList Name="gBugLimb1WrapperDL" Offset="0x342B0"/>
|
||||
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x342C0"/>
|
||||
<DList Name="gBugLimb2DL" Offset="0x34300"/>
|
||||
<DList Name="gBugLimb2WrapperDL" Offset="0x343A0"/>
|
||||
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x343B0"/>
|
||||
<DList Name="gBugLimb3DL" Offset="0x343F0"/>
|
||||
<DList Name="gBugLimb3WrapperDL" Offset="0x34490"/>
|
||||
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x344A0"/>
|
||||
<DList Name="gBugLimb4DL" Offset="0x344E0"/>
|
||||
<DList Name="gBugLimb4WrapperDL" Offset="0x34580"/>
|
||||
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34590"/>
|
||||
<DList Name="gBugLimb5DL" Offset="0x345D0"/>
|
||||
<DList Name="gBugLimb5WrapperDL" Offset="0x34670"/>
|
||||
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34680"/>
|
||||
<DList Name="gBugLimb6DL" Offset="0x346C0"/>
|
||||
<DList Name="gBugLimb6WrapperDL" Offset="0x34760"/>
|
||||
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34770"/>
|
||||
<DList Name="gBugLimb7DL" Offset="0x347B0"/>
|
||||
<DList Name="gBugLimb7WrapperDL" Offset="0x34850"/>
|
||||
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34860"/>
|
||||
<DList Name="gBugLimb8DL" Offset="0x348A0"/>
|
||||
<DList Name="gBugLimb8WrapperDL" Offset="0x34940"/>
|
||||
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34950"/>
|
||||
<DList Name="gBugLimb9DL" Offset="0x34990"/>
|
||||
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
|
||||
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
|
||||
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x35320"/>
|
||||
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
|
||||
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
|
||||
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
|
||||
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
|
||||
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36730"/>
|
||||
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
|
||||
<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
|
||||
<DList Name="gLensFlareRingDL" Offset="0x37798"/>
|
||||
<DList Name="gEffSparklesDL" Offset="0x37880"/>
|
||||
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
|
||||
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
|
||||
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
|
||||
<DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
|
||||
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
|
||||
<DList Name="gMoonDL" Offset="0x38F00"/>
|
||||
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
|
||||
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
|
||||
<DList Name="gLiftableRockDL" Offset="0x39660"/>
|
||||
|
||||
<!-- unused in game -->
|
||||
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x39890"/>
|
||||
<Collision Name="gWideTallBlockCol" Offset="0x39A48"/>
|
||||
<DList Name="gFlatBlockDL" Offset="0x39C00"/>
|
||||
<Collision Name="gTallBlockCol" Offset="0x39DC0"/>
|
||||
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x39F70"/>
|
||||
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A120"/>
|
||||
<DList Name="gFlatRotBlockDL" Offset="0x3A2D0"/>
|
||||
<Collision Name="gLargerFlatBlockCol" Offset="0x3A480"/>
|
||||
<DList Name="gSmallCubeDL" Offset="0x3A630"/>
|
||||
<Collision Name="gSmallerCubeCol" Offset="0x3A7F0"/>
|
||||
<DList Name="gTreeStumpDL" Offset="0x3A9B0"/>
|
||||
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
|
||||
|
||||
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
|
||||
<DList Name="gHeartPieceInteriorDL" Offset="0x3B030"/>
|
||||
<DList Name="gHeartPieceExteriorDL" Offset="0x3BBA0"/>
|
||||
<DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
|
||||
<DList Name="gSignRectangularDL" Offset="0x3C050"/>
|
||||
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
|
||||
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
|
||||
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
|
||||
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
|
||||
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
|
||||
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
|
||||
<DList Name="gItemDropDL" Offset="0x3F070"/>
|
||||
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
|
||||
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
|
||||
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
|
||||
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
|
||||
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
|
||||
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
|
||||
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
|
||||
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
|
||||
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
|
||||
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
|
||||
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
|
||||
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
|
||||
<DList Name="gRupeeDL" Offset="0x42440"/>
|
||||
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
|
||||
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
|
||||
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
|
||||
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
|
||||
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
|
||||
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
|
||||
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
|
||||
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
|
||||
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
|
||||
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
|
||||
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
|
||||
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
|
||||
<DList Name="gRaindropDL" Offset="0x48160"/>
|
||||
<DList Name="gFootShadowDL" Offset="0x48180"/>
|
||||
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
|
||||
<DList Name="gCircleShadowDL" Offset="0x49210"/>
|
||||
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
|
||||
<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
|
||||
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
|
||||
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
|
||||
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
|
||||
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
|
||||
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
|
||||
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
|
||||
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/>
|
||||
<DList Name="gSunDL" Offset="0x4D1C0"/>
|
||||
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
|
||||
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
|
||||
<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
|
||||
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
|
||||
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
|
||||
<DList Name="gUnusedUnknownShape1DL" Offset="0x4F2B0"/>
|
||||
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x4F630"/>
|
||||
<DList Name="gUnusedUnknownShape2DL" Offset="0x502E0"/>
|
||||
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x50600"/>
|
||||
<DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
|
||||
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
|
||||
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
|
||||
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
|
||||
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
|
||||
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
|
||||
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
|
||||
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
|
||||
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
|
||||
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
|
||||
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
|
||||
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
|
||||
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
|
||||
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
|
||||
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
|
||||
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
|
||||
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
|
||||
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
|
||||
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
|
||||
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
|
||||
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
37
soh/assets/xml/GC_NMQ_D/objects/object_Bb.xml
Normal file
37
soh/assets/xml/GC_NMQ_D/objects/object_Bb.xml
Normal file
@@ -0,0 +1,37 @@
|
||||
<Root>
|
||||
<File Name="object_Bb" Segment="6">
|
||||
<Animation Name="object_Bb_Anim_000184" Offset="0x184"/>
|
||||
<Animation Name="object_Bb_Anim_0002AC" Offset="0x2AC"/>
|
||||
<Animation Name="object_Bb_Anim_000444" Offset="0x444"/>
|
||||
<DList Name="object_Bb_DL_000C20" Offset="0xC20"/>
|
||||
<DList Name="object_Bb_DL_000CB0" Offset="0xCB0"/>
|
||||
<DList Name="object_Bb_DL_000D40" Offset="0xD40"/>
|
||||
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
|
||||
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
|
||||
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
|
||||
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
|
||||
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
|
||||
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
|
||||
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
|
||||
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
|
||||
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
|
||||
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
|
||||
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
|
||||
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
|
||||
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
|
||||
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>
|
||||
<Limb Name="object_Bb_Limb_001964" LimbType="Standard" Offset="0x1964"/>
|
||||
<Limb Name="object_Bb_Limb_001970" LimbType="Standard" Offset="0x1970"/>
|
||||
<Limb Name="object_Bb_Limb_00197C" LimbType="Standard" Offset="0x197C"/>
|
||||
<Limb Name="object_Bb_Limb_001988" LimbType="Standard" Offset="0x1988"/>
|
||||
<Limb Name="object_Bb_Limb_001994" LimbType="Standard" Offset="0x1994"/>
|
||||
<Limb Name="object_Bb_Limb_0019A0" LimbType="Standard" Offset="0x19A0"/>
|
||||
<Limb Name="object_Bb_Limb_0019AC" LimbType="Standard" Offset="0x19AC"/>
|
||||
<Limb Name="object_Bb_Limb_0019B8" LimbType="Standard" Offset="0x19B8"/>
|
||||
<Limb Name="object_Bb_Limb_0019C4" LimbType="Standard" Offset="0x19C4"/>
|
||||
<Limb Name="object_Bb_Limb_0019D0" LimbType="Standard" Offset="0x19D0"/>
|
||||
<Limb Name="object_Bb_Limb_0019DC" LimbType="Standard" Offset="0x19DC"/>
|
||||
<Limb Name="object_Bb_Limb_0019E8" LimbType="Standard" Offset="0x19E8"/>
|
||||
<Skeleton Name="object_Bb_Skel_001A30" Type="Normal" LimbType="Standard" Offset="0x1A30"/>
|
||||
</File>
|
||||
</Root>
|
||||
59
soh/assets/xml/GC_NMQ_D/objects/object_ahg.xml
Normal file
59
soh/assets/xml/GC_NMQ_D/objects/object_ahg.xml
Normal file
@@ -0,0 +1,59 @@
|
||||
<Root>
|
||||
<File Name="object_ahg" Segment="6">
|
||||
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC"/>
|
||||
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC"/>
|
||||
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC"/>
|
||||
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C"/>
|
||||
|
||||
<Texture Name="object_ahg_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x57C"/>
|
||||
<Texture Name="object_ahg_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x67C"/>
|
||||
<Texture Name="object_ahg_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x77C"/>
|
||||
|
||||
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C"/>
|
||||
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
|
||||
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
|
||||
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC"/>
|
||||
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC"/>
|
||||
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
|
||||
<DList Name="object_ahg_DL_003500" Offset="0x3500"/>
|
||||
<DList Name="object_ahg_DL_003670" Offset="0x3670"/>
|
||||
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0"/>
|
||||
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8"/>
|
||||
<DList Name="object_ahg_DL_003A48" Offset="0x3A48"/>
|
||||
<DList Name="object_ahg_DL_003B78" Offset="0x3B78"/>
|
||||
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0"/>
|
||||
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8"/>
|
||||
<DList Name="object_ahg_DL_004018" Offset="0x4018"/>
|
||||
<DList Name="object_ahg_DL_004148" Offset="0x4148"/>
|
||||
<DList Name="object_ahg_DL_004280" Offset="0x4280"/>
|
||||
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0"/>
|
||||
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
|
||||
<DList Name="object_ahg_DL_004628" Offset="0x4628"/>
|
||||
|
||||
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948"/>
|
||||
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988"/>
|
||||
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88"/>
|
||||
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88"/>
|
||||
<DList Name="object_ahg_DL_005508" Offset="0x5508"/>
|
||||
<DList Name="object_ahg_DL_005728" Offset="0x5728"/>
|
||||
</File>
|
||||
</Root>
|
||||
9
soh/assets/xml/GC_NMQ_D/objects/object_am.xml
Normal file
9
soh/assets/xml/GC_NMQ_D/objects/object_am.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Root>
|
||||
<File Name="object_am" Segment="6">
|
||||
<Skeleton Name="gArmosSkel" Type="Normal" LimbType="Standard" Offset="0x5948"/>
|
||||
<Animation Name="gArmosRicochetAnim" Offset="0x33C"/>
|
||||
<Animation Name="gArmosHopAnim" Offset="0x238"/>
|
||||
<Animation Name="gArmosDamagedAnim" Offset="0x5B3C"/>
|
||||
<Collision Name="gArmosCol" Offset="0x118"/>
|
||||
</File>
|
||||
</Root>
|
||||
59
soh/assets/xml/GC_NMQ_D/objects/object_ane.xml
Normal file
59
soh/assets/xml/GC_NMQ_D/objects/object_ane.xml
Normal file
@@ -0,0 +1,59 @@
|
||||
<Root>
|
||||
<File Name="object_ane" Segment="6">
|
||||
<!-- Cucco Lady Skeleton -->
|
||||
<Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- Cucco Lady Skeleton Limbs -->
|
||||
<Limb Name="gCuccoLadyRootLimb" LimbType="Standard" Offset="0x000"/>
|
||||
<Limb Name="gCuccoLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
|
||||
<Limb Name="gCuccoLadyLimb_018" LimbType="Standard" Offset="0x018"/>
|
||||
<Limb Name="gCuccoLadyLimb_024" LimbType="Standard" Offset="0x024"/>
|
||||
<Limb Name="gCuccoLadyLimb_030" LimbType="Standard" Offset="0x030"/>
|
||||
<Limb Name="gCuccoLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
|
||||
<Limb Name="gCuccoLadyLimb_048" LimbType="Standard" Offset="0x048"/>
|
||||
<Limb Name="gCuccoLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
|
||||
<Limb Name="gCuccoLadyLimb_060" LimbType="Standard" Offset="0x060"/>
|
||||
<Limb Name="gCuccoLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
|
||||
<Limb Name="gCuccoLadyLimb_078" LimbType="Standard" Offset="0x078"/>
|
||||
<Limb Name="gCuccoLadyLimb_084" LimbType="Standard" Offset="0x084"/>
|
||||
<Limb Name="gCuccoLadyLimb_090" LimbType="Standard" Offset="0x090"/>
|
||||
<Limb Name="gCuccoLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
|
||||
<Limb Name="gCuccoLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
|
||||
|
||||
<!-- Cucco Lady Limb DisplayLists -->
|
||||
<DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/>
|
||||
<DList Name="gCuccoLadyDL_6D20" Offset="0x6D20"/>
|
||||
<DList Name="gCuccoLadyDL_6C38" Offset="0x6C38"/>
|
||||
<DList Name="gCuccoLadyShoe1DL" Offset="0x69B0"/>
|
||||
<DList Name="gCuccoLadyDL_68E0" Offset="0x68E0"/>
|
||||
<DList Name="gCuccoLadyDL_67F8" Offset="0x67F8"/>
|
||||
<DList Name="gCuccoLadyShoe2DL" Offset="0x6570"/>
|
||||
<DList Name="gCuccoLadyTorsoDL" Offset="0x6280"/>
|
||||
<DList Name="gCuccoLadyDL_6148" Offset="0x6148"/>
|
||||
<DList Name="gCuccoLadyDL_6018" Offset="0x6018"/>
|
||||
<DList Name="gCuccoLadyDL_5E28" Offset="0x5E28"/>
|
||||
<DList Name="gCuccoLadyDL_5CF0" Offset="0x5CF0"/>
|
||||
<DList Name="gCuccoLadyDL_5BC0" Offset="0x5BC0"/>
|
||||
<DList Name="gCuccoLadyDL_59D0" Offset="0x59D0"/>
|
||||
<DList Name="gCuccoLadyHeadDL" Offset="0x54D8"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gCuccoLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gCuccoLadyHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyTex_0388" OutName="tex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
|
||||
<Texture Name="gCuccoLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadySleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyShirtButtonTex" OutName="shirt_button" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyWaistTex" OutName="waist" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadySkirtTex" OutName="skirt" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
|
||||
|
||||
<!-- Eye Textures -->
|
||||
<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
|
||||
<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
|
||||
<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
|
||||
</File>
|
||||
</Root>
|
||||
66
soh/assets/xml/GC_NMQ_D/objects/object_ani.xml
Normal file
66
soh/assets/xml/GC_NMQ_D/objects/object_ani.xml
Normal file
@@ -0,0 +1,66 @@
|
||||
<Root>
|
||||
<File Name="object_ani" Segment="6">
|
||||
<!-- Kakariko Roof Man Skeleton -->
|
||||
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- Kakariko Roof Man Limbs -->
|
||||
<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="gRoofManLeftLegLimb" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="gRoofManLeftFootLimb" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="gRoofManRightThighLimb" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="gRoofManRightLegLimb" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="gRoofManRightFootLimb" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="gRoofManTorsoLimb" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="gRoofManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="gRoofManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="gRoofManLeftHandLimb" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="gRoofManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="gRoofManRightForearmLimb" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="gRoofManRightHandLimb" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="gRoofManHeadLimb" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
<!-- Kakariko Roof Man Limb DisplayLists -->
|
||||
<DList Name="gRoofManWaistDL" Offset="0x61C8"/>
|
||||
<DList Name="gRoofManLeftThighDL" Offset="0x60A0"/>
|
||||
<DList Name="gRoofManLeftLegDL" Offset="0x5D58"/>
|
||||
<DList Name="gRoofManLeftFootDL" Offset="0x5B80"/>
|
||||
<DList Name="gRoofManRightThighDL" Offset="0x5A58"/>
|
||||
<DList Name="gRoofManRightLegDL" Offset="0x57F0"/>
|
||||
<DList Name="gRoofManRightFootDL" Offset="0x5610"/>
|
||||
<DList Name="gRoofManTorsoDL" Offset="0x5318"/>
|
||||
<DList Name="gRoofManLeftUpperArmDL" Offset="0x51C8"/>
|
||||
<DList Name="gRoofManLeftForearmDL" Offset="0x5058"/>
|
||||
<DList Name="gRoofManLeftHandDL" Offset="0x4EC0"/>
|
||||
<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
|
||||
<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
|
||||
<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
|
||||
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
|
||||
|
||||
<!-- Kakariko Roof Man Palettes --> <!-- There's something weird going on with the TLUTs here... -->
|
||||
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
|
||||
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="ci8" Width="16" Height="16" Offset="0x1088"/>
|
||||
|
||||
<!-- Roof Man DisplayList Textures -->
|
||||
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManForearmGradientTex" OutName="roof_man_forearm_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
|
||||
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8"/>
|
||||
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318"/>
|
||||
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418"/>
|
||||
|
||||
|
||||
<!-- Kakariko Roof Man Eye Textures -->
|
||||
<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
|
||||
<Texture Name="gRoofManEyeHalfTex" OutName="roof_man_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
|
||||
<Texture Name="gRoofManEyeClosedTex" OutName="roof_man_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
|
||||
|
||||
<!-- Kakariko Roof Man Animations -->
|
||||
<Animation Name="gRoofManKnockbackAnim" Offset="0x67B8"/>
|
||||
<Animation Name="gRoofManGettingUpAfterKnockbackAnim" Offset="0x70F0"/>
|
||||
<Animation Name="gRoofManIdleAnim" Offset="0x76EC"/>
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
20
soh/assets/xml/GC_NMQ_D/objects/object_anubice.xml
Normal file
20
soh/assets/xml/GC_NMQ_D/objects/object_anubice.xml
Normal file
@@ -0,0 +1,20 @@
|
||||
<Root>
|
||||
<File Name="object_anubice" Segment="6">
|
||||
<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" Offset="0x3990"/>
|
||||
|
||||
<Animation Name="gAnubiceFallDownAnim" Offset="0x348"/>
|
||||
<Animation Name="gAnubiceAttackingAnim" Offset="0x78C"/>
|
||||
<Animation Name="gAnubiceIdleAnim" Offset="0xF74"/>
|
||||
<DList Name="gAnubiceEyesDL" Offset="0x3468"/>
|
||||
<DList Name="gAnubiceFireAttackDL" Offset="0x3510"/>
|
||||
|
||||
<!-- The following are unused -->
|
||||
<Animation Name="gAnubiceLaughingAnim" Offset="0x144"/>
|
||||
<Animation Name="gAnubiceStandUpAnim" Offset="0x930"/>
|
||||
<DList Name="gAnubiceUnusedParticleMaterialDL" Offset="0x3610"/>
|
||||
<DList Name="gAnubiceUnusedParticleModelDL" Offset="0x3688"/>
|
||||
<!-- I think those might be for taking damage or something -->
|
||||
<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
|
||||
<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
|
||||
</File>
|
||||
</Root>
|
||||
59
soh/assets/xml/GC_NMQ_D/objects/object_aob.xml
Normal file
59
soh/assets/xml/GC_NMQ_D/objects/object_aob.xml
Normal file
@@ -0,0 +1,59 @@
|
||||
<Root>
|
||||
<File Name="object_aob" Segment="6">
|
||||
<!-- Dog Lady Skeleton -->
|
||||
<Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- Dog Lady Limbs -->
|
||||
<Limb Name="gDogLadyRootLimb" LimbType="Standard" Offset="0x000"/>
|
||||
<Limb Name="gDogLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
|
||||
<Limb Name="gDogLadyLimb_018" LimbType="Standard" Offset="0x018"/>
|
||||
<Limb Name="gDogLadyLimb_024" LimbType="Standard" Offset="0x024"/>
|
||||
<Limb Name="gDogLadyLimb_030" LimbType="Standard" Offset="0x030"/>
|
||||
<Limb Name="gDogLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
|
||||
<Limb Name="gDogLadyLimb_048" LimbType="Standard" Offset="0x048"/>
|
||||
<Limb Name="gDogLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
|
||||
<Limb Name="gDogLadyLimb_060" LimbType="Standard" Offset="0x060"/>
|
||||
<Limb Name="gDogLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
|
||||
<Limb Name="gDogLadyLimb_078" LimbType="Standard" Offset="0x078"/>
|
||||
<Limb Name="gDogLadyLimb_084" LimbType="Standard" Offset="0x084"/>
|
||||
<Limb Name="gDogLadyLimb_090" LimbType="Standard" Offset="0x090"/>
|
||||
<Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
|
||||
<Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
|
||||
|
||||
|
||||
<!-- Dog Lady Limb DisplayLists -->
|
||||
<DList Name="gDogLadyDressDL" Offset="0x5588"/>
|
||||
<DList Name="gDogLadyDL_54B8" Offset="0x54B8"/>
|
||||
<DList Name="gDogLadyDL_53E8" Offset="0x53E8"/>
|
||||
<DList Name="gDogLadyDL_5318" Offset="0x5318"/>
|
||||
<DList Name="gDogLadyDL_5248" Offset="0x5248"/>
|
||||
<DList Name="gDogLadyDL_5178" Offset="0x5178"/>
|
||||
<DList Name="gDogLadyDL_50A8" Offset="0x50A8"/>
|
||||
<DList Name="gDogLadyTorsoDL" Offset="0x4E08"/>
|
||||
<DList Name="gDogLadyDL_4C60" Offset="0x4C60"/>
|
||||
<DList Name="gDogLadyDL_4B30" Offset="0x4B30"/>
|
||||
<DList Name="gDogLadyDL_4928" Offset="0x4928"/>
|
||||
<DList Name="gDogLadyDL_4780" Offset="0x4780"/>
|
||||
<DList Name="gDogLadyDL_4650" Offset="0x4650"/>
|
||||
<DList Name="gDogLadyDL_4448" Offset="0x4448"/>
|
||||
<DList Name="gDogLadyHeadDL" Offset="0x3C88"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gDogLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gDogLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyLipGradientTex" OutName="lip_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyNostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyDressShoulderPatternTex" OutName="dress_shoulder_pattern" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyDressTex" OutName="dress" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
|
||||
|
||||
<!-- Dog Lady Eye Textures -->
|
||||
<Texture Name="gDogLadyEyeOpenTex" OutName="dog_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
|
||||
<Texture Name="gDogLadyEyeHalfTex" OutName="dog_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
|
||||
<Texture Name="gDogLadyEyeClosedTex" OutName="dog_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_NMQ_D/objects/object_b_heart.xml
Normal file
8
soh/assets/xml/GC_NMQ_D/objects/object_b_heart.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_b_heart" Segment="6">
|
||||
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
|
||||
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
|
||||
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
|
||||
<Texture Name="object_b_heart_Tex_0005C0" OutName="tex_000005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
45
soh/assets/xml/GC_NMQ_D/objects/object_bba.xml
Normal file
45
soh/assets/xml/GC_NMQ_D/objects/object_bba.xml
Normal file
@@ -0,0 +1,45 @@
|
||||
<Root>
|
||||
<File Name="object_bba" Segment="6">
|
||||
<Limb Name="object_bba_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_bba_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_bba_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_bba_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_bba_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_bba_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_bba_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_bba_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_bba_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_bba_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_bba_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_bba_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_bba_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
|
||||
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
|
||||
<DList Name="object_bba_DL_002948" Offset="0x2948"/>
|
||||
<DList Name="object_bba_DL_003298" Offset="0x3298"/>
|
||||
<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>
|
||||
<DList Name="object_bba_DL_0034C8" Offset="0x34C8"/>
|
||||
<DList Name="object_bba_DL_0035F0" Offset="0x35F0"/>
|
||||
<DList Name="object_bba_DL_003700" Offset="0x3700"/>
|
||||
<DList Name="object_bba_DL_003820" Offset="0x3820"/>
|
||||
<DList Name="object_bba_DL_003948" Offset="0x3948"/>
|
||||
<DList Name="object_bba_DL_003C80" Offset="0x3C80"/>
|
||||
<DList Name="object_bba_DL_003D50" Offset="0x3D50"/>
|
||||
<DList Name="object_bba_DL_003E20" Offset="0x3E20"/>
|
||||
<DList Name="object_bba_DL_003EF0" Offset="0x3EF0"/>
|
||||
<DList Name="object_bba_DL_003FC0" Offset="0x3FC0"/>
|
||||
<DList Name="object_bba_DL_004090" Offset="0x4090"/>
|
||||
<DList Name="object_bba_DL_004160" Offset="0x4160"/>
|
||||
</File>
|
||||
</Root>
|
||||
61
soh/assets/xml/GC_NMQ_D/objects/object_bdan_objects.xml
Normal file
61
soh/assets/xml/GC_NMQ_D/objects/object_bdan_objects.xml
Normal file
@@ -0,0 +1,61 @@
|
||||
<Root>
|
||||
<File Name="object_bdan_objects" Segment="6">
|
||||
<!-- Textures -->
|
||||
<Texture Name="gJabuObjectsTex_00140" OutName="jabu_objects_tex_00000140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
|
||||
<Texture Name="gJabuObjectsTex_007A0" OutName="jabu_objects_tex_000007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
|
||||
<Texture Name="gJabuObjectsTex_00E00" OutName="jabu_objects_tex_00000E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
|
||||
<Texture Name="gJabuObjectsTex_01460" OutName="jabu_objects_tex_00001460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
|
||||
<Texture Name="gJabuObjectsTex_01AC0" OutName="jabu_objects_tex_00001AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
|
||||
<Texture Name="gJabuObjectsTex_02120" OutName="jabu_objects_tex_00002120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
|
||||
<Texture Name="gJabuObjectsTex_02780" OutName="jabu_objects_tex_00002780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
|
||||
<Texture Name="gJabuObjectsTex_02DE0" OutName="jabu_objects_tex_00002DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
|
||||
<Texture Name="gJabuObjectsTex_03498" OutName="jabu_objects_tex_00003498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
|
||||
<Texture Name="gJabuObjectsTex_03BB8" OutName="jabu_objects_tex_00003BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
|
||||
<Texture Name="gJabuObjectsTex_043B8" OutName="jabu_objects_tex_000043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
|
||||
<Texture Name="gJabuObjectsTex_06748" OutName="jabu_objects_tex_00006748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_06B48" OutName="jabu_objects_tex_00006B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_07348" OutName="jabu_objects_tex_00007348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_08D10" OutName="jabu_objects_tex_00008D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
|
||||
<Texture Name="gJabuObjectsTex_09D10" OutName="jabu_objects_tex_00009D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
|
||||
<Texture Name="gJabuObjectsTex_0A510" OutName="jabu_objects_tex_0000A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
|
||||
<Texture Name="gJabuObjectsTex_0B510" OutName="jabu_objects_tex_0000B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
|
||||
<Texture Name="gJabuObjectsTex_0BD10" OutName="jabu_objects_tex_0000BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
|
||||
<Texture Name="gJabuObjectsTex_0C510" OutName="jabu_objects_tex_0000C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gJabuObjects1TLUT" OutName="jabu_objects_1_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
|
||||
<Texture Name="gJabuObjects2TLUT" OutName="jabu_objects_2_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
|
||||
<Texture Name="gJabuObjects3TLUT" OutName="jabu_objects_3_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
|
||||
<Texture Name="gJabuObjects4TLUT" OutName="jabu_objects_4_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
|
||||
<Texture Name="gJabuObjects5TLUT" OutName="jabu_objects_5_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
|
||||
<Texture Name="gJabuObjects6TLUT" OutName="jabu_objects_6_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
|
||||
<Texture Name="gJabuObjects7TLUT" OutName="jabu_objects_7_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
|
||||
<Texture Name="gJabuObjects8TLUT" OutName="jabu_objects_8_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
|
||||
<Texture Name="gJabuObjects9TLUT" OutName="jabu_objects_9_tlut" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
|
||||
<Texture Name="gJabuObjects10TLUT" OutName="jabu_objects_10_tlut" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
|
||||
<Texture Name="gJabuObjects11TLUT" OutName="jabu_objects_11_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
|
||||
|
||||
<!-- DLists -->
|
||||
<DList Name="gJabuDoorSection1DL" Offset="0x0590"/>
|
||||
<DList Name="gJabuDoorSection2DL" Offset="0x0BF0"/>
|
||||
<DList Name="gJabuDoorSection3DL" Offset="0x1250"/>
|
||||
<DList Name="gJabuDoorSection4DL" Offset="0x18B0"/>
|
||||
<DList Name="gJabuDoorSection5DL" Offset="0x1F10"/>
|
||||
<DList Name="gJabuDoorSection6DL" Offset="0x2570"/>
|
||||
<DList Name="gJabuDoorSection7DL" Offset="0x2BD0"/>
|
||||
<DList Name="gJabuDoorSection8DL" Offset="0x3230"/>
|
||||
<DList Name="gJabuWaterDL" Offset="0x38E8"/>
|
||||
<DList Name="gJabuElevatorPlatformDL" Offset="0x4BE8"/>
|
||||
<DList Name="gJabuFallingPlatformDL" Offset="0x5200"/>
|
||||
<DList Name="gJabuBlueFloorSwitchDL" Offset="0x5A20"/>
|
||||
<DList Name="gJabuYellowFloorSwitchDL" Offset="0x61A0"/>
|
||||
<DList Name="gJabuWebDoorDL" Offset="0x6460"/>
|
||||
<DList Name="gJabuObjectsLargeRotatingSpikePlatformDL" Offset="0x8618"/>
|
||||
|
||||
<!-- Collision -->
|
||||
<Collision Name="gJabuElevatorCol" Offset="0x5048"/>
|
||||
<Collision Name="gJabuLoweringPlatformCol" Offset="0x5580"/>
|
||||
<Collision Name="gJabuFloorSwitchCol" Offset="0x5CF8"/>
|
||||
<Collision Name="gJabuBigOctoPlatformCol" Offset="0x8CE0"/>
|
||||
</File>
|
||||
</Root>
|
||||
15
soh/assets/xml/GC_NMQ_D/objects/object_bdoor.xml
Normal file
15
soh/assets/xml/GC_NMQ_D/objects/object_bdoor.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
|
||||
<File Name="object_bdoor" Segment="6">
|
||||
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
|
||||
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/>
|
||||
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/>
|
||||
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
50
soh/assets/xml/GC_NMQ_D/objects/object_bg.xml
Normal file
50
soh/assets/xml/GC_NMQ_D/objects/object_bg.xml
Normal file
@@ -0,0 +1,50 @@
|
||||
<Root>
|
||||
<File Name="object_bg" Segment="6">
|
||||
|
||||
<!-- Bombchu Bowling Girl skeleton -->
|
||||
<Skeleton Name="gChuGirlSkel" Type="Flex" LimbType="Standard" Offset="0x6EB0"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl animations -->
|
||||
<Animation Name="gChuGirlWakeUpAnim" Offset="0x80"/>
|
||||
<Animation Name="gChuGirlNoddingOffAnim" Offset="0x710"/>
|
||||
<Animation Name="gChuGirlLeanOverCounterAnim" Offset="0x72AC"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl limb displaylists -->
|
||||
<DList Name="gChuGirlWaistDL" Offset="0x4038"/>
|
||||
<DList Name="gChuGirlTorsoDL" Offset="0x3DB0"/>
|
||||
<DList Name="gChuGirlNeckDL" Offset="0x33C8"/>
|
||||
<DList Name="gChuGirlHeadDL" Offset="0x2EE0"/>
|
||||
<DList Name="gChuGirlLeftUpperArmDL" Offset="0x3780"/>
|
||||
<DList Name="gChuGirlLeftForearmDL" Offset="0x3670"/>
|
||||
<DList Name="gChuGirlLeftHandDL" Offset="0x3520"/>
|
||||
<DList Name="gChuGirlRightUpperArmDL" Offset="0x3BC8"/>
|
||||
<DList Name="gChuGirlRightForearmDL" Offset="0x3AB8"/>
|
||||
<DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl limbs -->
|
||||
<Limb Name="gChuGirlWaistLimb" LimbType="Standard" Offset="0x6E10"/>
|
||||
<Limb Name="gChuGirlTorsoLimb" LimbType="Standard" Offset="0x6E1C"/>
|
||||
<Limb Name="gChuGirlNeckLimb" LimbType="Standard" Offset="0x6E28"/>
|
||||
<Limb Name="gChuGirlHeadLimb" LimbType="Standard" Offset="0x6E34"/>
|
||||
<Limb Name="gChuGirlLeftUpperArmLimb" LimbType="Standard" Offset="0x6E40"/>
|
||||
<Limb Name="gChuGirlLeftForearmLimb" LimbType="Standard" Offset="0x6E4C"/>
|
||||
<Limb Name="gChuGirlLeftHandLimb" LimbType="Standard" Offset="0x6E58"/>
|
||||
<Limb Name="gChuGirlRightUpperArmLimb" LimbType="Standard" Offset="0x6E64"/>
|
||||
<Limb Name="gChuGirlRightForearmLimb" LimbType="Standard" Offset="0x6E70"/>
|
||||
<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl limb textures -->
|
||||
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
|
||||
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
|
||||
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
|
||||
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
|
||||
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl eye textures -->
|
||||
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
|
||||
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
|
||||
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
|
||||
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
58
soh/assets/xml/GC_NMQ_D/objects/object_bigokuta.xml
Normal file
58
soh/assets/xml/GC_NMQ_D/objects/object_bigokuta.xml
Normal file
@@ -0,0 +1,58 @@
|
||||
<Root>
|
||||
<File Name="object_bigokuta" Segment="6">
|
||||
<Animation Name="object_bigokuta_Anim_000444" Offset="0x444"/>
|
||||
<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74"/>
|
||||
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C"/>
|
||||
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8"/>
|
||||
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4"/>
|
||||
<DList Name="object_bigokuta_DL_004090" Offset="0x4090"/>
|
||||
<DList Name="object_bigokuta_DL_004158" Offset="0x4158"/>
|
||||
<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8"/>
|
||||
<DList Name="object_bigokuta_DL_0043D0" Offset="0x43D0"/>
|
||||
<DList Name="object_bigokuta_DL_0044F8" Offset="0x44F8"/>
|
||||
<DList Name="object_bigokuta_DL_004AB8" Offset="0x4AB8"/>
|
||||
<DList Name="object_bigokuta_DL_004CA0" Offset="0x4CA0"/>
|
||||
<DList Name="object_bigokuta_DL_004E10" Offset="0x4E10"/>
|
||||
<DList Name="object_bigokuta_DL_004EB8" Offset="0x4EB8"/>
|
||||
<DList Name="object_bigokuta_DL_004F90" Offset="0x4F90"/>
|
||||
<DList Name="object_bigokuta_DL_005038" Offset="0x5038"/>
|
||||
<DList Name="object_bigokuta_DL_005110" Offset="0x5110"/>
|
||||
<DList Name="object_bigokuta_DL_0051D0" Offset="0x51D0"/>
|
||||
<DList Name="object_bigokuta_DL_0053B0" Offset="0x53B0"/>
|
||||
<DList Name="object_bigokuta_DL_005470" Offset="0x5470"/>
|
||||
<DList Name="object_bigokuta_DL_005650" Offset="0x5650"/>
|
||||
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
|
||||
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0"/>
|
||||
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
|
||||
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
|
||||
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
|
||||
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
|
||||
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
|
||||
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
|
||||
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
|
||||
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
|
||||
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
|
||||
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
|
||||
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
|
||||
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
|
||||
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AB4" LimbType="Standard" Offset="0x6AB4"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AC0" LimbType="Standard" Offset="0x6AC0"/>
|
||||
<Limb Name="object_bigokuta_Limb_006ACC" LimbType="Standard" Offset="0x6ACC"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AD8" LimbType="Standard" Offset="0x6AD8"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AE4" LimbType="Standard" Offset="0x6AE4"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AF0" LimbType="Standard" Offset="0x6AF0"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AFC" LimbType="Standard" Offset="0x6AFC"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B08" LimbType="Standard" Offset="0x6B08"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B14" LimbType="Standard" Offset="0x6B14"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B20" LimbType="Standard" Offset="0x6B20"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B2C" LimbType="Standard" Offset="0x6B2C"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B38" LimbType="Standard" Offset="0x6B38"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B44" LimbType="Standard" Offset="0x6B44"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B50" LimbType="Standard" Offset="0x6B50"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B5C" LimbType="Standard" Offset="0x6B5C"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B68" LimbType="Standard" Offset="0x6B68"/>
|
||||
<Skeleton Name="object_bigokuta_Skel_006BC0" Type="Flex" LimbType="Standard" Offset="0x6BC0"/>
|
||||
</File>
|
||||
</Root>
|
||||
30
soh/assets/xml/GC_NMQ_D/objects/object_bird.xml
Normal file
30
soh/assets/xml/GC_NMQ_D/objects/object_bird.xml
Normal file
@@ -0,0 +1,30 @@
|
||||
<Root>
|
||||
<File Name="object_bird" Segment="6">
|
||||
<Animation Name="gBirdFlyAnim" Offset="0x6C"/>
|
||||
<DList Name="gBirdLeftWingDL" Offset="0x80"/>
|
||||
<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
|
||||
<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
|
||||
|
||||
<DList Name="gBirdRightWingDL" Offset="0x180"/>
|
||||
<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
|
||||
<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
|
||||
|
||||
<DList Name="gBirdBodyDL" Offset="0x280"/>
|
||||
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
|
||||
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
|
||||
|
||||
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
|
||||
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
|
||||
<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
|
||||
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
|
||||
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
|
||||
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>
|
||||
<Limb Name="gBirdLimb_002124" LimbType="Standard" Offset="0x2124"/>
|
||||
<Limb Name="gBirdLeftWingLimb" LimbType="Standard" Offset="0x2130"/>
|
||||
<Limb Name="gBirdLimb_00213C" LimbType="Standard" Offset="0x213C"/>
|
||||
<Limb Name="gBirdLimb_002148" LimbType="Standard" Offset="0x2148"/>
|
||||
<Limb Name="gBirdRightWingLimb" LimbType="Standard" Offset="0x2154"/>
|
||||
<Limb Name="gBirdBodyLimb" LimbType="Standard" Offset="0x2160"/>
|
||||
<Skeleton Name="gBirdSkel" Type="Normal" LimbType="Standard" Offset="0x2190"/>
|
||||
</File>
|
||||
</Root>
|
||||
56
soh/assets/xml/GC_NMQ_D/objects/object_bji.xml
Normal file
56
soh/assets/xml/GC_NMQ_D/objects/object_bji.xml
Normal file
@@ -0,0 +1,56 @@
|
||||
<Root>
|
||||
<File Name="object_bji" Segment="6">
|
||||
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
|
||||
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
|
||||
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C"/>
|
||||
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C"/>
|
||||
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
|
||||
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
|
||||
|
||||
<Texture Name="object_bji_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_000DFC" OutName="tex_00000DFC" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
|
||||
|
||||
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
|
||||
|
||||
<DList Name="object_bji_DL_002560" Offset="0x2560"/>
|
||||
<DList Name="object_bji_DL_002B88" Offset="0x2B88"/>
|
||||
<DList Name="object_bji_DL_002C50" Offset="0x2C50"/>
|
||||
<DList Name="object_bji_DL_002D40" Offset="0x2D40"/>
|
||||
<DList Name="object_bji_DL_002E40" Offset="0x2E40"/>
|
||||
<DList Name="object_bji_DL_002F08" Offset="0x2F08"/>
|
||||
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8"/>
|
||||
<DList Name="object_bji_DL_0030F8" Offset="0x30F8"/>
|
||||
<DList Name="object_bji_DL_003328" Offset="0x3328"/>
|
||||
<DList Name="object_bji_DL_0033F0" Offset="0x33F0"/>
|
||||
<DList Name="object_bji_DL_0034B8" Offset="0x34B8"/>
|
||||
<DList Name="object_bji_DL_003580" Offset="0x3580"/>
|
||||
<DList Name="object_bji_DL_003648" Offset="0x3648"/>
|
||||
<DList Name="object_bji_DL_003710" Offset="0x3710"/>
|
||||
<DList Name="object_bji_DL_0037D8" Offset="0x37D8"/>
|
||||
|
||||
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
|
||||
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
|
||||
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
|
||||
<DList Name="object_bji_DL_003F68" Offset="0x3F68"/>
|
||||
</File>
|
||||
</Root>
|
||||
32
soh/assets/xml/GC_NMQ_D/objects/object_bl.xml
Normal file
32
soh/assets/xml/GC_NMQ_D/objects/object_bl.xml
Normal file
@@ -0,0 +1,32 @@
|
||||
<Root>
|
||||
<File Name="object_bl" Segment="6">
|
||||
<!-- Biri Animations -->
|
||||
<Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
|
||||
<Animation Name="gBiriClimbAnim" Offset="0x64"/>
|
||||
<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
|
||||
|
||||
<!-- Biri DLists -->
|
||||
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
|
||||
<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
|
||||
<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
|
||||
|
||||
<!-- Biri Textures -->
|
||||
<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
|
||||
<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
|
||||
<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
|
||||
<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
|
||||
<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
|
||||
<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
|
||||
<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
|
||||
<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
|
||||
<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
|
||||
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
|
||||
|
||||
<!-- Biri Limbs and Skeleton -->
|
||||
<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
|
||||
<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
|
||||
<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
|
||||
<Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
|
||||
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
|
||||
</File>
|
||||
</Root>
|
||||
15
soh/assets/xml/GC_NMQ_D/objects/object_blkobj.xml
Normal file
15
soh/assets/xml/GC_NMQ_D/objects/object_blkobj.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<Root>
|
||||
<File Name="object_blkobj" Segment="6">
|
||||
<!-- Illusion Room Collision -->
|
||||
<Collision Name="gIllusionRoomCol" Offset="0x7564"/>
|
||||
|
||||
<!-- Illusion Room DLists -->
|
||||
<DList Name="gIllusionRoomNormalDL" Offset="0x14E0"/>
|
||||
<DList Name="gIllusionRoomIllusionDL" Offset="0x53D0"/>
|
||||
|
||||
<!-- Unused Content -->
|
||||
|
||||
<!-- Illusion room DLists -->
|
||||
<DList Name="gIllusionRoomTreeDL" Offset="0x7EB0"/>
|
||||
</File>
|
||||
</Root>
|
||||
47
soh/assets/xml/GC_NMQ_D/objects/object_bob.xml
Normal file
47
soh/assets/xml/GC_NMQ_D/objects/object_bob.xml
Normal file
@@ -0,0 +1,47 @@
|
||||
<Root>
|
||||
<File Name="object_bob" Segment="6">
|
||||
<Limb Name="object_bob_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_bob_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_bob_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_bob_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_bob_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_bob_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_bob_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_bob_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_bob_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_bob_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_bob_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_bob_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_bob_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_bob_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_000788" OutName="tex_00000788" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_0007C8" OutName="tex_000007C8" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
|
||||
<Texture Name="object_bob_Tex_000FC8" OutName="tex_00000FC8" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
|
||||
<Texture Name="object_bob_Tex_0017C8" OutName="tex_000017C8" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
|
||||
<Texture Name="object_bob_Tex_001FC8" OutName="tex_00001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_0020C8" OutName="tex_000020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_0021C8" OutName="tex_000021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_002208" OutName="tex_00002208" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
|
||||
<DList Name="object_bob_DL_003B78" Offset="0x3B78"/>
|
||||
<DList Name="object_bob_DL_003F68" Offset="0x3F68"/>
|
||||
<DList Name="object_bob_DL_0040B0" Offset="0x40B0"/>
|
||||
<DList Name="object_bob_DL_0041E0" Offset="0x41E0"/>
|
||||
<DList Name="object_bob_DL_004310" Offset="0x4310"/>
|
||||
<DList Name="object_bob_DL_004458" Offset="0x4458"/>
|
||||
<DList Name="object_bob_DL_004588" Offset="0x4588"/>
|
||||
<DList Name="object_bob_DL_0046B8" Offset="0x46B8"/>
|
||||
<DList Name="object_bob_DL_004A48" Offset="0x4A48"/>
|
||||
<DList Name="object_bob_DL_004B18" Offset="0x4B18"/>
|
||||
<DList Name="object_bob_DL_004BE8" Offset="0x4BE8"/>
|
||||
<DList Name="object_bob_DL_004C38" Offset="0x4C38"/>
|
||||
<DList Name="object_bob_DL_004D08" Offset="0x4D08"/>
|
||||
<DList Name="object_bob_DL_004DD8" Offset="0x4DD8"/>
|
||||
<DList Name="object_bob_DL_004E28" Offset="0x4E28"/>
|
||||
</File>
|
||||
</Root>
|
||||
62
soh/assets/xml/GC_NMQ_D/objects/object_boj.xml
Normal file
62
soh/assets/xml/GC_NMQ_D/objects/object_boj.xml
Normal file
@@ -0,0 +1,62 @@
|
||||
<Root>
|
||||
<File Name="object_boj" Segment="6">
|
||||
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC"/>
|
||||
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
|
||||
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC"/>
|
||||
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC"/>
|
||||
<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC"/>
|
||||
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
|
||||
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C"/>
|
||||
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
|
||||
<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
|
||||
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
|
||||
<DList Name="object_boj_DL_002C10" Offset="0x2C10"/>
|
||||
<DList Name="object_boj_DL_002D18" Offset="0x2D18"/>
|
||||
<DList Name="object_boj_DL_002E20" Offset="0x2E20"/>
|
||||
<DList Name="object_boj_DL_002F68" Offset="0x2F68"/>
|
||||
<DList Name="object_boj_DL_003070" Offset="0x3070"/>
|
||||
<DList Name="object_boj_DL_003178" Offset="0x3178"/>
|
||||
<DList Name="object_boj_DL_003350" Offset="0x3350"/>
|
||||
<DList Name="object_boj_DL_003468" Offset="0x3468"/>
|
||||
<DList Name="object_boj_DL_003578" Offset="0x3578"/>
|
||||
<DList Name="object_boj_DL_003680" Offset="0x3680"/>
|
||||
<DList Name="object_boj_DL_003798" Offset="0x3798"/>
|
||||
<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
|
||||
<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
|
||||
|
||||
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90"/>
|
||||
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0"/>
|
||||
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0"/>
|
||||
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0"/>
|
||||
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050"/>
|
||||
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150"/>
|
||||
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250"/>
|
||||
<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
|
||||
<DList Name="object_boj_DL_005528" Offset="0x5528"/>
|
||||
<DList Name="object_boj_DL_005738" Offset="0x5738"/>
|
||||
<DList Name="object_boj_DL_0059B0" Offset="0x59B0"/>
|
||||
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8"/>
|
||||
</File>
|
||||
</Root>
|
||||
14
soh/assets/xml/GC_NMQ_D/objects/object_bombf.xml
Normal file
14
soh/assets/xml/GC_NMQ_D/objects/object_bombf.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="object_bombf" Segment="6">
|
||||
<!-- Bomb Flower DisplayList Textures -->
|
||||
<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
|
||||
<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
|
||||
<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
|
||||
<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
|
||||
|
||||
<!-- Bomb Flower DisplayLists -->
|
||||
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
|
||||
<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
|
||||
<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
|
||||
</File>
|
||||
</Root>
|
||||
7
soh/assets/xml/GC_NMQ_D/objects/object_bombiwa.xml
Normal file
7
soh/assets/xml/GC_NMQ_D/objects/object_bombiwa.xml
Normal file
@@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_bombiwa" Segment="6">
|
||||
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
|
||||
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
|
||||
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
18
soh/assets/xml/GC_NMQ_D/objects/object_bowl.xml
Normal file
18
soh/assets/xml/GC_NMQ_D/objects/object_bowl.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<Root>
|
||||
<File Name="object_bowl" Segment="6">
|
||||
<!-- Bombchu Bowling DisplayList Textures -->
|
||||
<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
|
||||
<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
|
||||
<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
|
||||
|
||||
<!-- Bombchu Bowling DisplayLists -->
|
||||
<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
|
||||
<DList Name="gBowlingRound2WallDL" Offset="0x1390"/>
|
||||
<DList Name="gBowlingDL_1B80" Offset="0x1B80"/>
|
||||
|
||||
<!-- Bombchu Bowling Collision -->
|
||||
<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
|
||||
<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
|
||||
<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
|
||||
</File>
|
||||
</Root>
|
||||
29
soh/assets/xml/GC_NMQ_D/objects/object_box.xml
Normal file
29
soh/assets/xml/GC_NMQ_D/objects/object_box.xml
Normal file
@@ -0,0 +1,29 @@
|
||||
<Root>
|
||||
<File Name="object_box" Segment="6">
|
||||
<Skeleton Name="gTreasureChestCurveSkel" Type="Curve" LimbType="Curve" Offset="0x5EB8"/>
|
||||
<CurveAnimation Name="gTreasureChestCurveAnim_4B60" SkelOffset="0x5EB8" Offset="0x4B60"/>
|
||||
<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
|
||||
<Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
|
||||
<Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
|
||||
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
|
||||
|
||||
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
|
||||
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
|
||||
|
||||
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
|
||||
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
|
||||
|
||||
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
|
||||
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
|
||||
|
||||
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
|
||||
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
|
||||
|
||||
<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
|
||||
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
|
||||
|
||||
<!--Large Unaccounted-->
|
||||
<Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
|
||||
<Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
|
||||
</File>
|
||||
</Root>
|
||||
25
soh/assets/xml/GC_NMQ_D/objects/object_brob.xml
Normal file
25
soh/assets/xml/GC_NMQ_D/objects/object_brob.xml
Normal file
@@ -0,0 +1,25 @@
|
||||
<Root>
|
||||
<File Name="object_brob" Segment="6">
|
||||
<Animation Name="object_brob_Anim_000290" Offset="0x290"/>
|
||||
<DList Name="object_brob_DL_0007E0" Offset="0x7E0"/>
|
||||
<DList Name="object_brob_DL_000898" Offset="0x898"/>
|
||||
<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
|
||||
<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
|
||||
<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
|
||||
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
|
||||
<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
|
||||
<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
|
||||
<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>
|
||||
<Limb Name="object_brob_Limb_00156C" LimbType="Standard" Offset="0x156C"/>
|
||||
<Limb Name="object_brob_Limb_001578" LimbType="Standard" Offset="0x1578"/>
|
||||
<Limb Name="object_brob_Limb_001584" LimbType="Standard" Offset="0x1584"/>
|
||||
<Limb Name="object_brob_Limb_001590" LimbType="Standard" Offset="0x1590"/>
|
||||
<Limb Name="object_brob_Limb_00159C" LimbType="Standard" Offset="0x159C"/>
|
||||
<Limb Name="object_brob_Limb_0015A8" LimbType="Standard" Offset="0x15A8"/>
|
||||
<Skeleton Name="object_brob_Skel_0015D8" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
|
||||
<Animation Name="object_brob_Anim_001678" Offset="0x1678"/>
|
||||
<Animation Name="object_brob_Anim_001750" Offset="0x1750"/>
|
||||
<Animation Name="object_brob_Anim_001958" Offset="0x1958"/>
|
||||
<Collision Name="object_brob_Col_001A70" Offset="0x1A70"/>
|
||||
</File>
|
||||
</Root>
|
||||
6
soh/assets/xml/GC_NMQ_D/objects/object_bubble.xml
Normal file
6
soh/assets/xml/GC_NMQ_D/objects/object_bubble.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_bubble" Segment="6">
|
||||
<Texture Name="gBubbleTex" OutName="bubble" Format="ia8" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="gBubbleDL" Offset="0x1000"/>
|
||||
</File>
|
||||
</Root>
|
||||
79
soh/assets/xml/GC_NMQ_D/objects/object_bv.xml
Normal file
79
soh/assets/xml/GC_NMQ_D/objects/object_bv.xml
Normal file
@@ -0,0 +1,79 @@
|
||||
<Root>
|
||||
<File Name="object_bv" Segment="6">
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>
|
||||
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x199A0"/>
|
||||
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
|
||||
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
|
||||
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>
|
||||
|
||||
<Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
|
||||
<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x166A8"/> <!-- Support anim 1 -->
|
||||
<Animation Name="gBarinadeZapperIdleAnim" Offset="0x18D18"/> <!-- Zapper anim 1 -->
|
||||
<Animation Name="gBarinadeStumpAnim" Offset="0x18150"/> <!-- Stump anim 1 -->
|
||||
<Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
|
||||
<Animation Name="gBarinadeSupportDamage1Anim" Offset="0x162AC"/> <!-- Support damaged anim 1 -->
|
||||
<Animation Name="gBarinadeSupportDamage2Anim" Offset="0x164B0"/> <!-- Support damaged anim 2 -->
|
||||
<Animation Name="gBarinadeSupportCutAnim" Offset="0x17694"/> <!-- Support cut init anim -->
|
||||
<Animation Name="gBarinadeSupportDetachedAnim" Offset="0x177F4"/> <!-- Support cut idle anim -->
|
||||
<Animation Name="gBarinadeZapperDamage1Anim" Offset="0x18A68"/> <!-- Zapper damaged anim 1 -->
|
||||
<Animation Name="gBarinadeZapperDamage2Anim" Offset="0x18B90"/> <!-- Zapper damaged anim 2 -->
|
||||
|
||||
<!-- body overrides -->
|
||||
<DList Name="gBarinadeDL_008D70" Offset="0x8D70"/>
|
||||
<DList Name="gBarinadeDL_008BB8" Offset="0x8BB8"/>
|
||||
<!-- Bari something -->
|
||||
<DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
|
||||
<!-- large spark -->
|
||||
<DList Name="gBarinadeDL_0156A0" Offset="0x156A0"/>
|
||||
<DList Name="gBarinadeDL_015710" Offset="0x15710"/>
|
||||
<!-- spark ball -->
|
||||
<DList Name="gBarinadeDL_011738" Offset="0x11738"/>
|
||||
<DList Name="gBarinadeDL_011768" Offset="0x11768"/>
|
||||
<!-- blood -->
|
||||
<DList Name="gBarinadeDL_009430" Offset="0x9430"/>
|
||||
<DList Name="gBarinadeDL_009468" Offset="0x9468"/>
|
||||
<!-- tumor -->
|
||||
<DList Name="gBarinadeDL_0128B8" Offset="0x128B8"/>
|
||||
<DList Name="gBarinadeDL_012948" Offset="0x12948"/>
|
||||
<!-- gore -->
|
||||
<DList Name="gBarinadeDL_012BA0" Offset="0x12BA0"/>
|
||||
<DList Name="gBarinadeDL_012C50" Offset="0x12C50"/>
|
||||
<!-- zapper charge -->
|
||||
<DList Name="gBarinadeDL_0135B0" Offset="0x135B0"/>
|
||||
<DList Name="gBarinadeDL_013638" Offset="0x13638"/>
|
||||
<!-- small spark -->
|
||||
<DList Name="gBarinadeDL_008F08" Offset="0x8F08"/>
|
||||
<DList Name="gBarinadeDL_008F70" Offset="0x8F70"/>
|
||||
|
||||
<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x96F8"/>
|
||||
<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0xA6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xB6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xC6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xD6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xE6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xF6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0x106F8"/>
|
||||
<DList Name="gBarinadeDoorPiece1DL" Offset="0x1A3E8"/>
|
||||
<DList Name="gBarinadeDoorPiece2DL" Offset="0x1AEE8"/>
|
||||
<DList Name="gBarinadeDoorPiece3DL" Offset="0x1B9E8"/>
|
||||
<DList Name="gBarinadeDoorPiece4DL" Offset="0x1C4E8"/>
|
||||
<DList Name="gBarinadeDoorPiece5DL" Offset="0x1CFE8"/>
|
||||
<DList Name="gBarinadeDoorPiece6DL" Offset="0x1DAE8"/>
|
||||
<DList Name="gBarinadeDoorPiece7DL" Offset="0x1E5E8"/>
|
||||
<DList Name="gBarinadeDoorPiece8DL" Offset="0x1F0E8"/>
|
||||
|
||||
<Animation Name="gBarinadeAnim_018A00" Offset="0x18A00"/>
|
||||
<Animation Name="gBarinadeAnim_015F10" Offset="0x15F10"/>
|
||||
<Animation Name="gBarinadeAnim_015D10" Offset="0x15D10"/>
|
||||
<DList Name="gBarinadeDL_008E88" Offset="0x8E88"/>
|
||||
<DList Name="gBarinadeDL_008EF0" Offset="0x8EF0"/>
|
||||
<DList Name="gBarinadeDL_009388" Offset="0x9388"/>
|
||||
<DList Name="gBarinadeDL_0093A0" Offset="0x93A0"/>
|
||||
<DList Name="gBarinadeDL_0094F8" Offset="0x94F8"/>
|
||||
<DList Name="gBarinadeDL_0095B0" Offset="0x95B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
29
soh/assets/xml/GC_NMQ_D/objects/object_bw.xml
Normal file
29
soh/assets/xml/GC_NMQ_D/objects/object_bw.xml
Normal file
@@ -0,0 +1,29 @@
|
||||
<Root>
|
||||
<File Name="object_bw" Segment="6">
|
||||
<Animation Name="object_bw_Anim_000228" Offset="0x228"/>
|
||||
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/>
|
||||
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/>
|
||||
<DList Name="object_bw_DL_000558" Offset="0x558"/>
|
||||
<DList Name="object_bw_DL_000680" Offset="0x680"/>
|
||||
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
|
||||
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/>
|
||||
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/>
|
||||
</File>
|
||||
</Root>
|
||||
7
soh/assets/xml/GC_NMQ_D/objects/object_bwall.xml
Normal file
7
soh/assets/xml/GC_NMQ_D/objects/object_bwall.xml
Normal file
@@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_bwall" Segment="6">
|
||||
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
|
||||
<Collision Name="object_bwall_Col_000118" Offset="0x118"/>
|
||||
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
|
||||
</File>
|
||||
</Root>
|
||||
13
soh/assets/xml/GC_NMQ_D/objects/object_bxa.xml
Normal file
13
soh/assets/xml/GC_NMQ_D/objects/object_bxa.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_bxa" Segment="6">
|
||||
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
|
||||
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
|
||||
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
|
||||
<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
|
||||
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
|
||||
<Texture Name="object_bxa_Tex_0024F0" OutName="tex_000024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
|
||||
<Texture Name="object_bxa_Tex_0026F0" OutName="tex_000026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
|
||||
<Texture Name="object_bxa_Tex_0027F0" OutName="tex_000027F0" Format="rgba16" Width="16" Height="16" Offset="0x27F0"/>
|
||||
<Texture Name="object_bxa_Tex_0029F0" OutName="tex_000029F0" Format="rgba16" Width="16" Height="16" Offset="0x29F0"/>
|
||||
</File>
|
||||
</Root>
|
||||
51
soh/assets/xml/GC_NMQ_D/objects/object_cne.xml
Normal file
51
soh/assets/xml/GC_NMQ_D/objects/object_cne.xml
Normal file
@@ -0,0 +1,51 @@
|
||||
<Root>
|
||||
<File Name="object_cne" Segment="6">
|
||||
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
|
||||
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
|
||||
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
|
||||
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
|
||||
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
|
||||
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/>
|
||||
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
|
||||
|
||||
<DList Name="object_cne_DL_001300" Offset="0x1300"/>
|
||||
<DList Name="object_cne_DL_001608" Offset="0x1608"/>
|
||||
<DList Name="object_cne_DL_0016E8" Offset="0x16E8"/>
|
||||
<DList Name="object_cne_DL_001808" Offset="0x1808"/>
|
||||
<DList Name="object_cne_DL_0018C8" Offset="0x18C8"/>
|
||||
<DList Name="object_cne_DL_0019A8" Offset="0x19A8"/>
|
||||
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8"/>
|
||||
<DList Name="object_cne_DL_001B88" Offset="0x1B88"/>
|
||||
<DList Name="object_cne_DL_001E50" Offset="0x1E50"/>
|
||||
<DList Name="object_cne_DL_001F18" Offset="0x1F18"/>
|
||||
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0"/>
|
||||
<DList Name="object_cne_DL_0020A8" Offset="0x20A8"/>
|
||||
<DList Name="object_cne_DL_002170" Offset="0x2170"/>
|
||||
<DList Name="object_cne_DL_002238" Offset="0x2238"/>
|
||||
<DList Name="object_cne_DL_002300" Offset="0x2300"/>
|
||||
|
||||
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
|
||||
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
|
||||
|
||||
<DList Name="object_cne_DL_002860" Offset="0x2860"/>
|
||||
</File>
|
||||
</Root>
|
||||
41
soh/assets/xml/GC_NMQ_D/objects/object_cob.xml
Normal file
41
soh/assets/xml/GC_NMQ_D/objects/object_cob.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<Root>
|
||||
<File Name="object_cob" Segment="6">
|
||||
<Texture Name="object_cob_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="object_cob_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="16" Offset="0x200" TlutOffset="0x0"/>
|
||||
<Texture Name="object_cob_Tex_000280" OutName="tex_00000280" Format="ci8" Width="8" Height="8" Offset="0x280" TlutOffset="0x0"/>
|
||||
<Texture Name="object_cob_Tex_0002C0" OutName="tex_000002C0" Format="ci8" Width="8" Height="8" Offset="0x2C0" TlutOffset="0x0"/>
|
||||
<Texture Name="object_cob_Tex_000300" OutName="tex_00000300" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
|
||||
<Texture Name="object_cob_Tex_000340" OutName="tex_00000340" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
|
||||
<DList Name="object_cob_DL_001300" Offset="0x1300"/>
|
||||
<DList Name="object_cob_DL_001678" Offset="0x1678"/>
|
||||
<DList Name="object_cob_DL_001780" Offset="0x1780"/>
|
||||
<DList Name="object_cob_DL_001898" Offset="0x1898"/>
|
||||
<DList Name="object_cob_DL_0019B0" Offset="0x19B0"/>
|
||||
<DList Name="object_cob_DL_001AB8" Offset="0x1AB8"/>
|
||||
<DList Name="object_cob_DL_001BD0" Offset="0x1BD0"/>
|
||||
<DList Name="object_cob_DL_001CE8" Offset="0x1CE8"/>
|
||||
<DList Name="object_cob_DL_001E40" Offset="0x1E40"/>
|
||||
<DList Name="object_cob_DL_001E90" Offset="0x1E90"/>
|
||||
<DList Name="object_cob_DL_001EE0" Offset="0x1EE0"/>
|
||||
<DList Name="object_cob_DL_001F30" Offset="0x1F30"/>
|
||||
<DList Name="object_cob_DL_001F80" Offset="0x1F80"/>
|
||||
<DList Name="object_cob_DL_001FD0" Offset="0x1FD0"/>
|
||||
<DList Name="object_cob_DL_002020" Offset="0x2020"/>
|
||||
<Limb Name="object_cob_Limb_002108" LimbType="Standard" Offset="0x2108"/>
|
||||
<Limb Name="object_cob_Limb_002114" LimbType="Standard" Offset="0x2114"/>
|
||||
<Limb Name="object_cob_Limb_002120" LimbType="Standard" Offset="0x2120"/>
|
||||
<Limb Name="object_cob_Limb_00212C" LimbType="Standard" Offset="0x212C"/>
|
||||
<Limb Name="object_cob_Limb_002138" LimbType="Standard" Offset="0x2138"/>
|
||||
<Limb Name="object_cob_Limb_002144" LimbType="Standard" Offset="0x2144"/>
|
||||
<Limb Name="object_cob_Limb_002150" LimbType="Standard" Offset="0x2150"/>
|
||||
<Limb Name="object_cob_Limb_00215C" LimbType="Standard" Offset="0x215C"/>
|
||||
<Limb Name="object_cob_Limb_002168" LimbType="Standard" Offset="0x2168"/>
|
||||
<Limb Name="object_cob_Limb_002174" LimbType="Standard" Offset="0x2174"/>
|
||||
<Limb Name="object_cob_Limb_002180" LimbType="Standard" Offset="0x2180"/>
|
||||
<Limb Name="object_cob_Limb_00218C" LimbType="Standard" Offset="0x218C"/>
|
||||
<Limb Name="object_cob_Limb_002198" LimbType="Standard" Offset="0x2198"/>
|
||||
<Limb Name="object_cob_Limb_0021A4" LimbType="Standard" Offset="0x21A4"/>
|
||||
<Limb Name="object_cob_Limb_0021B0" LimbType="Standard" Offset="0x21B0"/>
|
||||
<Skeleton Name="object_cob_Skel_0021F8" Type="Flex" LimbType="Standard" Offset="0x21F8"/>
|
||||
</File>
|
||||
</Root>
|
||||
55
soh/assets/xml/GC_NMQ_D/objects/object_cow.xml
Normal file
55
soh/assets/xml/GC_NMQ_D/objects/object_cow.xml
Normal file
@@ -0,0 +1,55 @@
|
||||
<Root>
|
||||
<File Name="object_cow" Segment="6">
|
||||
<!-- Cow Body Skeleton -->
|
||||
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/>
|
||||
|
||||
<!-- Cow Body Limbs -->
|
||||
<Limb Name="gCowRootLimb" LimbType="Standard" Offset="0x3FC0"/>
|
||||
<Limb Name="gCowHeadLimb" LimbType="Standard" Offset="0x3FCC"/>
|
||||
<Limb Name="gCowJawLimb" LimbType="Standard" Offset="0x3FD8"/>
|
||||
<Limb Name="gCowNoseLimb" LimbType="Standard" Offset="0x3FE4"/>
|
||||
<Limb Name="gCowNoseRingLimb" LimbType="Standard" Offset="0x3FF0"/>
|
||||
|
||||
<!-- Cow Body Limb DisplayLists -->
|
||||
<DList Name="gCowTorsoDL" Offset="0x1A80"/>
|
||||
<DList Name="gCowHeadDL" Offset="0x1FE8"/>
|
||||
<DList Name="gCowJawDL" Offset="0x2760"/>
|
||||
<DList Name="gCowNoseDL" Offset="0x2368"/>
|
||||
<DList Name="gCowNoseRingDL" Offset="0x2628"/>
|
||||
|
||||
<!-- Cow Tail Skeleton -->
|
||||
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/>
|
||||
|
||||
<!-- Cow Tail Limbs -->
|
||||
<Limb Name="gCowTailRootLimb" LimbType="Standard" Offset="0x4BE0"/>
|
||||
<Limb Name="gCowTailUpperLimb" LimbType="Standard" Offset="0x4BEC"/>
|
||||
<Limb Name="gCowTailMiddleLimb" LimbType="Standard" Offset="0x4BF8"/>
|
||||
<Limb Name="gCowTailLowerLimb" LimbType="Standard" Offset="0x4C04"/>
|
||||
<Limb Name="gCowTailEndLimb" LimbType="Standard" Offset="0x4C10"/>
|
||||
|
||||
<!-- Cow Tail Limb DisplayLists -->
|
||||
<DList Name="gCowTailConnectionDL" Offset="0x46F0"/>
|
||||
<DList Name="gCowTailUpperDL" Offset="0x47D0"/>
|
||||
<DList Name="gCowTailMiddleDL" Offset="0x48D0"/>
|
||||
<DList Name="gCowTailLowerDL" Offset="0x49D0"/>
|
||||
<DList Name="gCowTailEndDL" Offset="0x4AD0"/>
|
||||
|
||||
<!-- Cow Animations -->
|
||||
<Animation Name="gCowBodyChewAnim" Offset="0x01CC"/>
|
||||
<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264"/>
|
||||
<Animation Name="gCowTailIdleAnim" Offset="0x4348"/>
|
||||
<Animation Name="gCowTailSwishAnim" Offset="0x4E98"/>
|
||||
|
||||
<!-- Cow Palettes -->
|
||||
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
|
||||
|
||||
<!-- Cow DisplayList Textures -->
|
||||
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowSpottedPatternTex" OutName="cow_spotted_pattern" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
|
||||
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
|
||||
<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
soh/assets/xml/GC_NMQ_D/objects/object_crow.xml
Normal file
11
soh/assets/xml/GC_NMQ_D/objects/object_crow.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="object_crow" Segment="6">
|
||||
<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
|
||||
|
||||
<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
|
||||
<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
|
||||
<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
|
||||
|
||||
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
60
soh/assets/xml/GC_NMQ_D/objects/object_cs.xml
Normal file
60
soh/assets/xml/GC_NMQ_D/objects/object_cs.xml
Normal file
@@ -0,0 +1,60 @@
|
||||
<Root>
|
||||
<File Name="object_cs" Segment="6">
|
||||
<Skeleton Name="gGraveyardKidSkel" Type="Flex" LimbType="Standard" Offset="0x8540"/>
|
||||
<Limb Name="gGraveyardKidTorsoLimb" LimbType="Standard" Offset="0x8450"/>
|
||||
<Limb Name="gGraveyardKidLeftThighLimb" LimbType="Standard" Offset="0x845C"/>
|
||||
<Limb Name="gGraveyardKidLeftShinLimb" LimbType="Standard" Offset="0x8468"/>
|
||||
<Limb Name="gGraveyardKidLeftFootLimb" LimbType="Standard" Offset="0x8474"/>
|
||||
<Limb Name="gGraveyardKidRightThighLimb" LimbType="Standard" Offset="0x8480"/>
|
||||
<Limb Name="gGraveyardKidRightShinLimb" LimbType="Standard" Offset="0x848C"/>
|
||||
<Limb Name="gGraveyardKidRightFootLimb" LimbType="Standard" Offset="0x8498"/>
|
||||
<Limb Name="gGraveyardKidChestLimb" LimbType="Standard" Offset="0x84A4"/>
|
||||
<Limb Name="gGraveyardKidLeftShoulderLimb" LimbType="Standard" Offset="0x84B0"/>
|
||||
<Limb Name="gGraveyardKidLeftArmLimb" LimbType="Standard" Offset="0x84BC"/>
|
||||
<Limb Name="gGraveyardKidLeftHandLimb" LimbType="Standard" Offset="0x84C8"/>
|
||||
<Limb Name="gGraveyardKidRightShoulderLimb" LimbType="Standard" Offset="0x84D4"/>
|
||||
<Limb Name="gGraveyardKidRightArmLimb" LimbType="Standard" Offset="0x84E0"/>
|
||||
<Limb Name="gGraveyardKidRightHandLimb" LimbType="Standard" Offset="0x84EC"/>
|
||||
<Limb Name="gGraveyardKidHeadLimb" LimbType="Standard" Offset="0x84F8"/>
|
||||
|
||||
<DList Name="gGraveyardKidTorsoDL" Offset="0x7910"/>
|
||||
<DList Name="gGraveyardKidLeftThighDL" Offset="0x7F00"/>
|
||||
<DList Name="gGraveyardKidLeftShinDL" Offset="0x8050"/>
|
||||
<DList Name="gGraveyardKidLeftFootDL" Offset="0x81E8"/>
|
||||
<DList Name="gGraveyardKidRightThighDL" Offset="0x7A30"/>
|
||||
<DList Name="gGraveyardKidRightShinDL" Offset="0x7B80"/>
|
||||
<DList Name="gGraveyardKidRightFootDL" Offset="0x7D18"/>
|
||||
<DList Name="gGraveyardKidChestDL" Offset="0x65B0"/>
|
||||
<DList Name="gGraveyardKidLeftUpperArmDL" Offset="0x7388"/>
|
||||
<DList Name="gGraveyardKidLeftArmDL" Offset="0x7540"/>
|
||||
<DList Name="gGraveyardKidLeftHandDL" Offset="0x7788"/>
|
||||
<DList Name="gGraveyardKidRightUpperArmDL" Offset="0x6CA8"/>
|
||||
<DList Name="gGraveyardKidRightArmDL" Offset="0x6E60"/>
|
||||
<DList Name="gGraveyardKidRightHandDL" Offset="0x70A8"/>
|
||||
<DList Name="gGraveyardKidHeadDL" Offset="0x6808"/>
|
||||
|
||||
<Animation Name="gGraveyardKidWalkAnim" Offset="0x0700"/>
|
||||
<Animation Name="gGraveyardKidSwingStickUpAnim" Offset="0x0E10"/>
|
||||
<Animation Name="gGraveyardKidGrabStickTwoHandsAnim" Offset="0x1588"/>
|
||||
<Animation Name="gGraveyardKidIdleAnim" Offset="0x195C"/>
|
||||
|
||||
|
||||
<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgba16" Width="64" Height="16" Offset="0x2130"/>
|
||||
<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgba16" Width="64" Height="16" Offset="0x2930"/>
|
||||
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
|
||||
|
||||
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
|
||||
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
|
||||
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70" TlutOffset="0x1970"/>
|
||||
</File>
|
||||
</Root>
|
||||
7
soh/assets/xml/GC_NMQ_D/objects/object_d_elevator.xml
Normal file
7
soh/assets/xml/GC_NMQ_D/objects/object_d_elevator.xml
Normal file
@@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_d_elevator" Segment="6">
|
||||
<DList Name="object_d_elevator_DL_000180" Offset="0x180"/>
|
||||
<Collision Name="object_d_elevator_Col_000360" Offset="0x360"/>
|
||||
<Texture Name="object_d_elevator_Tex_000390" OutName="tex_00000390" Format="i8" Width="64" Height="64" Offset="0x390"/>
|
||||
</File>
|
||||
</Root>
|
||||
10
soh/assets/xml/GC_NMQ_D/objects/object_d_hsblock.xml
Normal file
10
soh/assets/xml/GC_NMQ_D/objects/object_d_hsblock.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<Root>
|
||||
<File Name="object_d_hsblock" Segment="6">
|
||||
<Collision Name="gHookshotPostCol" Offset="0x578"/>
|
||||
<Collision Name="gHookshotTargetCol" Offset="0x730"/>
|
||||
<DList Name="gHookshotPostDL" Offset="0x210"/>
|
||||
<DList Name="gHookshotTargetDL" Offset="0x470"/>
|
||||
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
|
||||
<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_NMQ_D/objects/object_d_lift.xml
Normal file
8
soh/assets/xml/GC_NMQ_D/objects/object_d_lift.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_d_lift" Segment="6">
|
||||
<DList Name="gCollapsingPlatformDL" Offset="0x140"/>
|
||||
<Collision Name="gCollapsingPlatformCol" Offset="0x3D0"/>
|
||||
<Texture Name="gCollapsingPlatformSideTex" OutName="collapsing_platform_side" Format="i8" Width="64" Height="16" Offset="0x400"/>
|
||||
<Texture Name="gCollapsingPlatformTopTex" OutName="collapsing_platform_top" Format="i8" Width="64" Height="64" Offset="0x800"/>
|
||||
</File>
|
||||
</Root>
|
||||
60
soh/assets/xml/GC_NMQ_D/objects/object_daiku.xml
Normal file
60
soh/assets/xml/GC_NMQ_D/objects/object_daiku.xml
Normal file
@@ -0,0 +1,60 @@
|
||||
<Root>
|
||||
<File Name="object_daiku" Segment="6">
|
||||
<Animation Name="object_daiku_Anim_000600" Offset="0x600"/>
|
||||
<Animation Name="object_daiku_Anim_000C44" Offset="0xC44"/>
|
||||
<Animation Name="object_daiku_Anim_001AB0" Offset="0x1AB0"/>
|
||||
<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
|
||||
<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
|
||||
<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
|
||||
<DList Name="object_daiku_DL_005490" Offset="0x5490"/>
|
||||
<DList Name="object_daiku_DL_005880" Offset="0x5880"/>
|
||||
<DList Name="object_daiku_DL_005990" Offset="0x5990"/>
|
||||
<DList Name="object_daiku_DL_005AC0" Offset="0x5AC0"/>
|
||||
<DList Name="object_daiku_DL_005BD0" Offset="0x5BD0"/>
|
||||
<DList Name="object_daiku_DL_005CF0" Offset="0x5CF0"/>
|
||||
<DList Name="object_daiku_DL_006210" Offset="0x6210"/>
|
||||
<DList Name="object_daiku_DL_006520" Offset="0x6520"/>
|
||||
<DList Name="object_daiku_DL_006650" Offset="0x6650"/>
|
||||
<DList Name="object_daiku_DL_006780" Offset="0x6780"/>
|
||||
<DList Name="object_daiku_DL_0068F0" Offset="0x68F0"/>
|
||||
<DList Name="object_daiku_DL_006A20" Offset="0x6A20"/>
|
||||
<DList Name="object_daiku_DL_006B50" Offset="0x6B50"/>
|
||||
<DList Name="object_daiku_DL_006CC0" Offset="0x6CC0"/>
|
||||
<DList Name="object_daiku_DL_006EB0" Offset="0x6EB0"/>
|
||||
<DList Name="object_daiku_DL_007158" Offset="0x7158"/>
|
||||
<DList Name="object_daiku_DL_007268" Offset="0x7268"/>
|
||||
<DList Name="object_daiku_DL_007380" Offset="0x7380"/>
|
||||
<DList Name="object_daiku_DL_007630" Offset="0x7630"/>
|
||||
<DList Name="object_daiku_DL_007740" Offset="0x7740"/>
|
||||
<Limb Name="object_daiku_Limb_007858" LimbType="Standard" Offset="0x7858"/>
|
||||
<Limb Name="object_daiku_Limb_007864" LimbType="Standard" Offset="0x7864"/>
|
||||
<Limb Name="object_daiku_Limb_007870" LimbType="Standard" Offset="0x7870"/>
|
||||
<Limb Name="object_daiku_Limb_00787C" LimbType="Standard" Offset="0x787C"/>
|
||||
<Limb Name="object_daiku_Limb_007888" LimbType="Standard" Offset="0x7888"/>
|
||||
<Limb Name="object_daiku_Limb_007894" LimbType="Standard" Offset="0x7894"/>
|
||||
<Limb Name="object_daiku_Limb_0078A0" LimbType="Standard" Offset="0x78A0"/>
|
||||
<Limb Name="object_daiku_Limb_0078AC" LimbType="Standard" Offset="0x78AC"/>
|
||||
<Limb Name="object_daiku_Limb_0078B8" LimbType="Standard" Offset="0x78B8"/>
|
||||
<Limb Name="object_daiku_Limb_0078C4" LimbType="Standard" Offset="0x78C4"/>
|
||||
<Limb Name="object_daiku_Limb_0078D0" LimbType="Standard" Offset="0x78D0"/>
|
||||
<Limb Name="object_daiku_Limb_0078DC" LimbType="Standard" Offset="0x78DC"/>
|
||||
<Limb Name="object_daiku_Limb_0078E8" LimbType="Standard" Offset="0x78E8"/>
|
||||
<Limb Name="object_daiku_Limb_0078F4" LimbType="Standard" Offset="0x78F4"/>
|
||||
<Limb Name="object_daiku_Limb_007900" LimbType="Standard" Offset="0x7900"/>
|
||||
<Limb Name="object_daiku_Limb_00790C" LimbType="Standard" Offset="0x790C"/>
|
||||
<Skeleton Name="object_daiku_Skel_007958" Type="Flex" LimbType="Standard" Offset="0x7958"/>
|
||||
<Animation Name="object_daiku_Anim_007DE0" Offset="0x7DE0"/>
|
||||
<Animation Name="object_daiku_Anim_008164" Offset="0x8164"/>
|
||||
<Animation Name="object_daiku_Anim_00885C" Offset="0x885C"/>
|
||||
</File>
|
||||
</Root>
|
||||
32
soh/assets/xml/GC_NMQ_D/objects/object_ddan_objects.xml
Normal file
32
soh/assets/xml/GC_NMQ_D/objects/object_ddan_objects.xml
Normal file
@@ -0,0 +1,32 @@
|
||||
<Root>
|
||||
<File Name="object_ddan_objects" Segment="6">
|
||||
<!-- Dodongo's Cavern DisplayList Textures -->
|
||||
<Texture Name="gDodongoTex_0410" OutName="tex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
|
||||
<Texture Name="gDodongoRisingPlatformSide1Tex" OutName="rising_platform_side_1" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoRisingPlatformTopTex" OutName="rising_platform_top" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoRisingPlatformSide2Tex" OutName="rising_platform_side_2" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoFallingStairsTex" OutName="falling_stairs" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
|
||||
<Texture Name="gDodongoDoorLeftSideTex" OutName="door_left_side" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
|
||||
<Texture Name="gDodongoBarsTex" OutName="door_bars" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
|
||||
<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
|
||||
<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
|
||||
<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
|
||||
<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
|
||||
<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
|
||||
|
||||
<!-- Dodongo's Cavern DisplayLists -->
|
||||
<DList Name="gDodongoDoorDL" Offset="0xC0"/>
|
||||
<DList Name="gDodongoBarsDL" Offset="0x1F0"/>
|
||||
<DList Name="gDodongoLowerJawDL" Offset="0x1350"/>
|
||||
<DList Name="gDodongoRisingPlatformDL" Offset="0x37B8"/>
|
||||
<DList Name="gDodongoFallingStairsDL" Offset="0x48A8"/>
|
||||
|
||||
<!-- Dodongo's Cavern Collision -->
|
||||
<Collision Name="gDodongoLowerJawCol" Offset="0x1DDC"/>
|
||||
<Collision Name="gDodongoRisingPlatformCol" Offset="0x3CE0"/>
|
||||
<Collision Name="gDodongoFallingStairsCol" Offset="0x4F30"/>
|
||||
</File>
|
||||
</Root>
|
||||
38
soh/assets/xml/GC_NMQ_D/objects/object_dekubaba.xml
Normal file
38
soh/assets/xml/GC_NMQ_D/objects/object_dekubaba.xml
Normal file
@@ -0,0 +1,38 @@
|
||||
<Root>
|
||||
<File Name="object_dekubaba" Segment="6">
|
||||
<!-- Deku Baba animations -->
|
||||
<Animation Name="gDekuBabaPauseChompAnim" Offset="0x208"/>
|
||||
<Animation Name="gDekuBabaFastChompAnim" Offset="0x2B8"/>
|
||||
|
||||
<!-- Deku Baba body DLists (not all are limb DLists) -->
|
||||
<DList Name="gDekuBabaLowerJawDL" Offset="0x580"/>
|
||||
<DList Name="gDekuBabaUpperJawDL" Offset="0xB68"/>
|
||||
<DList Name="gDekuBabaBaseLeavesDL" Offset="0x10F0"/>
|
||||
<DList Name="gDekuBabaStemTopDL" Offset="0x1330"/>
|
||||
<DList Name="gDekuBabaStemMiddleDL" Offset="0x1628"/>
|
||||
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
|
||||
|
||||
<!-- Deku Baba body textures -->
|
||||
<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
|
||||
<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
|
||||
<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
|
||||
<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
|
||||
<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
|
||||
|
||||
<!-- Deku Baba limbs -->
|
||||
<Limb Name="object_dekubaba_Limb_0029D0" LimbType="Standard" Offset="0x29D0"/>
|
||||
<Limb Name="object_dekubaba_Limb_0029DC" LimbType="Standard" Offset="0x29DC"/>
|
||||
<Limb Name="object_dekubaba_Limb_0029E8" LimbType="Standard" Offset="0x29E8"/>
|
||||
<Limb Name="object_dekubaba_Limb_0029F4" LimbType="Standard" Offset="0x29F4"/>
|
||||
<Limb Name="object_dekubaba_Limb_002A00" LimbType="Standard" Offset="0x2A00"/>
|
||||
<Limb Name="object_dekubaba_Limb_002A0C" LimbType="Standard" Offset="0x2A0C"/>
|
||||
<Limb Name="object_dekubaba_Limb_002A18" LimbType="Standard" Offset="0x2A18"/>
|
||||
|
||||
<!-- Deku Baba skeleton -->
|
||||
<Skeleton Name="gDekuBabaSkel" Type="Normal" LimbType="Standard" Offset="0x2A40"/>
|
||||
|
||||
<!-- Deku Baba stick drop -->
|
||||
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
|
||||
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
13
soh/assets/xml/GC_NMQ_D/objects/object_dekujr.xml
Normal file
13
soh/assets/xml/GC_NMQ_D/objects/object_dekujr.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_dekujr" Segment="6">
|
||||
<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="object_dekujr_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
|
||||
<Texture Name="object_dekujr_Tex_001400" OutName="tex_00001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
|
||||
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
|
||||
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
|
||||
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
|
||||
<DList Name="object_dekujr_DL_0030D0" Offset="0x30D0"/> <!-- dekujr body -->
|
||||
<DList Name="object_dekujr_DL_0032D8" Offset="0x32D8"/> <!-- dekujr face and shadow -->
|
||||
</File>
|
||||
</Root>
|
||||
32
soh/assets/xml/GC_NMQ_D/objects/object_dekunuts.xml
Normal file
32
soh/assets/xml/GC_NMQ_D/objects/object_dekunuts.xml
Normal file
@@ -0,0 +1,32 @@
|
||||
<Root>
|
||||
<File Name="object_dekunuts" Segment="6">
|
||||
<!-- Deku Scrub skeleton -->
|
||||
<Skeleton Name="gDekuNutsSkel" Type="Normal" LimbType="Standard" Offset="0x3268"/>
|
||||
|
||||
<!-- Deku Scrub animations -->
|
||||
<Animation Name="gDekuNutsSpitAnim" Offset="0x1C4"/>
|
||||
<Animation Name="gDekuNutsDamageAnim" Offset="0x368"/>
|
||||
<Animation Name="gDekuNutsBurrowAnim" Offset="0x4D8"/>
|
||||
<Animation Name="gDekuNutsDieAnim" Offset="0x6B0"/>
|
||||
<Animation Name="gDekuNutsUnburrowAnim" Offset="0x8C4"/>
|
||||
<Animation Name="gDekuNutsLookAroundAnim" Offset="0xAF0"/>
|
||||
<Animation Name="gDekuNutsUpAnim" Offset="0xD1C"/>
|
||||
<Animation Name="gDekuNutsStandAnim" Offset="0xE6C"/>
|
||||
<Animation Name="gDekuNutsGaspAnim" Offset="0x1024"/>
|
||||
<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
|
||||
|
||||
<!-- Deku Scrub textures -->
|
||||
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
|
||||
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
|
||||
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
|
||||
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
|
||||
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
|
||||
|
||||
<!-- Deku Scrub flower -->
|
||||
<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
|
||||
|
||||
<!-- Deku Nut -->
|
||||
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
|
||||
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
</File>
|
||||
</Root>
|
||||
13
soh/assets/xml/GC_NMQ_D/objects/object_demo_6k.xml
Normal file
13
soh/assets/xml/GC_NMQ_D/objects/object_demo_6k.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_demo_6k" Segment="6">
|
||||
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
|
||||
<Texture Name="object_demo_6k_Tex_0010D0" OutName="tex_000010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
|
||||
<DList Name="object_demo_6k_DL_0022B0" Offset="0x22B0"/>
|
||||
<Texture Name="object_demo_6k_Tex_0025E0" OutName="tex_000025E0" Format="i8" Width="64" Height="64" Offset="0x25E0"/>
|
||||
<Array Name="object_demo_6kVtx_0035E0" Count="63" Offset="0x35E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_demo_6k_DL_0039D0" Offset="0x39D0"/>
|
||||
</File>
|
||||
</Root>
|
||||
41
soh/assets/xml/GC_NMQ_D/objects/object_demo_kekkai.xml
Normal file
41
soh/assets/xml/GC_NMQ_D/objects/object_demo_kekkai.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<Root>
|
||||
<File Name="object_demo_kekkai" Segment="6">
|
||||
<!-- Demo_Kekkai -->
|
||||
<DList Name="gTowerBarrierDL" Offset="0x4930"/>
|
||||
<DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/>
|
||||
<Array Name="gTrialBarrierEnergyVtx" Count="102" Offset="0x4FD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTrialBarrierEnergyDL" Offset="0x5A30"/>
|
||||
<DList Name="gTrialBarrierOrbDL" Offset="0x5CB0"/>
|
||||
|
||||
<!-- Bg_Gnd_Darkmeiro -->
|
||||
<DList Name="gShadowTrialPathDL" Offset="0x88B0"/>
|
||||
<DList Name="gClearBlockDL" Offset="0xBEC0"/>
|
||||
<Collision Name="gClearBlockCol" Offset="0xC080"/>
|
||||
|
||||
<!-- Bg_Gnd_Firemeiro -->
|
||||
<DList Name="gFireTrialPlatformDL" Offset="0xE210"/>
|
||||
<Collision Name="gFireTrialPlatformCol" Offset="0xECD8"/>
|
||||
|
||||
<!-- Bg_Gnd_Iceblock -->
|
||||
<DList Name="gWaterTrialIceBlockDL" Offset="0x4420"/>
|
||||
<Collision Name="gWaterTrialIceBlockCol" Offset="0x4618"/>
|
||||
|
||||
<!-- Bg_Gnd_Nisekabe -->
|
||||
<DList Name="gLightTrialFakeWallDL" Offset="0x9230"/>
|
||||
<DList Name="gGanonsCastleUnusedFakeWallDL" Offset="0xA390"/>
|
||||
<DList Name="gGanonsCastleScrubsFakeWallDL" Offset="0xB4A0"/>
|
||||
|
||||
<!-- Bg_Gnd_Soulmeiro -->
|
||||
<DList Name="gSpiritTrialWebDL" Offset="0x7C00"/>
|
||||
<DList Name="gSpiritTrialLightSourceDL" Offset="0x2320"/>
|
||||
<DList Name="gSpiritTrialLightFloorDL" Offset="0x35A0"/>
|
||||
|
||||
<!-- Object_Kankyo -->
|
||||
<DList Name="gDemoKekkaiDL_005FF0" Offset="0x5FF0"/>
|
||||
|
||||
<!-- Door_Shutter -->
|
||||
<DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/>
|
||||
</File>
|
||||
</Root>
|
||||
6
soh/assets/xml/GC_NMQ_D/objects/object_demo_tre_lgt.xml
Normal file
6
soh/assets/xml/GC_NMQ_D/objects/object_demo_tre_lgt.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_demo_tre_lgt" Segment="6">
|
||||
<!-- This file is empty -->
|
||||
<Blob Name="gWarpDemoTreLgtBlob_000000" Size="0x10" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
59
soh/assets/xml/GC_NMQ_D/objects/object_dh.xml
Normal file
59
soh/assets/xml/GC_NMQ_D/objects/object_dh.xml
Normal file
@@ -0,0 +1,59 @@
|
||||
<Root>
|
||||
<File Name="object_dh" Segment="6">
|
||||
<DList Name="object_dh_DL_000760" Offset="0x760"/>
|
||||
<DList Name="object_dh_DL_000808" Offset="0x808"/>
|
||||
<DList Name="object_dh_DL_000910" Offset="0x910"/>
|
||||
<Limb Name="object_dh_Limb_000BA8" LimbType="Standard" Offset="0xBA8"/>
|
||||
<Limb Name="object_dh_Limb_000BB4" LimbType="Standard" Offset="0xBB4"/>
|
||||
<Limb Name="object_dh_Limb_000BC0" LimbType="Standard" Offset="0xBC0"/>
|
||||
<Skeleton Name="object_dh_Skel_000BD8" Type="Flex" LimbType="Standard" Offset="0xBD8"/>
|
||||
<Texture Name="object_dh_Tex_000BF0" OutName="tex_00000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
|
||||
<Texture Name="object_dh_Tex_000FF0" OutName="tex_00000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
|
||||
<Animation Name="object_dh_Anim_0015B0" Offset="0x15B0"/>
|
||||
<Animation Name="object_dh_Anim_001A3C" Offset="0x1A3C"/>
|
||||
<Animation Name="object_dh_Anim_002148" Offset="0x2148"/>
|
||||
<Animation Name="object_dh_Anim_0032BC" Offset="0x32BC"/>
|
||||
<Animation Name="object_dh_Anim_00375C" Offset="0x375C"/>
|
||||
<Animation Name="object_dh_Anim_003A8C" Offset="0x3A8C"/>
|
||||
<Animation Name="object_dh_Anim_003D6C" Offset="0x3D6C"/>
|
||||
<Animation Name="object_dh_Anim_004658" Offset="0x4658"/>
|
||||
<Texture Name="object_dh_Tex_004670" OutName="tex_00004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
|
||||
<Texture Name="object_dh_Tex_004A70" OutName="tex_00004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
|
||||
<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
|
||||
<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
|
||||
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
|
||||
<DList Name="object_dh_DL_006D10" Offset="0x6D10"/>
|
||||
<DList Name="object_dh_DL_006DD8" Offset="0x6DD8"/>
|
||||
<DList Name="object_dh_DL_006EF8" Offset="0x6EF8"/>
|
||||
<DList Name="object_dh_DL_006FE0" Offset="0x6FE0"/>
|
||||
<DList Name="object_dh_DL_007108" Offset="0x7108"/>
|
||||
<DList Name="object_dh_DL_007228" Offset="0x7228"/>
|
||||
<DList Name="object_dh_DL_007338" Offset="0x7338"/>
|
||||
<DList Name="object_dh_DL_007420" Offset="0x7420"/>
|
||||
<DList Name="object_dh_DL_007540" Offset="0x7540"/>
|
||||
<DList Name="object_dh_DL_007650" Offset="0x7650"/>
|
||||
<DList Name="object_dh_DL_007738" Offset="0x7738"/>
|
||||
<DList Name="object_dh_DL_007818" Offset="0x7818"/>
|
||||
<DList Name="object_dh_DL_0078F8" Offset="0x78F8"/>
|
||||
<DList Name="object_dh_DL_007BA8" Offset="0x7BA8"/>
|
||||
<Limb Name="object_dh_Limb_007D98" LimbType="Standard" Offset="0x7D98"/>
|
||||
<Limb Name="object_dh_Limb_007DA4" LimbType="Standard" Offset="0x7DA4"/>
|
||||
<Limb Name="object_dh_Limb_007DB0" LimbType="Standard" Offset="0x7DB0"/>
|
||||
<Limb Name="object_dh_Limb_007DBC" LimbType="Standard" Offset="0x7DBC"/>
|
||||
<Limb Name="object_dh_Limb_007DC8" LimbType="Standard" Offset="0x7DC8"/>
|
||||
<Limb Name="object_dh_Limb_007DD4" LimbType="Standard" Offset="0x7DD4"/>
|
||||
<Limb Name="object_dh_Limb_007DE0" LimbType="Standard" Offset="0x7DE0"/>
|
||||
<Limb Name="object_dh_Limb_007DEC" LimbType="Standard" Offset="0x7DEC"/>
|
||||
<Limb Name="object_dh_Limb_007DF8" LimbType="Standard" Offset="0x7DF8"/>
|
||||
<Limb Name="object_dh_Limb_007E04" LimbType="Standard" Offset="0x7E04"/>
|
||||
<Limb Name="object_dh_Limb_007E10" LimbType="Standard" Offset="0x7E10"/>
|
||||
<Limb Name="object_dh_Limb_007E1C" LimbType="Standard" Offset="0x7E1C"/>
|
||||
<Limb Name="object_dh_Limb_007E28" LimbType="Standard" Offset="0x7E28"/>
|
||||
<Limb Name="object_dh_Limb_007E34" LimbType="Standard" Offset="0x7E34"/>
|
||||
<Limb Name="object_dh_Limb_007E40" LimbType="Standard" Offset="0x7E40"/>
|
||||
<Skeleton Name="object_dh_Skel_007E88" Type="Flex" LimbType="Standard" Offset="0x7E88"/>
|
||||
<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
|
||||
<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
|
||||
<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
30
soh/assets/xml/GC_NMQ_D/objects/object_dnk.xml
Normal file
30
soh/assets/xml/GC_NMQ_D/objects/object_dnk.xml
Normal file
@@ -0,0 +1,30 @@
|
||||
<Root>
|
||||
<File Name="object_dnk" Segment="6">
|
||||
<!-- Forest Stage scrub skeleton -->
|
||||
<Skeleton Name="gDntStageSkel" Type="Normal" LimbType="Standard" Offset="0x2AF0"/>
|
||||
|
||||
<!-- Forest Stage scrub animations -->
|
||||
<Animation Name="gDntStageSpitAnim" Offset="0x31C"/>
|
||||
<Animation Name="gDntStageHideAnim" Offset="0x430"/>
|
||||
<Animation Name="gDntStageDanceAnim" Offset="0x6CC"/>
|
||||
<Animation Name="gDntStageUnburrowAnim" Offset="0x894"/>
|
||||
<Animation Name="gDntStageUpAnim" Offset="0xB70"/>
|
||||
<Animation Name="gDntStageWalkAnim" Offset="0x2E1C"/>
|
||||
|
||||
<!-- Forest Stage scrub eye textures -->
|
||||
<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
|
||||
<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
|
||||
<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
|
||||
|
||||
<!-- Forest Stage scrub flower -->
|
||||
<DList Name="gDntStageFlowerDL" Offset="0x1B00"/>
|
||||
|
||||
<!-- Forest Stage scrub Deku Nut (used by Nutsball) -->
|
||||
<DList Name="gDntStageNutDL" Offset="0x1890"/>
|
||||
|
||||
<!-- Unused Content -->
|
||||
|
||||
<!-- Forest Stage scrub animation -->
|
||||
<Animation Name="gDntStageWaitAnim" Offset="0x2CB8"/>
|
||||
</File>
|
||||
</Root>
|
||||
35
soh/assets/xml/GC_NMQ_D/objects/object_dns.xml
Normal file
35
soh/assets/xml/GC_NMQ_D/objects/object_dns.xml
Normal file
@@ -0,0 +1,35 @@
|
||||
<Root>
|
||||
<File Name="object_dns" Segment="6">
|
||||
<!-- Forest Stage leader skeleton -->
|
||||
<Skeleton Name="gDntJijiSkel" Type="Normal" LimbType="Standard" Offset="0x33E0"/>
|
||||
|
||||
<!-- Forest Stage leader animations -->
|
||||
<Animation Name="gDntJijiBurrowAnim" Offset="0x560"/>
|
||||
<Animation Name="gDntJijiCowerAnim" Offset="0x944"/>
|
||||
<Animation Name="gDntJijiHideAnim" Offset="0xA70"/>
|
||||
<Animation Name="gDntJijiTalkAnim" Offset="0xBD0"/>
|
||||
<Animation Name="gDntJijiUnburrowAnim" Offset="0xDF8"/>
|
||||
<Animation Name="gDntJijiUpAnim" Offset="0x12B0"/>
|
||||
<Animation Name="gDntJijiWalkAnim" Offset="0x37C0"/>
|
||||
|
||||
<!-- Forest Stage leader eye textures -->
|
||||
<Texture Name="gDntJijiEyeOpenTex" Format="rgba16" Width="8" Height="8" Offset="0x30A0"/>
|
||||
<Texture Name="gDntJijiEyeHalfTex" Format="rgba16" Width="8" Height="8" Offset="0x2EA0"/>
|
||||
<Texture Name="gDntJijiEyeShutTex" Format="rgba16" Width="8" Height="8" Offset="0x3020"/>
|
||||
|
||||
<!-- Forest Stage leader flower -->
|
||||
<DList Name="gDntJijiFlowerDL" Offset="0x2310"/>
|
||||
|
||||
<!-- Forest Stage leader deku nut (used by NutsBall) -->
|
||||
<DList Name="gDntJijiNutDL" Offset="0x2410"/>
|
||||
|
||||
<!-- Unused Content -->
|
||||
|
||||
<!-- Forest Stage leader unused animations -->
|
||||
<Animation Name="gDntJijiSpitAnim" Offset="0x400"/>
|
||||
<Animation Name="gDntJijiDanceAnim" Offset="0x82C"/>
|
||||
<Animation Name="gDntJijiUnkAnim" Offset="0xF98"/> <!-- This animation seems corrupted-->
|
||||
<Animation Name="gDntJijiWaitAnim" Offset="0x364C"/>
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
33
soh/assets/xml/GC_NMQ_D/objects/object_dodojr.xml
Normal file
33
soh/assets/xml/GC_NMQ_D/objects/object_dodojr.xml
Normal file
@@ -0,0 +1,33 @@
|
||||
<Root>
|
||||
<File Name="object_dodojr" Segment="6">
|
||||
<Animation Name="object_dodojr_Anim_0004A0" Offset="0x4A0"/>
|
||||
<Animation Name="object_dodojr_Anim_0005F0" Offset="0x5F0"/>
|
||||
<Animation Name="object_dodojr_Anim_000724" Offset="0x724"/>
|
||||
<Animation Name="object_dodojr_Anim_000860" Offset="0x860"/>
|
||||
<Animation Name="object_dodojr_Anim_0009D4" Offset="0x9D4"/>
|
||||
<DList Name="object_dodojr_DL_001180" Offset="0x1180"/>
|
||||
<DList Name="object_dodojr_DL_0012E0" Offset="0x12E0"/>
|
||||
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>
|
||||
<DList Name="object_dodojr_DL_001508" Offset="0x1508"/>
|
||||
<DList Name="object_dodojr_DL_001618" Offset="0x1618"/>
|
||||
<Texture Name="object_dodojr_Tex_001700" OutName="tex_00001700" Format="rgba16" Width="16" Height="16" Offset="0x1700"/>
|
||||
<Texture Name="object_dodojr_Tex_001900" OutName="tex_00001900" Format="rgba16" Width="8" Height="16" Offset="0x1900"/>
|
||||
<Texture Name="object_dodojr_Tex_001A00" OutName="tex_00001A00" Format="rgba16" Width="32" Height="8" Offset="0x1A00"/>
|
||||
<Texture Name="object_dodojr_Tex_001C00" OutName="tex_00001C00" Format="rgba16" Width="16" Height="32" Offset="0x1C00"/>
|
||||
<Limb Name="object_dodojr_Limb_002000" LimbType="Standard" Offset="0x2000"/>
|
||||
<Limb Name="object_dodojr_Limb_00200C" LimbType="Standard" Offset="0x200C"/>
|
||||
<Limb Name="object_dodojr_Limb_002018" LimbType="Standard" Offset="0x2018"/>
|
||||
<Limb Name="object_dodojr_Limb_002024" LimbType="Standard" Offset="0x2024"/>
|
||||
<Limb Name="object_dodojr_Limb_002030" LimbType="Standard" Offset="0x2030"/>
|
||||
<Limb Name="object_dodojr_Limb_00203C" LimbType="Standard" Offset="0x203C"/>
|
||||
<Limb Name="object_dodojr_Limb_002048" LimbType="Standard" Offset="0x2048"/>
|
||||
<Limb Name="object_dodojr_Limb_002054" LimbType="Standard" Offset="0x2054"/>
|
||||
<Limb Name="object_dodojr_Limb_002060" LimbType="Standard" Offset="0x2060"/>
|
||||
<Limb Name="object_dodojr_Limb_00206C" LimbType="Standard" Offset="0x206C"/>
|
||||
<Limb Name="object_dodojr_Limb_002078" LimbType="Standard" Offset="0x2078"/>
|
||||
<Limb Name="object_dodojr_Limb_002084" LimbType="Standard" Offset="0x2084"/>
|
||||
<Limb Name="object_dodojr_Limb_002090" LimbType="Standard" Offset="0x2090"/>
|
||||
<Limb Name="object_dodojr_Limb_00209C" LimbType="Standard" Offset="0x209C"/>
|
||||
<Skeleton Name="object_dodojr_Skel_0020E0" Type="Normal" LimbType="Standard" Offset="0x20E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
41
soh/assets/xml/GC_NMQ_D/objects/object_dodongo.xml
Normal file
41
soh/assets/xml/GC_NMQ_D/objects/object_dodongo.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<Root>
|
||||
<File Name="object_dodongo" Segment="6">
|
||||
<!-- Dodongo Animations -->
|
||||
<Animation Name="gDodongoDieAnim" Offset="0x13C4"/>
|
||||
<Animation Name="gDodongoDamageAnim" Offset="0x1A44"/>
|
||||
<!-- Breathe Fire Animation also used for swallowing bomb and stunned -->
|
||||
<Animation Name="gDodongoBreatheFireAnim" Offset="0x28F0"/>
|
||||
<Animation Name="gDodongoAfterBreatheFireAnim" Offset="0x3088"/>
|
||||
<Animation Name="gDodongoSweepTailRightAnim" Offset="0x3B14"/>
|
||||
<Animation Name="gDodongoSweepTailLeftAnim" Offset="0x42C4"/>
|
||||
<Animation Name="gDodongoWaitAnim" Offset="0x4C20"/>
|
||||
<Animation Name="gDodongoWalkAnim" Offset="0x8B1C"/>
|
||||
|
||||
<!-- Unused Dodongo Animations -->
|
||||
<Animation Name="gDodongoTwitchAnim" Offset="0x15F4"/>
|
||||
<Animation Name="gDodongoGetUpAnim" Offset="0x1F44"/>
|
||||
<Animation Name="gDodongoLowerTailAnim" Offset="0x3368"/>
|
||||
<Animation Name="gDodongoRightStepAnim" Offset="0x8DE0"/>
|
||||
<Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/>
|
||||
|
||||
<!-- Dodongo Textures -->
|
||||
<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
|
||||
<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
|
||||
<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
|
||||
<Texture Name="gDodongoFaceTex" OutName="face" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
|
||||
<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
|
||||
<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
|
||||
|
||||
<!-- Dodongo Skeleton -->
|
||||
<Skeleton Name="gDodongoSkel" Type="Normal" LimbType="Standard" Offset="0x8318"/>
|
||||
|
||||
<!-- Fire Effect Textures -->
|
||||
<Texture Name="gDodongoFire0Tex" OutName="fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
|
||||
<Texture Name="gDodongoFire1Tex" OutName="fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
|
||||
<Texture Name="gDodongoFire2Tex" OutName="fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
|
||||
<Texture Name="gDodongoFire3Tex" OutName="fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
|
||||
|
||||
<!-- Fire Effect -->
|
||||
<DList Name="gDodongoFireDL" Offset="0x98A0"/>
|
||||
</File>
|
||||
</Root>
|
||||
41
soh/assets/xml/GC_NMQ_D/objects/object_dog.xml
Normal file
41
soh/assets/xml/GC_NMQ_D/objects/object_dog.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<Root>
|
||||
<File Name="object_dog" Segment="6">
|
||||
<Animation Name="gDogBarkAnim" Offset="0x278"/>
|
||||
<Animation Name="gDogBowAnim" Offset="0x928"/>
|
||||
<Animation Name="gDogBow2Anim" Offset="0xC28"/>
|
||||
<Animation Name="gDogRunAnim" Offset="0xD78"/>
|
||||
<Animation Name="gDogSitAnim" Offset="0x1150"/>
|
||||
<Animation Name="gDogWalkAnim" Offset="0x1368"/>
|
||||
<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
|
||||
<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
|
||||
<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
|
||||
<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
|
||||
<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
|
||||
<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
|
||||
<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
|
||||
<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
|
||||
<DList Name="gDogHeadDL" Offset="0x60E0"/>
|
||||
<DList Name="gDogRightFaceHairDL" Offset="0x6448"/>
|
||||
<DList Name="gDogLeftFaceHairDL" Offset="0x64E8"/>
|
||||
<DList Name="gDogFrontBodyDL" Offset="0x6588"/>
|
||||
<DList Name="gDogFrontRightLegDL" Offset="0x67A0"/>
|
||||
<DList Name="gDogFrontLeftLegDL" Offset="0x6950"/>
|
||||
<DList Name="gDogBackBodyDL" Offset="0x6B00"/>
|
||||
<DList Name="gDogBackRightLegDL" Offset="0x6CA0"/>
|
||||
<DList Name="gDogBackLeftLegDL" Offset="0x6E50"/>
|
||||
<DList Name="gDogTailDL" Offset="0x7000"/>
|
||||
<Limb Name="gDogRootLimb" LimbType="Standard" Offset="0x71D0"/>
|
||||
<Limb Name="gDogBodyBackLimb" LimbType="Standard" Offset="0x71DC"/>
|
||||
<Limb Name="gDogBodyFrontLimb" LimbType="Standard" Offset="0x71E8"/>
|
||||
<Limb Name="gDogHeadControlLimb" LimbType="Standard" Offset="0x71F4"/>
|
||||
<Limb Name="gDogHeadLimb" LimbType="Standard" Offset="0x7200"/>
|
||||
<Limb Name="gDogRightFaceHairLimb" LimbType="Standard" Offset="0x720C"/>
|
||||
<Limb Name="gDogLeftFaceHairLimb" LimbType="Standard" Offset="0x7218"/>
|
||||
<Limb Name="gDogFrontRightLegLimb" LimbType="Standard" Offset="0x7224"/>
|
||||
<Limb Name="gDogFrontLeftLegLimb" LimbType="Standard" Offset="0x7230"/>
|
||||
<Limb Name="gDogBackRightLegLimb" LimbType="Standard" Offset="0x723C"/>
|
||||
<Limb Name="gDogBackLeftLegLimb" LimbType="Standard" Offset="0x7248"/>
|
||||
<Limb Name="gDogTailLimb" LimbType="Standard" Offset="0x7254"/>
|
||||
<Skeleton Name="gDogSkel" Type="Flex" LimbType="Standard" Offset="0x7290"/>
|
||||
</File>
|
||||
</Root>
|
||||
7
soh/assets/xml/GC_NMQ_D/objects/object_door_gerudo.xml
Normal file
7
soh/assets/xml/GC_NMQ_D/objects/object_door_gerudo.xml
Normal file
@@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_door_gerudo" Segment="6">
|
||||
<Texture Name="gGerudoCellDoorTex" OutName="cell_door" Format="rgba16" Width="16" Height="64" Offset="0x1A0"/>
|
||||
<DList Name="gGerudoCellDoorDL" Offset="0x40"/>
|
||||
<Collision Name="gGerudoCellDoorCol" Offset="0x170"/>
|
||||
</File>
|
||||
</Root>
|
||||
17
soh/assets/xml/GC_NMQ_D/objects/object_door_killer.xml
Normal file
17
soh/assets/xml/GC_NMQ_D/objects/object_door_killer.xml
Normal file
@@ -0,0 +1,17 @@
|
||||
<Root>
|
||||
<File Name="object_door_killer" Segment="6">
|
||||
<DList Name="object_door_killer_DL_000A20" Offset="0xA20"/>
|
||||
<DList Name="object_door_killer_DL_000AD8" Offset="0xAD8"/>
|
||||
<DList Name="object_door_killer_DL_000BB0" Offset="0xBB0"/>
|
||||
<DList Name="object_door_killer_DL_000C88" Offset="0xC88"/>
|
||||
<DList Name="object_door_killer_DL_000D60" Offset="0xD60"/>
|
||||
<DList Name="object_door_killer_DL_000E38" Offset="0xE38"/>
|
||||
<DList Name="object_door_killer_DL_000F10" Offset="0xF10"/>
|
||||
<DList Name="object_door_killer_DL_000FE8" Offset="0xFE8"/>
|
||||
<DList Name="object_door_killer_DL_001250" Offset="0x1250"/>
|
||||
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
|
||||
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
|
||||
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
|
||||
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8"/>
|
||||
</File>
|
||||
</Root>
|
||||
38
soh/assets/xml/GC_NMQ_D/objects/object_ds.xml
Normal file
38
soh/assets/xml/GC_NMQ_D/objects/object_ds.xml
Normal file
@@ -0,0 +1,38 @@
|
||||
<Root>
|
||||
<File Name="object_ds" Segment="6">
|
||||
<!-- Potion Shop Lady Skeleton -->
|
||||
<Skeleton Name="gPotionShopLadySkel" Type="Flex" LimbType="Standard" Offset="0x4768"/>
|
||||
|
||||
<!-- Potion Shop Lady Limbs -->
|
||||
<Limb Name="gPotionShopLadyRootLimb" LimbType="Standard" Offset="0x4718"/>
|
||||
<Limb Name="gPotionShopLadyCatLimb" LimbType="Standard" Offset="0x4724"/>
|
||||
<Limb Name="gPotionShopLadyTorsoLimb" LimbType="Standard" Offset="0x4730"/>
|
||||
<Limb Name="gPotionShopLadyArmLimb" LimbType="Standard" Offset="0x473C"/>
|
||||
<Limb Name="gPotionShopLadyHeadLimb" LimbType="Standard" Offset="0x4748"/>
|
||||
|
||||
<!-- Potion Shop Lady Limb DisplayLists -->
|
||||
<DList Name="gPotionShopLadyCatDL" Offset="0x36C0"/>
|
||||
<DList Name="gPotionShopLadyTorsoDL" Offset="0x2A40"/>
|
||||
<DList Name="gPotionShopLadyArmDL" Offset="0x3440"/>
|
||||
<DList Name="gPotionShopLadyHeadDL" Offset="0x2C00"/>
|
||||
|
||||
<!-- Potion Shop Lady Palettes -->
|
||||
<Texture Name="gPotionShopLadyTLUT" OutName="potion_shop_lady_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3918"/>
|
||||
|
||||
<!-- Potion Shop Lady DisplayList Textures -->
|
||||
<Texture Name="gPotionShopLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x3B18" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyelashBottomTex" OutName="eyelash_bottom" Format="ci8" Width="16" Height="8" Offset="0x3B58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyelashTopTex" OutName="eyelash_top" Format="ci8" Width="16" Height="8" Offset="0x3BD8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEar1Tex" OutName="ear_1" Format="ci8" Width="16" Height="16" Offset="0x3C58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x3D58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyeTex" OutName="eye" Format="ci8" Width="16" Height="8" Offset="0x3F58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEar2Tex" OutName="ear_2" Format="ci8" Width="16" Height="16" Offset="0x3FD8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyArmGradientTex" OutName="arm_gradient" Format="ci8" Width="8" Height="8" Offset="0x40D8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyShirtPatternTex" OutName="shirt_pattern" Format="ci8" Width="16" Height="16" Offset="0x4118" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyCatPattern1Tex" OutName="cat_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x4218" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyCatPattern2Tex" OutName="cat_pattern_2" Format="ci8" Width="16" Height="16" Offset="0x4618" TlutOffset="0x3918"/>
|
||||
|
||||
<!-- Potion Shop Lady Animations-->
|
||||
<Animation Name="gPotionShopLadyAnim" Offset="0x39C"/>
|
||||
</File>
|
||||
</Root>
|
||||
34
soh/assets/xml/GC_NMQ_D/objects/object_ds2.xml
Normal file
34
soh/assets/xml/GC_NMQ_D/objects/object_ds2.xml
Normal file
@@ -0,0 +1,34 @@
|
||||
<Root>
|
||||
<File Name="object_ds2" Segment="6">
|
||||
<Animation Name="object_ds2_Anim_0002E4" Offset="0x2E4"/>
|
||||
<DList Name="object_ds2_DL_001990" Offset="0x1990"/>
|
||||
<DList Name="object_ds2_DL_001C98" Offset="0x1C98"/>
|
||||
<DList Name="object_ds2_DL_002188" Offset="0x2188"/>
|
||||
<DList Name="object_ds2_DL_0022B0" Offset="0x22B0"/>
|
||||
<DList Name="object_ds2_DL_002480" Offset="0x2480"/>
|
||||
<DList Name="object_ds2_DL_002610" Offset="0x2610"/>
|
||||
<DList Name="object_ds2_DL_002738" Offset="0x2738"/>
|
||||
<DList Name="object_ds2_DL_002908" Offset="0x2908"/>
|
||||
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_00002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_00003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_00003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" TlutOffset="0x2A98"/>
|
||||
<Limb Name="object_ds2_Limb_0041D8" LimbType="Standard" Offset="0x41D8"/>
|
||||
<Limb Name="object_ds2_Limb_0041E4" LimbType="Standard" Offset="0x41E4"/>
|
||||
<Limb Name="object_ds2_Limb_0041F0" LimbType="Standard" Offset="0x41F0"/>
|
||||
<Limb Name="object_ds2_Limb_0041FC" LimbType="Standard" Offset="0x41FC"/>
|
||||
<Limb Name="object_ds2_Limb_004208" LimbType="Standard" Offset="0x4208"/>
|
||||
<Limb Name="object_ds2_Limb_004214" LimbType="Standard" Offset="0x4214"/>
|
||||
<Limb Name="object_ds2_Limb_004220" LimbType="Standard" Offset="0x4220"/>
|
||||
<Limb Name="object_ds2_Limb_00422C" LimbType="Standard" Offset="0x422C"/>
|
||||
<Skeleton Name="object_ds2_Skel_004258" Type="Flex" LimbType="Standard" Offset="0x4258"/>
|
||||
</File>
|
||||
</Root>
|
||||
81
soh/assets/xml/GC_NMQ_D/objects/object_du.xml
Normal file
81
soh/assets/xml/GC_NMQ_D/objects/object_du.xml
Normal file
@@ -0,0 +1,81 @@
|
||||
<Root>
|
||||
<File Name="object_du" Segment="6">
|
||||
<!-- Darunia's skeleton -->
|
||||
<Skeleton Name="gDaruniaSkel" Type="Flex" LimbType="Standard" Offset="0x11CA8"/>
|
||||
|
||||
<Animation Name="gDaruniaIdleAnim" Offset="0x6EB0"/>
|
||||
|
||||
<Animation Name="gDaruniaItemGiveAnim" Offset="0x800"/>
|
||||
<Animation Name="gDaruniaItemGiveIdleAnim" Offset="0xD00"/>
|
||||
|
||||
<!-- Used in the Goron's Ruby Cutscene -->
|
||||
<Animation Name="gDaruniaHitLinkAnim" Offset="0x1D70"/>
|
||||
<Animation Name="gDaruniaHitBreastAnim" Offset="0x2374"/>
|
||||
<Animation Name="gDaruniaStandUpAfterFallingAnim" Offset="0x288C"/>
|
||||
|
||||
<!-- Animations of Darunia dancing the Saria's Song -->
|
||||
|
||||
<!-- He opens and closes his arms -->
|
||||
<Animation Name="gDaruniaDancingLoop1Anim" Offset="0x2D94"/>
|
||||
<!-- I don't understand this one -->
|
||||
<Animation Name="gDaruniaDancingLoop2Anim" Offset="0x3D48"/>
|
||||
<!-- Dances side to side -->
|
||||
<Animation Name="gDaruniaDancingLoop3Anim" Offset="0x4C04"/>
|
||||
<!-- I don't know. He thinks he is a chicken maybe (?) -->
|
||||
<Animation Name="gDaruniaDancingLoop4Anim" Offset="0x4ED8"/>
|
||||
<!-- Seems to go from from dancing to idle -->
|
||||
<Animation Name="gDaruniaDancingEndAnim" Offset="0x41F4"/>
|
||||
|
||||
<!-- Link played a song which isn't the Saria's Song -->
|
||||
<Animation Name="gDaruniaWrongSongAnim" Offset="0x3A30"/>
|
||||
<Animation Name="gDaruniaWrongSongEndAnim" Offset="0x46F4"/>
|
||||
|
||||
<!-- Cutscene in the Chamber of Sages, after killing Ganon -->
|
||||
<Animation Name="gDaruniaSageFormationAnim" Offset="0x12014"/>
|
||||
|
||||
<!-- Cutscene in credits. Saria is in Darunia's shoulders -->
|
||||
<Animation Name="gDaruniaLookingUpToSariaAnim" Offset="0x5458"/>
|
||||
<Animation Name="gDaruniaCreditsHitBreastAnim" Offset="0x6104"/>
|
||||
<Animation Name="gDaruniaCreditsIdleAnim" Offset="0x67CC"/>
|
||||
|
||||
|
||||
<!-- Darunia's eyes textures -->
|
||||
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8080" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8480" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8880" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xA540" TlutOffset="0x7AF8"/>
|
||||
|
||||
<!-- Darunia's mouth textures -->
|
||||
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x8C80" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0x9D40" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xA940" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB180" TlutOffset="0x7CC8"/>
|
||||
|
||||
<!-- Darunia's nose textures -->
|
||||
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x7FC0" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB140" TlutOffset="0x7980"/>
|
||||
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7980"/>
|
||||
|
||||
<!-- Palette: gDaruniaPalette_6EC0 -->
|
||||
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580" TlutOffset="0x6EC0"/>
|
||||
|
||||
<!-- Palette: gDaruniaPalette_7980 -->
|
||||
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
|
||||
</File>
|
||||
</Root>
|
||||
121
soh/assets/xml/GC_NMQ_D/objects/object_dy_obj.xml
Normal file
121
soh/assets/xml/GC_NMQ_D/objects/object_dy_obj.xml
Normal file
@@ -0,0 +1,121 @@
|
||||
<Root>
|
||||
<File Name="object_dy_obj" Segment="6">
|
||||
|
||||
<!-- Great Fairy Skeleton -->
|
||||
<Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/>
|
||||
|
||||
<!-- Great Fairy Limbs -->
|
||||
<Limb Name="gGreatFairyRootLimb" LimbType="Standard" Offset="0x1C2A0"/>
|
||||
<Limb Name="gGreatFairyLeftThighLimb" LimbType="Standard" Offset="0x1C2AC"/>
|
||||
<Limb Name="gGreatFairyLeftLegLimb" LimbType="Standard" Offset="0x1C2B8"/>
|
||||
<Limb Name="gGreatFairyLeftFootLimb" LimbType="Standard" Offset="0x1C2C4"/>
|
||||
<Limb Name="gGreatFairyRightThighLimb" LimbType="Standard" Offset="0x1C2D0"/>
|
||||
<Limb Name="gGreatFairyRightLegLimb" LimbType="Standard" Offset="0x1C2DC"/>
|
||||
<Limb Name="gGreatFairyRightFootLimb" LimbType="Standard" Offset="0x1C2E8"/>
|
||||
<Limb Name="gGreatFairyTorsoLimb" LimbType="Standard" Offset="0x1C2F4"/>
|
||||
<Limb Name="gGreatFairyLeftUpperArmLimb" LimbType="Standard" Offset="0x1C300"/>
|
||||
<Limb Name="gGreatFairyLeftForearmLimb" LimbType="Standard" Offset="0x1C30C"/>
|
||||
<Limb Name="gGreatFairyLeftHandLimb" LimbType="Standard" Offset="0x1C318"/>
|
||||
<Limb Name="gGreatFairyRightUpperArmLimb" LimbType="Standard" Offset="0x1C324"/>
|
||||
<Limb Name="gGreatFairyRightForearmLimb" LimbType="Standard" Offset="0x1C330"/>
|
||||
<Limb Name="gGreatFairyRightHandLimb" LimbType="Standard" Offset="0x1C33C"/>
|
||||
<Limb Name="gGreatFairyHeadLimb" LimbType="Standard" Offset="0x1C348"/>
|
||||
<Limb Name="gGreatFairyMiddleHairLowerPartLimb" LimbType="Standard" Offset="0x1C354"/>
|
||||
<Limb Name="gGreatFairyMiddleHairMiddlePartLimb" LimbType="Standard" Offset="0x1C360"/>
|
||||
<Limb Name="gGreatFairyMiddleHairUpperPartLimb" LimbType="Standard" Offset="0x1C36C"/>
|
||||
<Limb Name="gGreatFairyMiddleHairTipLimb" LimbType="Standard" Offset="0x1C378"/>
|
||||
<Limb Name="gGreatFairyLeftHairLowerPartLimb" LimbType="Standard" Offset="0x1C384"/>
|
||||
<Limb Name="gGreatFairyLeftHairMiddlePartLimb" LimbType="Standard" Offset="0x1C390"/>
|
||||
<Limb Name="gGreatFairyLeftHairUpperPartLimb" LimbType="Standard" Offset="0x1C39C"/>
|
||||
<Limb Name="gGreatFairyLeftHairTipLimb" LimbType="Standard" Offset="0x1C3A8"/>
|
||||
<Limb Name="gGreatFairyRightHairLowerPartLimb" LimbType="Standard" Offset="0x1C3B4"/>
|
||||
<Limb Name="gGreatFairyRightHairMiddlePartLimb" LimbType="Standard" Offset="0x1C3C0"/>
|
||||
<Limb Name="gGreatFairyRightHairUpperPartLimb" LimbType="Standard" Offset="0x1C3CC"/>
|
||||
<Limb Name="gGreatFairyRightHairTipLimb" LimbType="Standard" Offset="0x1C3D8"/>
|
||||
|
||||
<!-- Great Fairy Limb DisplayLists -->
|
||||
<DList Name="gGreatFairyWaistDL" Offset="0x136D0"/>
|
||||
<DList Name="gGreatFairyLeftThighDL" Offset="0x160D8"/>
|
||||
<DList Name="gGreatFairyLeftLegDL" Offset="0x16358"/>
|
||||
<DList Name="gGreatFairyLeftFootDL" Offset="0x164C8"/>
|
||||
<DList Name="gGreatFairyRightThighDL" Offset="0x15A58"/>
|
||||
<DList Name="gGreatFairyRightLegDL" Offset="0x15E40"/>
|
||||
<DList Name="gGreatFairyRightFootDL" Offset="0x15FB0"/>
|
||||
<DList Name="gGreatFairyTorsoDL" Offset="0x137F8"/>
|
||||
<DList Name="gGreatFairyLeftUpperArmDL" Offset="0x154F0"/>
|
||||
<DList Name="gGreatFairyLeftForearmDL" Offset="0x15628"/>
|
||||
<DList Name="gGreatFairyLeftHandDL" Offset="0x15860"/>
|
||||
<DList Name="gGreatFairyRightUpperArmDL" Offset="0x15018"/>
|
||||
<DList Name="gGreatFairyRightForearmDL" Offset="0x15150"/>
|
||||
<DList Name="gGreatFairyRightHandDL" Offset="0x152F8"/>
|
||||
<DList Name="gGreatFairyHeadDL" Offset="0x13BE8"/>
|
||||
<DList Name="gGreatFairyMiddleHairLowerPartDL" Offset="0x14B80"/>
|
||||
<DList Name="gGreatFairyMiddleHairMiddlePartDL" Offset="0x14D10"/>
|
||||
<DList Name="gGreatFairyMiddleHairUpperPartDL" Offset="0x14E18"/>
|
||||
<DList Name="gGreatFairyMiddleHairTipDL" Offset="0x14F20"/>
|
||||
<DList Name="gGreatFairyLeftHairLowerPartDL" Offset="0x14680"/>
|
||||
<DList Name="gGreatFairyLeftHairMiddlePartDL" Offset="0x14810"/>
|
||||
<DList Name="gGreatFairyLeftHairUpperPartDL" Offset="0x14910"/>
|
||||
<DList Name="gGreatFairyLeftHairTipDL" Offset="0x14A88"/>
|
||||
<DList Name="gGreatFairyRightHairLowerPartDL" Offset="0x14200"/>
|
||||
<DList Name="gGreatFairyRightHairMiddlePartDL" Offset="0x14310"/>
|
||||
<DList Name="gGreatFairyRightHairUpperPartDL" Offset="0x14488"/>
|
||||
<DList Name="gGreatFairyRightHairTipDL" Offset="0x14588"/>
|
||||
|
||||
<!-- Other DisplayLists -->
|
||||
<DList Name="gGreatFairyBetaDL" Offset="0xD1B0"/>
|
||||
<DList Name="gGreatFairyFlowerDL" Offset="0xDC68"/>
|
||||
<DList Name="gGreatFairyParticleAppearDL" Offset="0x5860"/>
|
||||
<DList Name="gGreatFairyParticleAliveDL" Offset="0x58D8"/>
|
||||
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
|
||||
|
||||
<!-- Great Fairy Palettes -->
|
||||
<Texture Name="gGreatFairyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x165F0"/>
|
||||
|
||||
<!-- Great Fairy DisplayList Textures -->
|
||||
<Texture Name="gGreatFairyParticleTex" OutName="particle" Format="i4" Width="32" Height="32" Offset="0x58F0"/>
|
||||
<Texture Name="gGreatFairyBetaGradient1Tex" OutName="beta_gradient_1" Format="rgba16" Width="32" Height="32" Offset="0x86B0"/>
|
||||
<Texture Name="gGreatFairyBetaGradient2Tex" OutName="beta_gradient_2" Format="rgba16" Width="32" Height="32" Offset="0x8EB0"/>
|
||||
<Texture Name="gGreatFairyBetaClothesTex" OutName="beta_clothes" Format="rgba16" Width="16" Height="16" Offset="0x96B0"/>
|
||||
<Texture Name="gGreatFairyFlowerTex" OutName="flower" Format="ia16" Width="32" Height="32" Offset="0x98B0"/>
|
||||
<Texture Name="gGreatFairyBootPatternTex" OutName="boot_pattern" Format="ci8" Width="32" Height="64" Offset="0x167F0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern1Tex" OutName="leaves_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x16FF0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairySkinGradient" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x173F0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern2Tex" OutName="leaves_pattern_2" Format="rgba16" Width="32" Height="16" Offset="0x17430"/>
|
||||
<Texture Name="gGreatFairyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x17830" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyEar1Tex" OutName="ear_1" Format="ci8" Width="8" Height="8" Offset="0x1B130" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyEar2Tex" OutName="ear_2" Format="ci8" Width="8" Height="8" Offset="0x1B170" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1B1B0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern3Tex" OutName="leaves_pattern_3" Format="ci8" Width="32" Height="32" Offset="0x1B2B0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairySpiralBeamPatternTex" OutName="spiral_beam_pattern" Format="i8" Width="16" Height="16" Offset="0x1B6B0"/>
|
||||
<Texture Name="gGreatFairySpiralBeamGradientTex" OutName="spiral_beam_gradient" Format="i8" Width="32" Height="64" Offset="0x1B7B0"/>
|
||||
|
||||
<!-- Great Fairy Eye Textures -->
|
||||
<Texture Name="gGreatFairyEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x17930"/>
|
||||
<Texture Name="gGreatFairyEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x18130"/>
|
||||
<Texture Name="gGreatFairyEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18930"/>
|
||||
|
||||
<!-- Great Fairy Mouth Textures -->
|
||||
<Texture Name="gGreatFairyMouthClosedTex" OutName="mouth_closed" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
|
||||
<Texture Name="gGreatFairyMouthOpenTex" OutName="mouth_open" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
|
||||
|
||||
<!-- Great Fairy Animations -->
|
||||
<Animation Name="gGreatFairyAnim_000108" Offset="0x108"/>
|
||||
<Animation Name="gGreatFairySpellFountainSpinShrinkAnim" Offset="0x92C"/>
|
||||
<Animation Name="gGreatFairyLayingSidewaysAnim" Offset="0x1DF0"/>
|
||||
<Animation Name="gGreatFairyLayingDownTransitionAnim" Offset="0x31C0"/>
|
||||
<Animation Name="gGreatFairyAfterSpellAnim" Offset="0x4344"/>
|
||||
<Animation Name="gGreatFairyAnim_005810" Offset="0x5810"/>
|
||||
<Animation Name="gGreatFairyJewelFountainSpinShrinkAnim" Offset="0x5E60"/>
|
||||
<Animation Name="gGreatFairyGivingUpgradeAnim" Offset="0x69E8"/>
|
||||
<Animation Name="gGreatFairyAfterUpgradeAnim" Offset="0x7CA8"/>
|
||||
<Animation Name="gGreatFairySittingTransitionAnim" Offset="0x8698"/>
|
||||
<Animation Name="gGreatFairySittingAnim" Offset="0x1D514"/>
|
||||
|
||||
<!-- Spiral Beam Vertices -->
|
||||
<Array Name="gGreatFairySpiralBeamVtx" Count="27" Offset="0x1BFB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
26
soh/assets/xml/GC_NMQ_D/objects/object_ec.xml
Normal file
26
soh/assets/xml/GC_NMQ_D/objects/object_ec.xml
Normal file
@@ -0,0 +1,26 @@
|
||||
<Root>
|
||||
<File Name="object_ec" Segment="6">
|
||||
<Animation Name="gDemoEcCuccoLadyAnim" Offset="0xCD8"/>
|
||||
<Animation Name="gDemoEcCarpenterAnim" Offset="0x164C"/>
|
||||
<Animation Name="gDemoEcWindmillManAnim" Offset="0x196C"/>
|
||||
<Animation Name="gDemoEcGerudoAnim" Offset="0x2254"/>
|
||||
<Animation Name="gDemoEcGoronAnim" Offset="0x2FA0"/>
|
||||
<Animation Name="gDemoEcGoron2Anim" Offset="0x3A98"/>
|
||||
<Animation Name="gDemoEcIngoAnim" Offset="0x48F4"/>
|
||||
<Animation Name="gDemoEcDancingKokiriAnim" Offset="0x513C"/>
|
||||
<Animation Name="gDemoEcKokiriAnim" Offset="0x5670"/>
|
||||
<Animation Name="gDemoEcOldManAnim" Offset="0x5EA8"/>
|
||||
<Animation Name="gDemoEcAnim_006220" Offset="0x6220"/>
|
||||
<Animation Name="gDemoEcAnim_006930" Offset="0x6930"/>
|
||||
<Animation Name="gDemoEcKingZoraAnim" Offset="0x6C40"/>
|
||||
<Animation Name="gDemoEcAnim_008D1C" Offset="0x8D1C"/>
|
||||
<Animation Name="gDemoEcAnim_009234" Offset="0x9234"/>
|
||||
<Animation Name="gDemoEcMidoAnim" Offset="0x95DC"/>
|
||||
<Animation Name="gDemoEcJumpingCuccoAnim" Offset="0x9BB4"/>
|
||||
<Animation Name="gDemoEcJumpingCucco2Anim" Offset="0xA07C"/>
|
||||
<Animation Name="gDemoEcWalkingCuccoAnim" Offset="0xA474"/>
|
||||
<Animation Name="gDemoEcPotionShopOwnerAnim" Offset="0xAFE0"/>
|
||||
<Animation Name="gDemoEcTalonAnim" Offset="0xBD38"/>
|
||||
<Animation Name="gDemoEcDancingZoraAnim" Offset="0xC918"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_efc_crystal_light" Segment="6">
|
||||
<Texture Name="gCrystalLightTex" OutName="crystal_light" Format="i4" Width="64" Height="64" Offset="0x0000"/>
|
||||
<DList Name="gCrystalLightDL" Offset="0x0980"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_NMQ_D/objects/object_efc_doughnut.xml
Normal file
8
soh/assets/xml/GC_NMQ_D/objects/object_efc_doughnut.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_efc_doughnut" Segment="6">
|
||||
<Texture Name="gDeathMountainCloudFireTex" OutName="cloud_fire" Format="ia8" Width="16" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gDeathMountainCloudNormalTex" OutName="cloud_normal" Format="ia16" Width="32" Height="32" Offset="0x780"/>
|
||||
<DList Name="gDeathMountainCloudCircleFieryDL" Offset="0x660"/>
|
||||
<DList Name="gDeathMountainCloudCircleNormalDL" Offset="0xFC0"/>
|
||||
</File>
|
||||
</Root>
|
||||
12
soh/assets/xml/GC_NMQ_D/objects/object_efc_erupc.xml
Normal file
12
soh/assets/xml/GC_NMQ_D/objects/object_efc_erupc.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<Root>
|
||||
<File Name="object_efc_erupc" Segment="6">
|
||||
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<DList Name="object_efc_erupc_DL_001720" Offset="0x1720"/>
|
||||
<Texture Name="object_efc_erupc_Tex_001A30" OutName="tex_00001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
|
||||
<DList Name="object_efc_erupc_DL_002570" Offset="0x2570"/>
|
||||
<DList Name="object_efc_erupc_DL_002760" Offset="0x2760"/>
|
||||
<DList Name="object_efc_erupc_DL_0027D8" Offset="0x27D8"/>
|
||||
<Texture Name="object_efc_erupc_Tex_0027F0" OutName="tex_000027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
|
||||
</File>
|
||||
</Root>
|
||||
7
soh/assets/xml/GC_NMQ_D/objects/object_efc_fire_ball.xml
Normal file
7
soh/assets/xml/GC_NMQ_D/objects/object_efc_fire_ball.xml
Normal file
@@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_efc_fire_ball" Segment="6">
|
||||
<DList Name="gCreationFireBallDL" Offset="0x0040"/>
|
||||
<Texture Name="gCreationFireBallMaskTex" OutName="fire_ball_mask" Format="i8" Width="32" Height="32" Offset="0x0100"/>
|
||||
<Texture Name="gCreationFireBallFlameEffectTex" OutName="fire_ball_flame_effect" Format="i8" Width="32" Height="64" Offset="0x0500"/>
|
||||
</File>
|
||||
</Root>
|
||||
6
soh/assets/xml/GC_NMQ_D/objects/object_efc_flash.xml
Normal file
6
soh/assets/xml/GC_NMQ_D/objects/object_efc_flash.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_efc_flash" Segment="6">
|
||||
<!-- This file is empty -->
|
||||
<Blob Name="gEfcFlashBlob_000000" Size="0x10" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_efc_lgt_shower" Segment="6">
|
||||
<Texture Name="gEnliveningLightTex" OutName="enlivening_light" Format="i8" Width="64" Height="64" Offset="0x0000"/>
|
||||
<DList Name="gEnliveningLightDL" Offset="0x11D0"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_efc_star_field" Segment="6">
|
||||
<DList Name="object_efc_star_field_DL_000080" Offset="0x80"/> <!-- rain -->
|
||||
<Texture Name="object_efc_star_field_Tex_000108" OutName="tex_00000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
|
||||
<DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0"/> <!-- rocks -->
|
||||
<Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_00000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
|
||||
</File>
|
||||
</Root>
|
||||
13
soh/assets/xml/GC_NMQ_D/objects/object_efc_tw.xml
Normal file
13
soh/assets/xml/GC_NMQ_D/objects/object_efc_tw.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_efc_tw" Segment="6">
|
||||
|
||||
<Skeleton Name="gTimeWarpSkel" Type="Curve" LimbType="Curve" Offset="0x12E8"/>
|
||||
<CurveAnimation Name="gTimeWarpAnim" SkelOffset="0x12E8" Offset="0x0050"/>
|
||||
|
||||
<Array Name="gTimeWarpVtx" Count="21" Offset="0x0060">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTimeWarpDL" Offset="0x01B0"/>
|
||||
<Texture Name="gTimeWarpTex" OutName="time_warp" Format="i8" Width="64" Height="64" Offset="0x02C8"/>
|
||||
</File>
|
||||
</Root>
|
||||
56
soh/assets/xml/GC_NMQ_D/objects/object_ei.xml
Normal file
56
soh/assets/xml/GC_NMQ_D/objects/object_ei.xml
Normal file
@@ -0,0 +1,56 @@
|
||||
<Root>
|
||||
<File Name="object_ei" Segment="6">
|
||||
<!-- Stinger Skeleton -->
|
||||
<Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/>
|
||||
|
||||
<!-- Stinger Limbs -->
|
||||
<Limb Name="gStingerRootLimb" LimbType="Standard" Offset="0x32F0"/>
|
||||
<Limb Name="gStingerBodyRootLimb" LimbType="Standard" Offset="0x32FC"/>
|
||||
<Limb Name="gStingerBodyLimb" LimbType="Standard" Offset="0x3308"/>
|
||||
<Limb Name="gStingerTailRootLimb" LimbType="Standard" Offset="0x3314"/>
|
||||
<Limb Name="gStingerTailUpperLimb" LimbType="Standard" Offset="0x3320"/>
|
||||
<Limb Name="gStingerTailLowerLimb" LimbType="Standard" Offset="0x332C"/>
|
||||
<Limb Name="gStingerLimb_3338" LimbType="Standard" Offset="0x3338"/>
|
||||
<Limb Name="gStingerFinRootLimb" LimbType="Standard" Offset="0x3344"/>
|
||||
<Limb Name="gStingerFinUpperLimb" LimbType="Standard" Offset="0x3350"/>
|
||||
<Limb Name="gStingerFinLowerLimb" LimbType="Standard" Offset="0x335C"/>
|
||||
<Limb Name="gStingerHeadRootLimb" LimbType="Standard" Offset="0x3368"/>
|
||||
<Limb Name="gStingerHeadLimb" LimbType="Standard" Offset="0x3374"/>
|
||||
<Limb Name="gStingerLeftWingRootLimb" LimbType="Standard" Offset="0x3380"/>
|
||||
<Limb Name="gStingerLeftWingBaseLimb" LimbType="Standard" Offset="0x338C"/>
|
||||
<Limb Name="gStingerLeftWingEndLimb" LimbType="Standard" Offset="0x3398"/>
|
||||
<Limb Name="gStingerRightWingRootLimb" LimbType="Standard" Offset="0x33A4"/>
|
||||
<Limb Name="gStingerRightWingBaseLimb" LimbType="Standard" Offset="0x33B0"/>
|
||||
<Limb Name="gStingerRightWingEndLimb" LimbType="Standard" Offset="0x33BC"/>
|
||||
|
||||
<!-- Stinger Limb DisplayLists -->
|
||||
<DList Name="gStingerBodyDL" Offset="0x2BD0"/>
|
||||
<DList Name="gStingerTailRootDL" Offset="0x2D00"/>
|
||||
<DList Name="gStingerTailUpperDL" Offset="0x2EB0"/>
|
||||
<DList Name="gStingerTailLowerDL" Offset="0x2F70"/>
|
||||
<DList Name="gStingerFinUpperDL" Offset="0x3178"/>
|
||||
<DList Name="gStingerFinLowerDL" Offset="0x3238"/>
|
||||
<DList Name="gStingerHeadDL" Offset="0x3018"/>
|
||||
<DList Name="gStingerLeftWingBaseDL" Offset="0x2470"/>
|
||||
<DList Name="gStingerLeftWingEndDL" Offset="0x2648"/>
|
||||
<DList Name="gStingerRightWingBaseDL" Offset="0x2820"/>
|
||||
<DList Name="gStingerRightWingEndDL" Offset="0x29F8"/>
|
||||
|
||||
<!-- Stinger DisplayList Textures -->
|
||||
<Texture Name="gStingerWingTex" OutName="wing" Format="rgba16" Width="16" Height="8" Offset="0x12C0"/>
|
||||
<Texture Name="gStingerBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x13C0"/>
|
||||
<Texture Name="gStingerWingEndTex" OutName="wing_end" Format="rgba16" Width="8" Height="8" Offset="0x1440"/>
|
||||
<Texture Name="gStingerEyeTex" OutName="eye" Format="rgba16" Width="8" Height="16" Offset="0x14C0"/>
|
||||
<Texture Name="gStingerUndersideTex" OutName="underside" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
|
||||
<Texture Name="gStingerFinTex" OutName="fin" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
|
||||
<Texture Name="gStingerTailGradientTex" OutName="tail_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
|
||||
<Texture Name="gStingerTailConnectionGradientTex" OutName="tail_connection_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
|
||||
|
||||
<!-- Stinger Animations -->
|
||||
<Animation Name="gStingerPopOutAnim" Offset="0x288"/>
|
||||
<Animation Name="gStingerDiveAnim" Offset="0x4C4"/>
|
||||
<Animation Name="gStingerBackflipAnim" Offset="0x704"/>
|
||||
<Animation Name="gStingerHitAnim" Offset="0xFC0"/>
|
||||
<Animation Name="gStingerIdleAnim" Offset="0x12AC"/>
|
||||
</File>
|
||||
</Root>
|
||||
15
soh/assets/xml/GC_NMQ_D/objects/object_fa.xml
Normal file
15
soh/assets/xml/GC_NMQ_D/objects/object_fa.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<Root>
|
||||
<File Name="object_fa" Segment="6">
|
||||
<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
|
||||
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
|
||||
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
|
||||
<DList Name="gFaDL" Offset="0x2940"/>
|
||||
</File>
|
||||
</Root>
|
||||
76
soh/assets/xml/GC_NMQ_D/objects/object_fd.xml
Normal file
76
soh/assets/xml/GC_NMQ_D/objects/object_fd.xml
Normal file
@@ -0,0 +1,76 @@
|
||||
<Root>
|
||||
<File Name="object_fd" Segment="6">
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
|
||||
<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x115A0"/>
|
||||
<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x11660"/>
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x11464"/>
|
||||
<Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x11524"/>
|
||||
<Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x115E4"/>
|
||||
|
||||
<!-- Head display lists -->
|
||||
<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
|
||||
<DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
|
||||
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
|
||||
|
||||
<!-- Eye textures -->
|
||||
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
|
||||
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
|
||||
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
|
||||
|
||||
<!-- Death display lists -->
|
||||
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
|
||||
<DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
|
||||
<DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>
|
||||
|
||||
<!-- Body segment display lists -->
|
||||
<DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
|
||||
<DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
|
||||
<DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
|
||||
<DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
|
||||
<DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
|
||||
<DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
|
||||
<DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
|
||||
<DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
|
||||
<DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
|
||||
<DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
|
||||
<DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
|
||||
<DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
|
||||
<DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
|
||||
<DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
|
||||
<DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
|
||||
<DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
|
||||
<DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
|
||||
<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
|
||||
|
||||
<!-- Particle display lists -->
|
||||
<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
|
||||
<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
|
||||
<DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
|
||||
<DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
|
||||
<DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
|
||||
<DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
|
||||
<DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
|
||||
<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
|
||||
|
||||
<!-- Unused body skeleton assets -->
|
||||
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
|
||||
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
|
||||
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
|
||||
|
||||
<!-- Unused, purpose unknown -->
|
||||
<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
|
||||
|
||||
<!-- Platform assets -->
|
||||
<Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
|
||||
<DList Name="gVolvagiaPlatformDL" Offset="0x240"/>
|
||||
|
||||
<!-- Boulder assets -->
|
||||
<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
|
||||
</File>
|
||||
</Root>
|
||||
41
soh/assets/xml/GC_NMQ_D/objects/object_fd2.xml
Normal file
41
soh/assets/xml/GC_NMQ_D/objects/object_fd2.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<Root>
|
||||
<File Name="object_fd2" Segment="6">
|
||||
<!-- Skeleton -->
|
||||
<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
|
||||
|
||||
<!-- Display lists -->
|
||||
<DList Name="gHoleVolvagiaManeMaterialDL" Offset="0x4B48"/>
|
||||
<DList Name="gHoleVolvagiaManeModelDL" Offset="0x4BC8"/>
|
||||
<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gHoleVolvagiaBreatheFireAnim" Offset="0x73CC"/>
|
||||
<Animation Name="gHoleVolvagiaHitAnim" Offset="0x7850"/>
|
||||
<Animation Name="gHoleVolvagiaDamagedAnim" Offset="0x89DC"/>
|
||||
<Animation Name="gHoleVolvagiaBurrowAnim" Offset="0x9194"/>
|
||||
<Animation Name="gHoleVolvagiaKnockoutAnim" Offset="0xA31C"/>
|
||||
<Animation Name="gHoleVolvagiaVulnerableAnim" Offset="0xA86C"/>
|
||||
<Animation Name="gHoleVolvagiaTurnAnim" Offset="0xAE90"/>
|
||||
<Animation Name="gHoleVolvagiaClawSwipeAnim" Offset="0xB7A4"/>
|
||||
<Animation Name="gHoleVolvagiaEmergeAnim" Offset="0xC1D0"/>
|
||||
<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
|
||||
|
||||
<!-- Eye textures -->
|
||||
<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
|
||||
<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
|
||||
<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
|
||||
|
||||
<!-- Unused animation -->
|
||||
<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
|
||||
|
||||
<!-- <Array Name="gHoleVolvagiaSkelVtx" Count="795" Offset="0xCDC0">
|
||||
<Vtx/>
|
||||
</Array> -->
|
||||
<Array Name="gHoleVolvagiaVtx_00DD80" Count="154" Offset="0xDD80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHoleVolvagiaVtx_00D000" Count="150" Offset="0xD000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
34
soh/assets/xml/GC_NMQ_D/objects/object_fhg.xml
Normal file
34
soh/assets/xml/GC_NMQ_D/objects/object_fhg.xml
Normal file
@@ -0,0 +1,34 @@
|
||||
<Root>
|
||||
<File Name="object_fhg" Segment="6">
|
||||
|
||||
<!-- Skeleton -->
|
||||
<Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0xB098"/>
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gPhantomHorseRunningAnim" Offset="0xB4C8"/>
|
||||
<Animation Name="gPhantomHorseAirAnim" Offset="0xB9D0"/>
|
||||
<Animation Name="gPhantomHorseLeapAnim" Offset="0xC65C"/>
|
||||
<Animation Name="gPhantomHorseLandAnim" Offset="0xCB1C"/>
|
||||
<Animation Name="gPhantomHorseRearingAnim" Offset="0xDDB8"/>
|
||||
<Animation Name="gPhantomHorseIdleAnim" Offset="0xE8A0"/>
|
||||
|
||||
<!-- Unused animations -->
|
||||
<Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/>
|
||||
<Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/>
|
||||
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
|
||||
|
||||
<!-- Energy attack DLists -->
|
||||
<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>
|
||||
<DList Name="gPhantomLightningBlastDL" Offset="0xFCF8"/>
|
||||
<DList Name="gPhantomLightningDL" Offset="0x105E0"/>
|
||||
<DList Name="gPhantomEnergyBallDL" Offset="0x12160"/>
|
||||
|
||||
<!-- Unused DLists -->
|
||||
<DList Name="gPhantomUnkDL_FCA0" Offset="0xFCA0"/>
|
||||
<DList Name="gPhantomUnkDL_10CA0" Offset="0x10CA0"/>
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
14
soh/assets/xml/GC_NMQ_D/objects/object_fire.xml
Normal file
14
soh/assets/xml/GC_NMQ_D/objects/object_fire.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="object_fire" Segment="6">
|
||||
<DList Name="gFireDL" Offset="0x40"/>
|
||||
|
||||
<Texture Name="gFire0Tex" OutName="fire_0" Format="ia8" Width="32" Height="64" Offset="0x00A0"/>
|
||||
<Texture Name="gFire1Tex" OutName="fire_1" Format="ia8" Width="32" Height="64" Offset="0x08A0"/>
|
||||
<Texture Name="gFire2Tex" OutName="fire_2" Format="ia8" Width="32" Height="64" Offset="0x10A0"/>
|
||||
<Texture Name="gFire3Tex" OutName="fire_3" Format="ia8" Width="32" Height="64" Offset="0x18A0"/>
|
||||
<Texture Name="gFire4Tex" OutName="fire_4" Format="ia8" Width="32" Height="64" Offset="0x20A0"/>
|
||||
<Texture Name="gFire5Tex" OutName="fire_5" Format="ia8" Width="32" Height="64" Offset="0x28A0"/>
|
||||
<Texture Name="gFire6Tex" OutName="fire_6" Format="ia8" Width="32" Height="64" Offset="0x30A0"/>
|
||||
<Texture Name="gFire7Tex" OutName="fire_7" Format="ia8" Width="32" Height="64" Offset="0x38A0"/>
|
||||
</File>
|
||||
</Root>
|
||||
21
soh/assets/xml/GC_NMQ_D/objects/object_firefly.xml
Normal file
21
soh/assets/xml/GC_NMQ_D/objects/object_firefly.xml
Normal file
@@ -0,0 +1,21 @@
|
||||
<Root>
|
||||
<File Name="object_firefly" Segment="6">
|
||||
<Animation Name="gKeeseFlyAnim" Offset="0x17C"/>
|
||||
|
||||
<Skeleton Name="gKeeseSkeleton" Type="Normal" LimbType="Standard" Offset="0x18B8"/>
|
||||
|
||||
<DList Name="gKeeseEyesDL" Offset="0x1678"/>
|
||||
|
||||
<Texture Name="gKeeseEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x190"/>
|
||||
<Texture Name="gKeeseBodyTex" OutName="body" Format="rgba16" Width="8" Height="8" Offset="0x590"/>
|
||||
<Texture Name="gKeeseTalonTex" OutName="talon" Format="rgba16" Width="8" Height="16" Offset="0x610"/>
|
||||
<Texture Name="gKeeseWingTex" OutName="wing" Format="rgba16" Width="4" Height="16" Offset="0x710"/>
|
||||
<Texture Name="gKeeseEarTex" OutName="ear" Format="rgba16" Width="16" Height="8" Offset="0x790"/>
|
||||
|
||||
<Texture Name="gFireKeeseBodyTex" OutName="fire_body" Format="rgba16" Width="8" Height="8" Offset="0x210"/>
|
||||
<Texture Name="gFireKeeseEyeTex" OutName="fire_eye" Format="rgba16" Width="8" Height="8" Offset="0x290"/>
|
||||
<Texture Name="gFireKeeseEarTex" OutName="fire_ear" Format="rgba16" Width="16" Height="8" Offset="0x310"/>
|
||||
<Texture Name="gFireKeeseTalonTex" OutName="fire_talon" Format="rgba16" Width="8" Height="16" Offset="0x410"/>
|
||||
<Texture Name="gFireKeeseWingTex" OutName="fire_wing" Format="rgba16" Width="4" Height="16" Offset="0x510"/>
|
||||
</File>
|
||||
</Root>
|
||||
180
soh/assets/xml/GC_NMQ_D/objects/object_fish.xml
Normal file
180
soh/assets/xml/GC_NMQ_D/objects/object_fish.xml
Normal file
@@ -0,0 +1,180 @@
|
||||
<Root>
|
||||
<File Name="object_fish" Segment="6">
|
||||
<Animation Name="gFishingFishAnim" Offset="0x7C"/>
|
||||
<DList Name="gFishingFishDL_000940" Offset="0x940"/>
|
||||
<DList Name="gFishingFishDL_0009E8" Offset="0x9E8"/>
|
||||
<DList Name="gFishingFishDL_000B00" Offset="0xB00"/>
|
||||
<DList Name="gFishingFishDL_000BA0" Offset="0xBA0"/>
|
||||
<DList Name="gFishingFishDL_000C40" Offset="0xC40"/>
|
||||
<DList Name="gFishingFishDL_000E30" Offset="0xE30"/>
|
||||
<DList Name="gFishingFishDL_000ED0" Offset="0xED0"/>
|
||||
<DList Name="gFishingFishDL_000F70" Offset="0xF70"/>
|
||||
<DList Name="gFishingFishDL_0010A0" Offset="0x10A0"/>
|
||||
<DList Name="gFishingFishDL_001260" Offset="0x1260"/>
|
||||
<DList Name="gFishingFishDL_001300" Offset="0x1300"/>
|
||||
<DList Name="gFishingFishDL_0013A0" Offset="0x13A0"/>
|
||||
<Texture Name="gFishingFishTex_0014D0" OutName="fishing_fish_0014D0" Format="rgba16" Width="16" Height="16" Offset="0x14D0"/>
|
||||
<Texture Name="gFishingFishTex_0016D0" OutName="fishing_fish_0016D0" Format="rgba16" Width="16" Height="16" Offset="0x16D0"/>
|
||||
<Texture Name="gFishingFishTex_0018D0" OutName="fishing_fish_0018D0" Format="rgba16" Width="16" Height="16" Offset="0x18D0"/>
|
||||
<Texture Name="gFishingFishTex_001AD0" OutName="fishing_fish_001AD0" Format="rgba16" Width="32" Height="32" Offset="0x1AD0"/>
|
||||
<Texture Name="gFishingFishTex_0022D0" OutName="fishing_fish_0022D0" Format="rgba16" Width="16" Height="16" Offset="0x22D0"/>
|
||||
<Texture Name="gFishingFishTex_0024D0" OutName="fishing_fish_0024D0" Format="rgba16" Width="16" Height="16" Offset="0x24D0"/>
|
||||
<Texture Name="gFishingFishTex_0026D0" OutName="fishing_fish_0026D0" Format="rgba16" Width="16" Height="16" Offset="0x26D0"/>
|
||||
<Limb Name="gFishingFishLimb_0028D0" LimbType="Standard" Offset="0x28D0"/>
|
||||
<Limb Name="gFishingFishLimb_0028DC" LimbType="Standard" Offset="0x28DC"/>
|
||||
<Limb Name="gFishingFishLimb_0028E8" LimbType="Standard" Offset="0x28E8"/>
|
||||
<Limb Name="gFishingFishLimb_0028F4" LimbType="Standard" Offset="0x28F4"/>
|
||||
<Limb Name="gFishingFishLimb_002900" LimbType="Standard" Offset="0x2900"/>
|
||||
<Limb Name="gFishingFishLimb_00290C" LimbType="Standard" Offset="0x290C"/>
|
||||
<Limb Name="gFishingFishLimb_002918" LimbType="Standard" Offset="0x2918"/>
|
||||
<Limb Name="gFishingFishLimb_002924" LimbType="Standard" Offset="0x2924"/>
|
||||
<Limb Name="gFishingFishLimb_002930" LimbType="Standard" Offset="0x2930"/>
|
||||
<Limb Name="gFishingFishLimb_00293C" LimbType="Standard" Offset="0x293C"/>
|
||||
<Limb Name="gFishingFishLimb_002948" LimbType="Standard" Offset="0x2948"/>
|
||||
<Limb Name="gFishingFishLimb_002954" LimbType="Standard" Offset="0x2954"/>
|
||||
<Limb Name="gFishingFishLimb_002960" LimbType="Standard" Offset="0x2960"/>
|
||||
<Limb Name="gFishingFishLimb_00296C" LimbType="Standard" Offset="0x296C"/>
|
||||
<Limb Name="gFishingFishLimb_002978" LimbType="Standard" Offset="0x2978"/>
|
||||
<Skeleton Name="gFishingFishSkel" Type="Flex" LimbType="Standard" Offset="0x29C0"/>
|
||||
|
||||
<Texture Name="gFishingOldLureHookTex" OutName="fishing_old_lure_hook" Format="rgba16" Width="8" Height="16" Offset="0x29D0"/>
|
||||
<Texture Name="gFishingOldLureFloatTex" OutName="fishing_old_lure_float" Format="rgba16" Width="8" Height="8" Offset="0x2AD0"/>
|
||||
<DList Name="gFishingOldLureDL" Offset="0x2BD0"/>
|
||||
|
||||
<Texture Name="gFishingStreamSplashTile1Tex" OutName="fishing_stream_splash_tile_1" Format="i4" Width="32" Height="64" Offset="0x2CE0"/>
|
||||
<Texture Name="gFishingStreamSplashTile2Tex" OutName="fishing_stream_splash_tile_2" Format="i4" Width="16" Height="16" Offset="0x30E0"/>
|
||||
<DList Name="gFishingStreamSplashDL" Offset="0x3230"/>
|
||||
|
||||
<Texture Name="gFishingBubbleTex" OutName="fishing_bubble" Format="ia8" Width="16" Height="16" Offset="0x3320"/>
|
||||
<DList Name="gFishingBubbleMaterialDL" Offset="0x3460"/>
|
||||
<DList Name="gFishingBubbleModelDL" Offset="0x34C0"/>
|
||||
|
||||
<Texture Name="gFishingDustSplashTex" OutName="fishing_dust_splash" Format="i8" Width="16" Height="16" Offset="0x34E0"/>
|
||||
<DList Name="gFishingDustSplashMaterialDL" Offset="0x3610"/>
|
||||
<DList Name="gFishingDustSplashModelDL" Offset="0x3680"/>
|
||||
|
||||
<DList Name="gFishingUnusedMaterialDL" Offset="0x36E0"/>
|
||||
<DList Name="gFishingLineModelDL" Offset="0x3710"/>
|
||||
|
||||
<DList Name="gFishingRainDropModelDL" Offset="0x3760"/>
|
||||
|
||||
<Texture Name="gFishingRainSplashTex" OutName="fishing_rain_splash" Format="rgba16" Width="16" Height="16" Offset="0x3778"/>
|
||||
<DList Name="gFishingRainSplashMaterialDL" Offset="0x39A8"/>
|
||||
<DList Name="gFishingRainSplashModelDL" Offset="0x3A18"/>
|
||||
|
||||
<Animation Name="gFishingOwnerAnim" Offset="0x453C"/>
|
||||
<DList Name="gFishingOwnerDL_006F60" Offset="0x6F60"/>
|
||||
<DList Name="gFishingOwnerHairDL" Offset="0x7350"/>
|
||||
<DList Name="gFishingOwnerHatDL" Offset="0x74C8"/>
|
||||
<DList Name="gFishingOwnerDL_0076B8" Offset="0x76B8"/>
|
||||
<DList Name="gFishingOwnerDL_007CF8" Offset="0x7CF8"/>
|
||||
<DList Name="gFishingOwnerDL_007E48" Offset="0x7E48"/>
|
||||
<DList Name="gFishingOwnerDL_007F78" Offset="0x7F78"/>
|
||||
<DList Name="gFishingOwnerDL_008138" Offset="0x8138"/>
|
||||
<DList Name="gFishingOwnerDL_008288" Offset="0x8288"/>
|
||||
<DList Name="gFishingOwnerDL_0083B8" Offset="0x83B8"/>
|
||||
<Limb Name="gFishingOwnerLimb_008578" LimbType="Standard" Offset="0x8578"/>
|
||||
<Limb Name="gFishingOwnerLimb_008584" LimbType="Standard" Offset="0x8584"/>
|
||||
<Limb Name="gFishingOwnerLimb_008590" LimbType="Standard" Offset="0x8590"/>
|
||||
<Limb Name="gFishingOwnerLimb_00859C" LimbType="Standard" Offset="0x859C"/>
|
||||
<Limb Name="gFishingOwnerLimb_0085A8" LimbType="Standard" Offset="0x85A8"/>
|
||||
<Limb Name="gFishingOwnerLimb_0085B4" LimbType="Standard" Offset="0x85B4"/>
|
||||
<Limb Name="gFishingOwnerLimb_0085C0" LimbType="Standard" Offset="0x85C0"/>
|
||||
<Limb Name="gFishingOwnerLimb_0085CC" LimbType="Standard" Offset="0x85CC"/>
|
||||
<Skeleton Name="gFishingOwnerSkel" Type="Flex" LimbType="Standard" Offset="0x85F8"/>
|
||||
|
||||
<DList Name="gFishingRippleMaterialDL" Offset="0x8610"/>
|
||||
<DList Name="gFishingRippleModelDL" Offset="0x8678"/>
|
||||
|
||||
<Texture Name="gFishingWaterDustTex" OutName="fishing_water_dust" Format="i4" Width="32" Height="32" Offset="0x8690"/>
|
||||
<DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0"/>
|
||||
<DList Name="gFishingWaterDustModelDL" Offset="0x8970"/>
|
||||
|
||||
<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerHairFullTex" OutName="fishing_owner_hair_full" Format="ci8" Width="16" Height="16" Offset="0x8BD0" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerHairPartialTex" OutName="fishing_owner_hair_partial" Format="ci8" Width="16" Height="16" Offset="0x8CD0" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerHearTex" OutName="fishing_owner_hear" Format="ci8" Width="8" Height="8" Offset="0x8DD0" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerMouthTex" OutName="fishing_owner_mouth" Format="ci8" Width="32" Height="32" Offset="0x8E10" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerNostrilTex" OutName="fishing_owner_nostril" Format="ci8" Width="8" Height="8" Offset="0x9210" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerEyeOpenTex" OutName="fishing_owner_eye_open" Format="ci8" Width="32" Height="32" Offset="0x9250" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerEyeHalfTex" OutName="fishing_owner_eye_half" Format="ci8" Width="32" Height="32" Offset="0x9650" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerEyeClosedTex" OutName="fishing_owner_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x9A50" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerHatTex" OutName="fishing_owner_hat" Format="ci8" Width="64" Height="32" Offset="0x9E50" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerShirtTex" OutName="fishing_owner_shirt" Format="ci8" Width="8" Height="8" Offset="0xA650" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerFingersTex" OutName="fishing_owner_fingers" Format="ci8" Width="16" Height="16" Offset="0xA690" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerCollarTex" OutName="fishing_owner_collar" Format="ci8" Width="8" Height="16" Offset="0xA790" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810" TlutOffset="0x8990"/>
|
||||
|
||||
<Texture Name="gFishingSinkingLureSegmentTex" OutName="fishing_sinking_lure_segment" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
|
||||
<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950"/>
|
||||
<DList Name="gFishingSinkingLureSegmentModelDL" Offset="0xB9C0"/>
|
||||
|
||||
<Texture Name="gFishingGroupFishTex" OutName="fishing_group_fish" Format="rgba16" Width="64" Height="16" Offset="0xB9E0"/>
|
||||
<DList Name="gFishingGroupFishMaterialDL" Offset="0xC220"/>
|
||||
<DList Name="gFishingGroupFishModelDL" Offset="0xC298"/>
|
||||
|
||||
<DList Name="gFishingUnusedRockDL" Offset="0xC650"/>
|
||||
<Texture Name="gFishingUnusedRockTex" OutName="fishing_unused_rock" Format="rgba16" Width="32" Height="32" Offset="0xC780"/>
|
||||
|
||||
<Animation Name="gFishingLoachAnim" Offset="0xCFE0"/>
|
||||
<DList Name="gFishingLoachDL_00DED0" Offset="0xDED0"/>
|
||||
<DList Name="gFishingLoachDL_00DFA8" Offset="0xDFA8"/>
|
||||
<DList Name="gFishingLoachDL_00E048" Offset="0xE048"/>
|
||||
<DList Name="gFishingLoachDL_00E168" Offset="0xE168"/>
|
||||
<DList Name="gFishingLoachDL_00E460" Offset="0xE460"/>
|
||||
<DList Name="gFishingLoachDL_00E500" Offset="0xE500"/>
|
||||
<DList Name="gFishingLoachDL_00E808" Offset="0xE808"/>
|
||||
<DList Name="gFishingLoachDL_00E8B0" Offset="0xE8B0"/>
|
||||
<DList Name="gFishingLoachDL_00EB28" Offset="0xEB28"/>
|
||||
<DList Name="gFishingLoachDL_00EBC8" Offset="0xEBC8"/>
|
||||
<DList Name="gFishingLoachDL_00EC68" Offset="0xEC68"/>
|
||||
<Texture Name="gFishingLoachTex_00ED28" OutName="fishing_loach_00ED28" Format="rgba16" Width="32" Height="32" Offset="0xED28"/>
|
||||
<Texture Name="gFishingLoachTex_00F528" OutName="fishing_loach_00F528" Format="rgba16" Width="32" Height="32" Offset="0xF528"/>
|
||||
<Texture Name="gFishingLoachTex_00FD28" OutName="fishing_loach_00FD28" Format="rgba16" Width="32" Height="32" Offset="0xFD28"/>
|
||||
<Texture Name="gFishingLoachTex_010528" OutName="fishing_loach_010528" Format="rgba16" Width="32" Height="32" Offset="0x10528"/>
|
||||
<Texture Name="gFishingLoachTex_010D28" OutName="fishing_loach_010D28" Format="rgba16" Width="8" Height="8" Offset="0x10D28"/>
|
||||
<Texture Name="gFishingLoachTex_010DA8" OutName="fishing_loach_010DA8" Format="rgba16" Width="16" Height="16" Offset="0x10DA8"/>
|
||||
<Limb Name="gFishingLoachLimb_010FA8" LimbType="Standard" Offset="0x10FA8"/>
|
||||
<Limb Name="gFishingLoachLimb_010FB4" LimbType="Standard" Offset="0x10FB4"/>
|
||||
<Limb Name="gFishingLoachLimb_010FC0" LimbType="Standard" Offset="0x10FC0"/>
|
||||
<Limb Name="gFishingLoachLimb_010FCC" LimbType="Standard" Offset="0x10FCC"/>
|
||||
<Limb Name="gFishingLoachLimb_010FD8" LimbType="Standard" Offset="0x10FD8"/>
|
||||
<Limb Name="gFishingLoachLimb_010FE4" LimbType="Standard" Offset="0x10FE4"/>
|
||||
<Limb Name="gFishingLoachLimb_010FF0" LimbType="Standard" Offset="0x10FF0"/>
|
||||
<Limb Name="gFishingLoachLimb_010FFC" LimbType="Standard" Offset="0x10FFC"/>
|
||||
<Limb Name="gFishingLoachLimb_011008" LimbType="Standard" Offset="0x11008"/>
|
||||
<Limb Name="gFishingLoachLimb_011014" LimbType="Standard" Offset="0x11014"/>
|
||||
<Limb Name="gFishingLoachLimb_011020" LimbType="Standard" Offset="0x11020"/>
|
||||
<Skeleton Name="gFishingLoachSkel" Type="Flex" LimbType="Standard" Offset="0x11058"/>
|
||||
|
||||
<Texture Name="gFishingRodSegmentStripTex" OutName="fishing_rod_segment_strip" Format="rgba16" Width="16" Height="8" Offset="0x11070"/>
|
||||
<Texture Name="gFishingRodSegmentBlackTex" OutName="fishing_rod_segment_black" Format="rgba16" Width="16" Height="8" Offset="0x11170"/>
|
||||
<Texture Name="gFishingRodSegmentWhiteTex" OutName="fishing_rod_segment_white" Format="rgba16" Width="16" Height="8" Offset="0x11270"/>
|
||||
<DList Name="gFishingRodMaterialDL" Offset="0x113D0"/>
|
||||
<DList Name="gFishingRodSegmentDL" Offset="0x11410"/>
|
||||
|
||||
<Texture Name="gFishingLureHookTex" OutName="fishing_lure_hook" Format="rgba16" Width="32" Height="32" Offset="0x11440"/>
|
||||
<Texture Name="gFishingLureFloatTex" OutName="fishing_lure_float" Format="rgba16" Width="32" Height="16" Offset="0x11C40"/>
|
||||
<DList Name="gFishingLureHookDL" Offset="0x12160"/>
|
||||
<DList Name="gFishingLureFloatDL" Offset="0x121F0"/>
|
||||
|
||||
<Texture Name="gFishingLilyPadTex" OutName="fishing_lily_pad" Format="rgba16" Width="32" Height="32" Offset="0x122E0"/>
|
||||
<Texture Name="gFishingRockTex" OutName="fishing_rock" Format="rgba16" Width="32" Height="32" Offset="0x12AE0"/>
|
||||
<DList Name="gFishingLilyPadMaterialDL" Offset="0x13330"/>
|
||||
<DList Name="gFishingLilyPadModelDL" Offset="0x133B0"/>
|
||||
<DList Name="gFishingRockMaterialDL" Offset="0x13590"/>
|
||||
<DList Name="gFishingRockModelDL" Offset="0x13610"/>
|
||||
<Texture Name="gFishingWoodPostTex" OutName="fishing_wood_post" Format="rgba16" Width="32" Height="32" Offset="0x13660"/>
|
||||
<DList Name="gFishingWoodPostMaterialDL" Offset="0x13F50"/>
|
||||
<DList Name="gFishingWoodPostModelDL" Offset="0x13FD0"/>
|
||||
<DList Name="gFishingReedMaterialDL" Offset="0x14030"/>
|
||||
<DList Name="gFishingReedModelDL" Offset="0x140B0"/>
|
||||
|
||||
<Texture Name="gFishingAquariumBottomTex" OutName="fishing_aquarium_bottom" Format="rgba16" Width="16" Height="16" Offset="0x140D0"/>
|
||||
<Texture Name="gFishingAquariumWaterTex" OutName="fishing_aquarium_water" Format="rgba16" Width="32" Height="32" Offset="0x142D0"/>
|
||||
<Texture Name="gFishingAquariumGlassTex" OutName="fishing_aquarium_glass" Format="i8" Width="32" Height="32" Offset="0x14AD0"/>
|
||||
<DList Name="gFishingAquariumBottomDL" Offset="0x153D0"/>
|
||||
<DList Name="gFishingAquariumContainerDL" Offset="0x15470"/>
|
||||
</File>
|
||||
</Root>
|
||||
65
soh/assets/xml/GC_NMQ_D/objects/object_fr.xml
Normal file
65
soh/assets/xml/GC_NMQ_D/objects/object_fr.xml
Normal file
@@ -0,0 +1,65 @@
|
||||
<Root>
|
||||
<File Name="object_fr" Segment="6">
|
||||
<Animation Name="object_fr_Anim_0007BC" Offset="0x7BC"/> <!-- Frog Jumping -->
|
||||
<Animation Name="object_fr_Anim_0011C0" Offset="0x11C0"/> <!-- Frog Landing -->
|
||||
<Animation Name="object_fr_Anim_001534" Offset="0x1534"/>
|
||||
<Texture Name="object_fr_Tex_001550" OutName="tex_00001550" Format="rgba16" Width="32" Height="32" Offset="0x1550"/>
|
||||
<Blob Name="object_fr_Blob_001D50" Size="0x1D50" Offset="0x1D50"/>
|
||||
<Texture Name="object_fr_Tex_003AA0" OutName="tex_00003AA0" Format="i8" Width="16" Height="16" Offset="0x3AA0"/>
|
||||
<Texture Name="object_fr_Tex_003BA0" OutName="tex_00003BA0" Format="rgba16" Width="32" Height="32" Offset="0x3BA0"/>
|
||||
<Texture Name="object_fr_Tex_0043A0" OutName="tex_000043A0" Format="rgba16" Width="32" Height="32" Offset="0x43A0"/>
|
||||
<Texture Name="object_fr_Tex_004BA0" OutName="tex_00004BA0" Format="rgba16" Width="16" Height="16" Offset="0x4BA0"/>
|
||||
<Texture Name="object_fr_Tex_004DA0" OutName="tex_00004DA0" Format="rgba16" Width="32" Height="32" Offset="0x4DA0"/>
|
||||
<Texture Name="object_fr_Tex_0055A0" OutName="tex_000055A0" Format="i8" Width="32" Height="32" Offset="0x55A0"/>
|
||||
<Texture Name="object_fr_Tex_0059A0" OutName="tex_000059A0" Format="rgba16" Width="16" Height="16" Offset="0x59A0"/>
|
||||
<Texture Name="object_fr_Tex_005BA0" OutName="tex_00005BA0" Format="rgba16" Width="16" Height="16" Offset="0x5BA0"/>
|
||||
<Texture Name="object_fr_Tex_005DA0" OutName="tex_00005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0"/>
|
||||
<Texture Name="object_fr_Tex_0065A0" OutName="tex_000065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0"/>
|
||||
<DList Name="object_fr_DL_008EC0" Offset="0x8EC0"/>
|
||||
<DList Name="object_fr_DL_008F60" Offset="0x8F60"/>
|
||||
<DList Name="object_fr_DL_009000" Offset="0x9000"/>
|
||||
<DList Name="object_fr_DL_009328" Offset="0x9328"/>
|
||||
<DList Name="object_fr_DL_0093C8" Offset="0x93C8"/>
|
||||
<DList Name="object_fr_DL_009468" Offset="0x9468"/>
|
||||
<DList Name="object_fr_DL_0095A0" Offset="0x95A0"/>
|
||||
<DList Name="object_fr_DL_0098B8" Offset="0x98B8"/>
|
||||
<DList Name="object_fr_DL_009AE0" Offset="0x9AE0"/>
|
||||
<DList Name="object_fr_DL_009B80" Offset="0x9B80"/>
|
||||
<DList Name="object_fr_DL_009D88" Offset="0x9D88"/>
|
||||
<DList Name="object_fr_DL_009FB0" Offset="0x9FB0"/>
|
||||
<DList Name="object_fr_DL_00A050" Offset="0xA050"/>
|
||||
<DList Name="object_fr_DL_00A258" Offset="0xA258"/>
|
||||
<DList Name="object_fr_DL_00A428" Offset="0xA428"/>
|
||||
<DList Name="object_fr_DL_00A6B8" Offset="0xA6B8"/>
|
||||
<DList Name="object_fr_DL_00A758" Offset="0xA758"/>
|
||||
<DList Name="object_fr_DL_00A978" Offset="0xA978"/>
|
||||
<DList Name="object_fr_DL_00ABA8" Offset="0xABA8"/>
|
||||
<DList Name="object_fr_DL_00AE38" Offset="0xAE38"/>
|
||||
<DList Name="object_fr_DL_00AED8" Offset="0xAED8"/>
|
||||
<DList Name="object_fr_DL_00B0F8" Offset="0xB0F8"/>
|
||||
<Limb Name="object_fr_Limb_00B328" LimbType="Standard" Offset="0xB328"/>
|
||||
<Limb Name="object_fr_Limb_00B334" LimbType="Standard" Offset="0xB334"/>
|
||||
<Limb Name="object_fr_Limb_00B340" LimbType="Standard" Offset="0xB340"/>
|
||||
<Limb Name="object_fr_Limb_00B34C" LimbType="Standard" Offset="0xB34C"/>
|
||||
<Limb Name="object_fr_Limb_00B358" LimbType="Standard" Offset="0xB358"/>
|
||||
<Limb Name="object_fr_Limb_00B364" LimbType="Standard" Offset="0xB364"/>
|
||||
<Limb Name="object_fr_Limb_00B370" LimbType="Standard" Offset="0xB370"/>
|
||||
<Limb Name="object_fr_Limb_00B37C" LimbType="Standard" Offset="0xB37C"/>
|
||||
<Limb Name="object_fr_Limb_00B388" LimbType="Standard" Offset="0xB388"/>
|
||||
<Limb Name="object_fr_Limb_00B394" LimbType="Standard" Offset="0xB394"/>
|
||||
<Limb Name="object_fr_Limb_00B3A0" LimbType="Standard" Offset="0xB3A0"/>
|
||||
<Limb Name="object_fr_Limb_00B3AC" LimbType="Standard" Offset="0xB3AC"/>
|
||||
<Limb Name="object_fr_Limb_00B3B8" LimbType="Standard" Offset="0xB3B8"/>
|
||||
<Limb Name="object_fr_Limb_00B3C4" LimbType="Standard" Offset="0xB3C4"/>
|
||||
<Limb Name="object_fr_Limb_00B3D0" LimbType="Standard" Offset="0xB3D0"/>
|
||||
<Limb Name="object_fr_Limb_00B3DC" LimbType="Standard" Offset="0xB3DC"/>
|
||||
<Limb Name="object_fr_Limb_00B3E8" LimbType="Standard" Offset="0xB3E8"/>
|
||||
<Limb Name="object_fr_Limb_00B3F4" LimbType="Standard" Offset="0xB3F4"/>
|
||||
<Limb Name="object_fr_Limb_00B400" LimbType="Standard" Offset="0xB400"/>
|
||||
<Limb Name="object_fr_Limb_00B40C" LimbType="Standard" Offset="0xB40C"/>
|
||||
<Limb Name="object_fr_Limb_00B418" LimbType="Standard" Offset="0xB418"/>
|
||||
<Limb Name="object_fr_Limb_00B424" LimbType="Standard" Offset="0xB424"/>
|
||||
<Limb Name="object_fr_Limb_00B430" LimbType="Standard" Offset="0xB430"/>
|
||||
<Skeleton Name="object_fr_Skel_00B498" Type="Flex" LimbType="Standard" Offset="0xB498"/>
|
||||
</File>
|
||||
</Root>
|
||||
55
soh/assets/xml/GC_NMQ_D/objects/object_fu.xml
Normal file
55
soh/assets/xml/GC_NMQ_D/objects/object_fu.xml
Normal file
@@ -0,0 +1,55 @@
|
||||
<Root>
|
||||
<File Name="object_fu" Segment="6">
|
||||
<Animation Name="gWindmillManPlayAndMoveHeadAnim" Offset="0x57C"/>
|
||||
<Animation Name="gWindmillManPlayStillAnim" Offset="0xB04"/>
|
||||
<DList Name="gWindmillManHornDL" Offset="0x3130"/>
|
||||
<DList Name="gWindmillManChestAndMusicBoxPipeDL" Offset="0x3320"/>
|
||||
<DList Name="gWindmillManHeadDL" Offset="0x36A0"/>
|
||||
<DList Name="gWindmillManRightShoulderDL" Offset="0x3BD8"/>
|
||||
<DList Name="gWindmillManRightArmDL" Offset="0x3D08"/>
|
||||
<DList Name="gWindmillManRightHandAndCrankDL" Offset="0x3E38"/>
|
||||
<DList Name="gWindmillManLeftArmAndMusicBoxDL" Offset="0x40E0"/>
|
||||
<DList Name="gWindmillManBlueTriangleDL" Offset="0x4390"/>
|
||||
<DList Name="gWindmillManTorsoDL" Offset="0x4460"/>
|
||||
<DList Name="gWindmillManRightThighDL" Offset="0x4570"/>
|
||||
<DList Name="gWindmillManRightLegDL" Offset="0x4690"/>
|
||||
<DList Name="gWindmillManRightFootDL" Offset="0x47E0"/>
|
||||
<DList Name="gWindmillManLeftThighDL" Offset="0x48E8"/>
|
||||
<DList Name="gWindmillManLeftLegDL" Offset="0x4A08"/>
|
||||
<DList Name="gWindmillManLeftFootDL" Offset="0x4B58"/>
|
||||
<Texture Name="gWindmillManClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/>
|
||||
<Texture Name="gWindmillManSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/>
|
||||
<Texture Name="gWindmillManPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5060" TlutOffset="0x4C60"/>
|
||||
<Texture Name="gWindmillManHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160" TlutOffset="0x4E60"/>
|
||||
<Texture Name="gWindmillManMusicBoxTex" OutName="music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0" TlutOffset="0x4C60"/>
|
||||
<Texture Name="gWindmillManFingersAndToesTex" OutName="fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0" TlutOffset="0x4E60"/>
|
||||
<Texture Name="gWindmillManEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x4E60"/>
|
||||
<Texture Name="gWindmillManUpperHornAndCrankTex" OutName="upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0" TlutOffset="0x4C60"/>
|
||||
<Texture Name="gWindmillManShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x4C60"/>
|
||||
<Texture Name="gWindmillManHornAndPipeTex" OutName="horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0" TlutOffset="0x4C60"/>
|
||||
|
||||
<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20" TlutOffset="0x4E60"/>
|
||||
<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320" TlutOffset="0x4E60"/>
|
||||
|
||||
<Texture Name="gWindmillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720" TlutOffset="0x4E60"/>
|
||||
<Texture Name="gWindmillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/>
|
||||
|
||||
<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/>
|
||||
<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
|
||||
<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/>
|
||||
<Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" Offset="0x6BAC"/>
|
||||
<Limb Name="gWindmillManLeftLegLimb" LimbType="Standard" Offset="0x6BB8"/>
|
||||
<Limb Name="gWindmillManLeftFootLimb" LimbType="Standard" Offset="0x6BC4"/>
|
||||
<Limb Name="gWindmillManRightThighLimb" LimbType="Standard" Offset="0x6BD0"/>
|
||||
<Limb Name="gWindmillManRightLegLimb" LimbType="Standard" Offset="0x6BDC"/>
|
||||
<Limb Name="gWindmillManRightFootLimb" LimbType="Standard" Offset="0x6BE8"/>
|
||||
<Limb Name="gWindmillManChestAndMusicBoxPipeLimb" LimbType="Standard" Offset="0x6BF4"/>
|
||||
<Limb Name="gWindmillManLeftArmAndMusicBoxLimb" LimbType="Standard" Offset="0x6C00"/>
|
||||
<Limb Name="gWindmillManLimb_006C0C" LimbType="Standard" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box-->
|
||||
<Limb Name="gWindmillManRightShoulderLimb" LimbType="Standard" Offset="0x6C18"/>
|
||||
<Limb Name="gWindmillManRightArmLimb" LimbType="Standard" Offset="0x6C24"/>
|
||||
<Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" Offset="0x6C30"/>
|
||||
<Limb Name="gWindmillManHeadLimb" LimbType="Standard" Offset="0x6C3C"/>
|
||||
<Limb Name="gWindmillManHornLimb" LimbType="Standard" Offset="0x6C48"/>
|
||||
</File>
|
||||
</Root>
|
||||
105
soh/assets/xml/GC_NMQ_D/objects/object_fw.xml
Normal file
105
soh/assets/xml/GC_NMQ_D/objects/object_fw.xml
Normal file
@@ -0,0 +1,105 @@
|
||||
<Root>
|
||||
<File Name="object_fw" Segment="6">
|
||||
<!-- Flare Dancer Enflamed Skeleton -->
|
||||
<Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/>
|
||||
|
||||
<Limb Name="gFlareDancerRootLimb" LimbType="Standard" Offset="0x5670"/>
|
||||
<Limb Name="gFlareDancerLowerBodyRootLimb" LimbType="Standard" Offset="0x567C"/>
|
||||
<Limb Name="gFlareDancerUpperRightLegLimb" LimbType="Standard" Offset="0x5688"/>
|
||||
<Limb Name="gFlareDancerLowerRightLegBaseLimb" LimbType="Standard" Offset="0x5694"/>
|
||||
<Limb Name="gFlareDancerRightStiltLimb" LimbType="Standard" Offset="0x56A0"/>
|
||||
<Limb Name="gFlareDancerLowerRightLegLimb" LimbType="Standard" Offset="0x56AC"/>
|
||||
<Limb Name="gFlareDancerUpperLeftLegLimb" LimbType="Standard" Offset="0x56B8"/>
|
||||
<Limb Name="gFlareDancerLowerLeftLegBaseLimb" LimbType="Standard" Offset="0x56C4"/>
|
||||
<Limb Name="gFlareDancerLeftStiltLimb" LimbType="Standard" Offset="0x56D0"/>
|
||||
<Limb Name="gFlareDancerLowerLeftLegLimb" LimbType="Standard" Offset="0x56DC"/>
|
||||
<Limb Name="gFlareDancerUpperBodyRootLimb" LimbType="Standard" Offset="0x56E8"/>
|
||||
<Limb Name="gFlareDancerDressLimb" LimbType="Standard" Offset="0x56F4"/>
|
||||
<Limb Name="gFlareDancerFuseLimb" LimbType="Standard" Offset="0x5700"/>
|
||||
<Limb Name="gFlareDancerRightUpperArmLimb" LimbType="Standard" Offset="0x570C"/>
|
||||
<Limb Name="gFlareDancerRightForearmLimb" LimbType="Standard" Offset="0x5718"/>
|
||||
<Limb Name="gFlareDancerRightSwordLimb" LimbType="Standard" Offset="0x5724"/>
|
||||
<Limb Name="gFlareDancerLeftUpperArmLimb" LimbType="Standard" Offset="0x5730"/>
|
||||
<Limb Name="gFlareDancerLeftForearmLimb" LimbType="Standard" Offset="0x573C"/>
|
||||
<Limb Name="gFlareDancerLeftSwordLimb" LimbType="Standard" Offset="0x5748"/>
|
||||
<Limb Name="gFlareDancerHeadLimb" LimbType="Standard" Offset="0x5754"/>
|
||||
<Limb Name="gFlareDancerTorsoLimb" LimbType="Standard" Offset="0x5760"/>
|
||||
<Limb Name="gFlareDancerUpperFireHairLimb" LimbType="Standard" Offset="0x576C"/>
|
||||
<Limb Name="gFlareDancerMiddleFireHair1Limb" LimbType="Standard" Offset="0x5778"/>
|
||||
<Limb Name="gFlareDancerMiddleFireHair2Limb" LimbType="Standard" Offset="0x5784"/>
|
||||
<Limb Name="gFlareDancerMiddleFireHair3Limb" LimbType="Standard" Offset="0x5790"/>
|
||||
<Limb Name="gFlareDancerLowerFireHairLimb" LimbType="Standard" Offset="0x579C"/>
|
||||
|
||||
<!-- Flare Dancer Enflamed DisplayLists -->
|
||||
<DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/>
|
||||
<DList Name="gFlareDancerRightStiltDL" Offset="0x41B8"/>
|
||||
<DList Name="gFlareDancerLowerRightLegDL" Offset="0x40C8"/>
|
||||
<DList Name="gFlareDancerUpperLeftLegDL" Offset="0x4260"/>
|
||||
<DList Name="gFlareDancerLeftStiltDL" Offset="0x4498"/>
|
||||
<DList Name="gFlareDancerLowerLeftLegDL" Offset="0x4368"/>
|
||||
<DList Name="gFlareDancerDressDL" Offset="0x4640"/>
|
||||
<DList Name="gFlareDancerFuseDL" Offset="0x47B8"/>
|
||||
<DList Name="gFlareDancerRightUpperArmDL" Offset="0x48C0"/>
|
||||
<DList Name="gFlareDancerRightForearmDL" Offset="0x4A00"/>
|
||||
<DList Name="gFlareDancerRightSwordDL" Offset="0x4B38"/>
|
||||
<DList Name="gFlareDancerLeftUpperArmDL" Offset="0x4C98"/>
|
||||
<DList Name="gFlareDancerLeftForearmDL" Offset="0x4DD8"/>
|
||||
<DList Name="gFlareDancerLeftSwordDL" Offset="0x4F08"/>
|
||||
<DList Name="gFlareDancerHeadDL" Offset="0x5058"/>
|
||||
<DList Name="gFlareDancerTorsoDL" Offset="0x4540"/>
|
||||
<DList Name="gFlareDancerUpperFireHairDL" Offset="0x5160"/>
|
||||
<DList Name="gFlareDancerMiddleFireHair1DL" Offset="0x5248"/>
|
||||
<DList Name="gFlareDancerMiddleFireHair2DL" Offset="0x5348"/>
|
||||
<DList Name="gFlareDancerMiddleFireHair3DL" Offset="0x5448"/>
|
||||
<DList Name="gFlareDancerLowerFireHairDL" Offset="0x5548"/>
|
||||
|
||||
<!-- Flare Dancer Core Skeleton -->
|
||||
<Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/>
|
||||
|
||||
<!-- Flare Dancer Core Limbs -->
|
||||
<Limb Name="gFlareDancerCoreRootLimb" LimbType="Standard" Offset="0x7B90"/>
|
||||
<Limb Name="gFlareDancerCoreBodyLimb" LimbType="Standard" Offset="0x7B9C"/>
|
||||
<Limb Name="gFlareDancerCoreFuseLimb" LimbType="Standard" Offset="0x7BA8"/>
|
||||
<Limb Name="gFlareDancerCoreLegsRootLimb" LimbType="Standard" Offset="0x7BB4"/>
|
||||
<Limb Name="gFlareDancerCoreUpperRightLegLimb" LimbType="Standard" Offset="0x7BC0"/>
|
||||
<Limb Name="gFlareDancerCoreLowerRightLegLimb" LimbType="Standard" Offset="0x7BCC"/>
|
||||
<Limb Name="gFlareDancerCoreRightFootLimb" LimbType="Standard" Offset="0x7BD8"/>
|
||||
<Limb Name="gFlareDancerCoreUpperLeftLegLimb" LimbType="Standard" Offset="0x7BE4"/>
|
||||
<Limb Name="gFlareDancerCoreLowerLeftLegLimb" LimbType="Standard" Offset="0x7BF0"/>
|
||||
<Limb Name="gFlareDancerCoreLeftFootLimb" LimbType="Standard" Offset="0x7BFC"/>
|
||||
|
||||
<!-- Flare Dancer Core DisplayLists -->
|
||||
<DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/>
|
||||
<DList Name="gFlareDancerCoreFuseDL" Offset="0x7510"/>
|
||||
<DList Name="gFlareDancerCoreUpperRightLegDL" Offset="0x7618"/>
|
||||
<DList Name="gFlareDancerCoreLowerRightLegDL" Offset="0x7680"/>
|
||||
<DList Name="gFlareDancerCoreRightFootDL" Offset="0x7708"/>
|
||||
<DList Name="gFlareDancerCoreUpperLeftLegDL" Offset="0x7790"/>
|
||||
<DList Name="gFlareDancerCoreLowerLeftLegDL" Offset="0x77F8"/>
|
||||
<DList Name="gFlareDancerCoreLeftFootDL" Offset="0x7880"/>
|
||||
|
||||
<!-- Particle DisplayLists -->
|
||||
<DList Name="gFlareDancerDL_7928" Offset="0x7928"/>
|
||||
<DList Name="gFlareDancerSquareParticleDL" Offset="0x7938"/>
|
||||
<DList Name="gFlareDancerDL_79F8" Offset="0x79F8"/>
|
||||
<DList Name="gFlareDancerTriangleParticleDL" Offset="0x7A78"/>
|
||||
|
||||
<!-- Flare Dancer DisplayList Textures -->
|
||||
<Texture Name="gFlareDancerBlueFlameTex" OutName="blue_flame" Format="rgba16" Width="4" Height="4" Offset="0x10D0"/>
|
||||
<Texture Name="gFlareDancerFireTex" OutName="fire" Format="i8" Width="32" Height="64" Offset="0x10F0"/>
|
||||
<Texture Name="gFlareDancerFirePatternTex" OutName="fire_pattern" Format="i8" Width="32" Height="64" Offset="0x18F0"/>
|
||||
<Texture Name="gFlareDancerFuseTex" OutName="fuse" Format="rgba16" Width="16" Height="32" Offset="0x20F0"/>
|
||||
<Texture Name="gFlareDancerSwordHiltTex" OutName="sword_hilt" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
|
||||
<Texture Name="gFlareDancerCoreBodyTex" OutName="core_body" Format="rgba16" Width="16" Height="32" Offset="0x26F0"/>
|
||||
|
||||
<!-- Flare Dancer Animations -->
|
||||
<Animation Name="gFlareDancerCastingFireAnim" Offset="0x10B4"/>
|
||||
<Animation Name="gFlareDancerBackflipAnim" Offset="0x5C64"/>
|
||||
<Animation Name="gFlareDancerGettingUpAnim" Offset="0x6044"/>
|
||||
<Animation Name="gFlareDancerChasingAnim" Offset="0x6A18"/>
|
||||
<Animation Name="gFlareDancerTwirlAnim" Offset="0x6B64"/>
|
||||
<Animation Name="gFlareDancerCoreInitRunCycleAnim" Offset="0x6CF8"/>
|
||||
<Animation Name="gFlareDancerCoreRunCycleAnim" Offset="0x7CD0"/>
|
||||
<Animation Name="gFlareDancerCoreEndRunCycleAnim" Offset="0x7DC8"/>
|
||||
</File>
|
||||
</Root>
|
||||
12
soh/assets/xml/GC_NMQ_D/objects/object_fz.xml
Normal file
12
soh/assets/xml/GC_NMQ_D/objects/object_fz.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<Root>
|
||||
<File Name="object_fz" Segment="6">
|
||||
<DList Name="gFreezardIntactDL" Offset="0x1130"/>
|
||||
<DList Name="gFreezardTopRightHornChippedDL" Offset="0x21A0"/>
|
||||
<DList Name="gFreezardHeadChippedDL" Offset="0x2CA0"/>
|
||||
<DList Name="gFreezardSteamStartDL" Offset="0x30A0"/>
|
||||
<DList Name="gFreezardSteamDL" Offset="0x3158"/>
|
||||
<DList Name="gFreezardIceTriangleDL" Offset="0x3260"/>
|
||||
<DList Name="gFreezardIceRockDL" Offset="0x33F0"/>
|
||||
<Texture Name="gFreezardSteamTex" OutName="steam" Format="i4" Width="32" Height="32" Offset="0x2E70"/>
|
||||
</File>
|
||||
</Root>
|
||||
96
soh/assets/xml/GC_NMQ_D/objects/object_ganon.xml
Normal file
96
soh/assets/xml/GC_NMQ_D/objects/object_ganon.xml
Normal file
@@ -0,0 +1,96 @@
|
||||
<Root>
|
||||
<File Name="object_ganon" Segment="6">
|
||||
<DList Name="object_ganon_DL_0049C0" Offset="0x49C0"/>
|
||||
<DList Name="object_ganon_DL_004C08" Offset="0x4C08"/>
|
||||
<DList Name="object_ganon_DL_004E08" Offset="0x4E08"/>
|
||||
<DList Name="object_ganon_DL_004F20" Offset="0x4F20"/>
|
||||
<DList Name="object_ganon_DL_005070" Offset="0x5070"/>
|
||||
<DList Name="object_ganon_DL_005270" Offset="0x5270"/>
|
||||
<DList Name="object_ganon_DL_005388" Offset="0x5388"/>
|
||||
<DList Name="object_ganon_DL_0054D8" Offset="0x54D8"/>
|
||||
<DList Name="object_ganon_DL_006030" Offset="0x6030"/>
|
||||
<DList Name="object_ganon_DL_006198" Offset="0x6198"/>
|
||||
<DList Name="object_ganon_DL_0062F0" Offset="0x62F0"/>
|
||||
<DList Name="object_ganon_DL_006460" Offset="0x6460"/>
|
||||
<DList Name="object_ganon_DL_0066E8" Offset="0x66E8"/>
|
||||
<DList Name="object_ganon_DL_006A28" Offset="0x6A28"/>
|
||||
<DList Name="object_ganon_DL_006B90" Offset="0x6B90"/>
|
||||
<DList Name="object_ganon_DL_006F20" Offset="0x6F20"/>
|
||||
<DList Name="object_ganon_DL_007048" Offset="0x7048"/>
|
||||
<DList Name="object_ganon_DL_007310" Offset="0x7310"/>
|
||||
<DList Name="object_ganon_DL_007518" Offset="0x7518"/>
|
||||
<DList Name="object_ganon_DL_007640" Offset="0x7640"/>
|
||||
<DList Name="object_ganon_DL_007908" Offset="0x7908"/>
|
||||
|
||||
<Texture Name="object_ganon_TLUT_007B10" OutName="tlut_00007B10" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
|
||||
<Texture Name="object_ganon_TLUT_007D10" OutName="tlut_00007D10" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
|
||||
<Texture Name="object_ganon_Tex_007F10" OutName="tex_00007F10" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
|
||||
<Texture Name="object_ganon_Tex_007F90" OutName="tex_00007F90" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
|
||||
<Texture Name="object_ganon_Tex_008090" OutName="tex_00008090" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
|
||||
<Texture Name="object_ganon_Tex_008190" OutName="tex_00008190" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
|
||||
<Texture Name="object_ganon_Tex_0081D0" OutName="tex_000081D0" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
|
||||
<Texture Name="object_ganon_Tex_0082D0" OutName="tex_000082D0" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
|
||||
<Texture Name="object_ganon_Tex_0083D0" OutName="tex_000083D0" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
|
||||
<Texture Name="object_ganon_Tex_0083F0" OutName="tex_000083F0" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
|
||||
<Texture Name="object_ganon_Tex_008470" OutName="tex_00008470" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
|
||||
<Texture Name="object_ganon_Tex_008570" OutName="tex_00008570" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
|
||||
<Texture Name="object_ganon_Tex_0085F0" OutName="tex_000085F0" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
|
||||
<Texture Name="object_ganon_Tex_008630" OutName="tex_00008630" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
|
||||
<Texture Name="object_ganon_Tex_008730" OutName="tex_00008730" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
|
||||
<Texture Name="object_ganon_Tex_008930" OutName="tex_00008930" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
|
||||
<Texture Name="object_ganon_Tex_008B30" OutName="tex_00008B30" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
|
||||
<Texture Name="object_ganon_Tex_008D30" OutName="tex_00008D30" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
|
||||
<Texture Name="object_ganon_Tex_008DB0" OutName="tex_00008DB0" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
|
||||
<Texture Name="object_ganon_Tex_008FB0" OutName="tex_00008FB0" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
|
||||
<Texture Name="object_ganon_Tex_0091B0" OutName="tex_000091B0" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
|
||||
<Texture Name="object_ganon_TLUT_0095B0" OutName="tlut_000095B0" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
|
||||
<Texture Name="object_ganon_Tex_009620" OutName="tex_00009620" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
|
||||
<Texture Name="gDorfEyeTex" OutName="dorf_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
|
||||
<Texture Name="object_ganon_Tex_009E20" OutName="tex_00009E20" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
|
||||
<Texture Name="object_ganon_Tex_00A020" OutName="tex_0000A020" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
|
||||
<Texture Name="object_ganon_Tex_00A220" OutName="tex_0000A220" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
|
||||
<Texture Name="object_ganon_Tex_00A260" OutName="tex_0000A260" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
|
||||
<Texture Name="object_ganon_Tex_00A460" OutName="tex_0000A460" Format="ci8" Width="8" Height="8" Offset="0xA460"/>
|
||||
<Texture Name="object_ganon_Tex_00A4A0" OutName="tex_0000A4A0" Format="ci8" Width="8" Height="8" Offset="0xA4A0"/>
|
||||
<Texture Name="object_ganon_Tex_00A4E0" OutName="tex_0000A4E0" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
|
||||
<Texture Name="object_ganon_Tex_00A8E0" OutName="tex_0000A8E0" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
|
||||
|
||||
<DList Name="object_ganon_DL_00BE90" Offset="0xBE90"/>
|
||||
<DList Name="object_ganon_DL_00BF40" Offset="0xBF40"/>
|
||||
<DList Name="object_ganon_DL_00C048" Offset="0xC048"/>
|
||||
<DList Name="object_ganon_DL_00C518" Offset="0xC518"/>
|
||||
<DList Name="gDorfOpenHandDL" Offset="0xC9E8"/>
|
||||
|
||||
<Texture Name="gDorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
|
||||
|
||||
<Animation Name="object_ganon_Anim_011348" Offset="0x11348"/>
|
||||
|
||||
<Limb Name="object_ganon_Limb_011358" LimbType="Standard" Offset="0x11358"/>
|
||||
<Limb Name="object_ganon_Limb_011364" LimbType="Standard" Offset="0x11364"/>
|
||||
<Limb Name="object_ganon_Limb_011370" LimbType="Standard" Offset="0x11370"/>
|
||||
<Limb Name="object_ganon_Limb_01137C" LimbType="Standard" Offset="0x1137C"/>
|
||||
<Limb Name="object_ganon_Limb_011388" LimbType="Standard" Offset="0x11388"/>
|
||||
<Limb Name="object_ganon_Limb_011394" LimbType="Standard" Offset="0x11394"/>
|
||||
<Limb Name="object_ganon_Limb_0113A0" LimbType="Standard" Offset="0x113A0"/>
|
||||
<Limb Name="object_ganon_Limb_0113AC" LimbType="Standard" Offset="0x113AC"/>
|
||||
<Limb Name="object_ganon_Limb_0113B8" LimbType="Standard" Offset="0x113B8"/>
|
||||
<Limb Name="object_ganon_Limb_0113C4" LimbType="Standard" Offset="0x113C4"/>
|
||||
<Limb Name="object_ganon_Limb_0113D0" LimbType="Standard" Offset="0x113D0"/>
|
||||
<Limb Name="object_ganon_Limb_0113DC" LimbType="Standard" Offset="0x113DC"/>
|
||||
<Limb Name="object_ganon_Limb_0113E8" LimbType="Standard" Offset="0x113E8"/>
|
||||
<Limb Name="object_ganon_Limb_0113F4" LimbType="Standard" Offset="0x113F4"/>
|
||||
<Limb Name="object_ganon_Limb_011400" LimbType="Standard" Offset="0x11400"/>
|
||||
<Limb Name="object_ganon_Limb_01140C" LimbType="Standard" Offset="0x1140C"/>
|
||||
<Limb Name="object_ganon_Limb_011418" LimbType="Standard" Offset="0x11418"/>
|
||||
<Limb Name="object_ganon_Limb_011424" LimbType="Standard" Offset="0x11424"/>
|
||||
<Limb Name="object_ganon_Limb_011430" LimbType="Standard" Offset="0x11430"/>
|
||||
<Limb Name="object_ganon_Limb_01143C" LimbType="Standard" Offset="0x1143C"/>
|
||||
<Limb Name="object_ganon_Limb_011448" LimbType="Standard" Offset="0x11448"/>
|
||||
<Limb Name="object_ganon_Limb_011454" LimbType="Standard" Offset="0x11454"/>
|
||||
<Limb Name="object_ganon_Limb_011460" LimbType="Standard" Offset="0x11460"/>
|
||||
<Limb Name="object_ganon_Limb_01146C" LimbType="Standard" Offset="0x1146C"/>
|
||||
<Limb Name="object_ganon_Limb_011478" LimbType="Standard" Offset="0x11478"/>
|
||||
|
||||
<Skeleton Name="gDorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
|
||||
</File>
|
||||
</Root>
|
||||
158
soh/assets/xml/GC_NMQ_D/objects/object_ganon2.xml
Normal file
158
soh/assets/xml/GC_NMQ_D/objects/object_ganon2.xml
Normal file
@@ -0,0 +1,158 @@
|
||||
<Root>
|
||||
<File Name="object_ganon2" Segment="6">
|
||||
<Animation Name="object_ganon2_Anim_003B1C" Offset="0x3B1C"/>
|
||||
<Animation Name="object_ganon2_Anim_007288" Offset="0x7288"/>
|
||||
<Animation Name="object_ganon2_Anim_008EB8" Offset="0x8EB8"/>
|
||||
<Animation Name="object_ganon2_Anim_009654" Offset="0x9654"/>
|
||||
<Animation Name="object_ganon2_Anim_00ADD0" Offset="0xADD0"/>
|
||||
<Animation Name="object_ganon2_Anim_00CAF8" Offset="0xCAF8"/>
|
||||
<Animation Name="object_ganon2_Anim_00DFF0" Offset="0xDFF0"/>
|
||||
<Animation Name="object_ganon2_Anim_00E8EC" Offset="0xE8EC"/>
|
||||
<Animation Name="object_ganon2_Anim_00F1D0" Offset="0xF1D0"/>
|
||||
<Animation Name="object_ganon2_Anim_00FFE4" Offset="0xFFE4"/>
|
||||
<DList Name="object_ganon2_DL_0163F0" Offset="0x163F0"/>
|
||||
<DList Name="object_ganon2_DL_016630" Offset="0x16630"/>
|
||||
<DList Name="object_ganon2_DL_016740" Offset="0x16740"/>
|
||||
<DList Name="object_ganon2_DL_0168E0" Offset="0x168E0"/>
|
||||
<DList Name="object_ganon2_DL_016AA8" Offset="0x16AA8"/>
|
||||
<DList Name="object_ganon2_DL_016BE8" Offset="0x16BE8"/>
|
||||
<DList Name="object_ganon2_DL_016D10" Offset="0x16D10"/>
|
||||
<DList Name="object_ganon2_DL_016F80" Offset="0x16F80"/>
|
||||
<DList Name="object_ganon2_DL_017160" Offset="0x17160"/>
|
||||
<DList Name="object_ganon2_DL_017620" Offset="0x17620"/>
|
||||
<DList Name="object_ganon2_DL_017910" Offset="0x17910"/>
|
||||
<DList Name="object_ganon2_DL_017AF0" Offset="0x17AF0"/>
|
||||
<DList Name="object_ganon2_DL_017FB0" Offset="0x17FB0"/>
|
||||
<DList Name="object_ganon2_DL_0180E0" Offset="0x180E0"/>
|
||||
<DList Name="object_ganon2_DL_018650" Offset="0x18650"/>
|
||||
<DList Name="object_ganon2_DL_018740" Offset="0x18740"/>
|
||||
<DList Name="object_ganon2_DL_018828" Offset="0x18828"/>
|
||||
<DList Name="object_ganon2_DL_0188D8" Offset="0x188D8"/>
|
||||
<DList Name="object_ganon2_DL_0189C8" Offset="0x189C8"/>
|
||||
<DList Name="object_ganon2_DL_018AB0" Offset="0x18AB0"/>
|
||||
<DList Name="object_ganon2_DL_018B60" Offset="0x18B60"/>
|
||||
<DList Name="object_ganon2_DL_018EA0" Offset="0x18EA0"/>
|
||||
<DList Name="object_ganon2_DL_019210" Offset="0x19210"/>
|
||||
<DList Name="object_ganon2_DL_019330" Offset="0x19330"/>
|
||||
<DList Name="object_ganon2_DL_019420" Offset="0x19420"/>
|
||||
<DList Name="object_ganon2_DL_019510" Offset="0x19510"/>
|
||||
<DList Name="object_ganon2_DL_0195C0" Offset="0x195C0"/>
|
||||
<DList Name="object_ganon2_DL_019A40" Offset="0x19A40"/>
|
||||
<DList Name="object_ganon2_DL_019C68" Offset="0x19C68"/>
|
||||
<DList Name="object_ganon2_DL_019F48" Offset="0x19F48"/>
|
||||
<DList Name="object_ganon2_DL_01A050" Offset="0x1A050"/>
|
||||
<DList Name="object_ganon2_DL_01A4E0" Offset="0x1A4E0"/>
|
||||
<DList Name="object_ganon2_DL_01A708" Offset="0x1A708"/>
|
||||
<DList Name="object_ganon2_DL_01A9E8" Offset="0x1A9E8"/>
|
||||
<DList Name="object_ganon2_DL_01AAF0" Offset="0x1AAF0"/>
|
||||
<Texture Name="object_ganon2_TLUT_01AF80" OutName="tlut_0001AF80" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
|
||||
<Texture Name="object_ganon2_TLUT_01B180" OutName="tlut_0001B180" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
|
||||
<Blob Name="object_ganon2_Blob_01B380" Size="0x200" Offset="0x1B380"/>
|
||||
<Texture Name="object_ganon2_TLUT_01B580" OutName="tlut_0001B580" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
|
||||
<Texture Name="object_ganon2_TLUT_01B780" OutName="tlut_0001B780" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
|
||||
<Texture Name="object_ganon2_TLUT_01B980" OutName="tlut_0001B980" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
|
||||
<Texture Name="object_ganon2_TLUT_01BB80" OutName="tlut_0001BB80" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
|
||||
<Texture Name="object_ganon2_TLUT_01BD80" OutName="tlut_0001BD80" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
|
||||
<Texture Name="object_ganon2_TLUT_01BF80" OutName="tlut_0001BF80" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
|
||||
<Texture Name="object_ganon2_Tex_01C180" OutName="tex_0001C180" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
|
||||
<Texture Name="object_ganon2_Tex_01C280" OutName="tex_0001C280" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
|
||||
<Texture Name="object_ganon2_Tex_01C380" OutName="tex_0001C380" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
|
||||
<Texture Name="object_ganon2_Tex_01C400" OutName="tex_0001C400" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
|
||||
<Texture Name="object_ganon2_Tex_01C800" OutName="tex_0001C800" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
|
||||
<Texture Name="object_ganon2_Tex_01C900" OutName="tex_0001C900" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
|
||||
<Texture Name="object_ganon2_Tex_01CA00" OutName="tex_0001CA00" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
|
||||
<Texture Name="object_ganon2_Tex_01CC00" OutName="tex_0001CC00" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
|
||||
<Texture Name="object_ganon2_Tex_01CD00" OutName="tex_0001CD00" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
|
||||
<Texture Name="object_ganon2_Tex_01CF00" OutName="tex_0001CF00" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
|
||||
<Texture Name="object_ganon2_Tex_01D000" OutName="tex_0001D000" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
|
||||
<Texture Name="object_ganon2_Tex_01D100" OutName="tex_0001D100" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
|
||||
<Texture Name="object_ganon2_Tex_01D200" OutName="tex_0001D200" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
|
||||
<Texture Name="object_ganon2_Tex_01D300" OutName="tex_0001D300" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
|
||||
<Texture Name="object_ganon2_Tex_01D400" OutName="tex_0001D400" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
|
||||
<Texture Name="object_ganon2_Tex_01D500" OutName="tex_0001D500" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
|
||||
<Texture Name="object_ganon2_Tex_01D580" OutName="tex_0001D580" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
|
||||
<Texture Name="object_ganon2_TLUT_01D780" OutName="tlut_0001D780" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
|
||||
<Texture Name="object_ganon2_TLUT_01D7A8" OutName="tlut_0001D7A8" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
|
||||
<Texture Name="object_ganon2_Tex_01D908" OutName="tex_0001D908" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
|
||||
<Texture Name="object_ganon2_Tex_01DD08" OutName="tex_0001DD08" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
|
||||
<Texture Name="object_ganon2_Tex_01E108" OutName="tex_0001E108" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
|
||||
<Texture Name="object_ganon2_Tex_01E188" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/> <!-- eye open -->
|
||||
<Texture Name="object_ganon2_Tex_01E208" OutName="tex_0001E208" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
|
||||
<Texture Name="object_ganon2_Tex_01E288" OutName="tex_0001E288" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
|
||||
<Texture Name="object_ganon2_Tex_01E488" OutName="tex_0001E488" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
|
||||
<Texture Name="object_ganon2_Tex_01E588" OutName="tex_0001E588" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
|
||||
<Texture Name="object_ganon2_Tex_01E788" OutName="tex_0001E788" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
|
||||
<Texture Name="object_ganon2_Tex_01E888" OutName="tex_0001E888" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
|
||||
<Texture Name="object_ganon2_Tex_01E988" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/> <!-- eye half closed -->
|
||||
<Texture Name="object_ganon2_Tex_01EA08" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/> <!-- eye closed -->
|
||||
<DList Name="object_ganon2_DL_020B18" Offset="0x20B18"/>
|
||||
<DList Name="object_ganon2_DL_020BE0" Offset="0x20BE0"/>
|
||||
<DList Name="object_ganon2_DL_020C80" Offset="0x20C80"/>
|
||||
<DList Name="object_ganon2_DL_020DE8" Offset="0x20DE8"/>
|
||||
<DList Name="object_ganon2_DL_020F50" Offset="0x20F50"/>
|
||||
<DList Name="object_ganon2_DL_021120" Offset="0x21120"/>
|
||||
<DList Name="object_ganon2_DL_0212F0" Offset="0x212F0"/>
|
||||
<DList Name="object_ganon2_DL_0215D0" Offset="0x215D0"/>
|
||||
<DList Name="object_ganon2_DL_0218B8" Offset="0x218B8"/>
|
||||
<DList Name="object_ganon2_DL_0219D8" Offset="0x219D8"/>
|
||||
<Texture Name="object_ganon2_Tex_021A90" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
|
||||
<Limb Name="object_ganon2_Limb_025690" LimbType="Standard" Offset="0x25690"/>
|
||||
<Limb Name="object_ganon2_Limb_02569C" LimbType="Standard" Offset="0x2569C"/>
|
||||
<Limb Name="object_ganon2_Limb_0256A8" LimbType="Standard" Offset="0x256A8"/>
|
||||
<Limb Name="object_ganon2_Limb_0256B4" LimbType="Standard" Offset="0x256B4"/>
|
||||
<Limb Name="object_ganon2_Limb_0256C0" LimbType="Standard" Offset="0x256C0"/>
|
||||
<Limb Name="object_ganon2_Limb_0256CC" LimbType="Standard" Offset="0x256CC"/>
|
||||
<Limb Name="object_ganon2_Limb_0256D8" LimbType="Standard" Offset="0x256D8"/>
|
||||
<Limb Name="object_ganon2_Limb_0256E4" LimbType="Standard" Offset="0x256E4"/>
|
||||
<Limb Name="object_ganon2_Limb_0256F0" LimbType="Standard" Offset="0x256F0"/>
|
||||
<Limb Name="object_ganon2_Limb_0256FC" LimbType="Standard" Offset="0x256FC"/>
|
||||
<Limb Name="object_ganon2_Limb_025708" LimbType="Standard" Offset="0x25708"/>
|
||||
<Limb Name="object_ganon2_Limb_025714" LimbType="Standard" Offset="0x25714"/>
|
||||
<Limb Name="object_ganon2_Limb_025720" LimbType="Standard" Offset="0x25720"/>
|
||||
<Limb Name="object_ganon2_Limb_02572C" LimbType="Standard" Offset="0x2572C"/>
|
||||
<Limb Name="object_ganon2_Limb_025738" LimbType="Standard" Offset="0x25738"/>
|
||||
<Limb Name="object_ganon2_Limb_025744" LimbType="Standard" Offset="0x25744"/>
|
||||
<Limb Name="object_ganon2_Limb_025750" LimbType="Standard" Offset="0x25750"/>
|
||||
<Limb Name="object_ganon2_Limb_02575C" LimbType="Standard" Offset="0x2575C"/>
|
||||
<Limb Name="object_ganon2_Limb_025768" LimbType="Standard" Offset="0x25768"/>
|
||||
<Limb Name="object_ganon2_Limb_025774" LimbType="Standard" Offset="0x25774"/>
|
||||
<Limb Name="object_ganon2_Limb_025780" LimbType="Standard" Offset="0x25780"/>
|
||||
<Limb Name="object_ganon2_Limb_02578C" LimbType="Standard" Offset="0x2578C"/>
|
||||
<Limb Name="object_ganon2_Limb_025798" LimbType="Standard" Offset="0x25798"/>
|
||||
<Limb Name="object_ganon2_Limb_0257A4" LimbType="Standard" Offset="0x257A4"/>
|
||||
<Limb Name="object_ganon2_Limb_0257B0" LimbType="Standard" Offset="0x257B0"/>
|
||||
<Limb Name="object_ganon2_Limb_0257BC" LimbType="Standard" Offset="0x257BC"/>
|
||||
<Limb Name="object_ganon2_Limb_0257C8" LimbType="Standard" Offset="0x257C8"/>
|
||||
<Limb Name="object_ganon2_Limb_0257D4" LimbType="Standard" Offset="0x257D4"/>
|
||||
<Limb Name="object_ganon2_Limb_0257E0" LimbType="Standard" Offset="0x257E0"/>
|
||||
<Limb Name="object_ganon2_Limb_0257EC" LimbType="Standard" Offset="0x257EC"/>
|
||||
<Limb Name="object_ganon2_Limb_0257F8" LimbType="Standard" Offset="0x257F8"/>
|
||||
<Limb Name="object_ganon2_Limb_025804" LimbType="Standard" Offset="0x25804"/>
|
||||
<Limb Name="object_ganon2_Limb_025810" LimbType="Standard" Offset="0x25810"/>
|
||||
<Limb Name="object_ganon2_Limb_02581C" LimbType="Standard" Offset="0x2581C"/>
|
||||
<Limb Name="object_ganon2_Limb_025828" LimbType="Standard" Offset="0x25828"/>
|
||||
<Limb Name="object_ganon2_Limb_025834" LimbType="Standard" Offset="0x25834"/>
|
||||
<Limb Name="object_ganon2_Limb_025840" LimbType="Standard" Offset="0x25840"/>
|
||||
<Limb Name="object_ganon2_Limb_02584C" LimbType="Standard" Offset="0x2584C"/>
|
||||
<Limb Name="object_ganon2_Limb_025858" LimbType="Standard" Offset="0x25858"/>
|
||||
<Limb Name="object_ganon2_Limb_025864" LimbType="Standard" Offset="0x25864"/>
|
||||
<Limb Name="object_ganon2_Limb_025870" LimbType="Standard" Offset="0x25870"/>
|
||||
<Limb Name="object_ganon2_Limb_02587C" LimbType="Standard" Offset="0x2587C"/>
|
||||
<Limb Name="object_ganon2_Limb_025888" LimbType="Standard" Offset="0x25888"/>
|
||||
<Limb Name="object_ganon2_Limb_025894" LimbType="Standard" Offset="0x25894"/>
|
||||
<Limb Name="object_ganon2_Limb_0258A0" LimbType="Standard" Offset="0x258A0"/>
|
||||
<Limb Name="object_ganon2_Limb_0258AC" LimbType="Standard" Offset="0x258AC"/>
|
||||
<Skeleton Name="object_ganon2_Skel_025970" Type="Flex" LimbType="Standard" Offset="0x25970"/>
|
||||
<Animation Name="object_ganon2_Anim_026510" Offset="0x26510"/>
|
||||
<Animation Name="object_ganon2_Anim_026AF4" Offset="0x26AF4"/>
|
||||
<Animation Name="object_ganon2_Anim_027824" Offset="0x27824"/>
|
||||
<Animation Name="object_ganon2_Anim_02A848" Offset="0x2A848"/>
|
||||
<Animation Name="object_ganon2_Anim_02B528" Offset="0x2B528"/>
|
||||
<Animation Name="object_ganon2_Anim_02C0D0" Offset="0x2C0D0"/>
|
||||
<Animation Name="object_ganon2_Anim_02C6B4" Offset="0x2C6B4"/>
|
||||
<Animation Name="object_ganon2_Anim_0334F8" Offset="0x334F8"/>
|
||||
<Animation Name="object_ganon2_Anim_034278" Offset="0x34278"/>
|
||||
<Animation Name="object_ganon2_Anim_0353C0" Offset="0x353C0"/>
|
||||
<Animation Name="object_ganon2_Anim_035BDC" Offset="0x35BDC"/>
|
||||
</File>
|
||||
</Root>
|
||||
29
soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime1.xml
Normal file
29
soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime1.xml
Normal file
@@ -0,0 +1,29 @@
|
||||
<Root>
|
||||
<File Name="object_ganon_anime1" Segment="6">
|
||||
<Animation Name="gDorfBigMagicWindupAnim" Offset="0x0540"/>
|
||||
<Animation Name="gDorfBigMagicThrowAnim" Offset="0x0FE8"/>
|
||||
<Animation Name="gDorfBigMagicThrowEndAnim" Offset="0x1440"/>
|
||||
<Animation Name="gDorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
|
||||
<Animation Name="gDorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
|
||||
<Animation Name="gDorfPoundAnim" Offset="0x2D2C"/>
|
||||
<Animation Name="gDorfPoundEndAnim" Offset="0x343C"/>
|
||||
<Animation Name="gDorfKneelVulnerableAnim" Offset="0x3D40"/>
|
||||
<Animation Name="gDorfLightArrowHitAnim" Offset="0x4884"/>
|
||||
<Animation Name="gDorfLightEnergyHitAnim" Offset="0x4DA8"/>
|
||||
<Animation Name="gDorfGetUp1Anim" Offset="0x58C4"/>
|
||||
<Animation Name="gDorfGetUp2Anim" Offset="0x6028"/>
|
||||
<Animation Name="gDorfLandAnim" Offset="0x63CC"/>
|
||||
<Animation Name="gDorfVulnerableAnim" Offset="0x69A0"/>
|
||||
<Animation Name="gDorfThrowAnim" Offset="0x738C"/>
|
||||
<Animation Name="gDorfBigMagicHitAnim" Offset="0x8128"/>
|
||||
<Animation Name="gDorfGetUp3Anim" Offset="0x8A88"/>
|
||||
<Animation Name="gDorfLightArrowWaitAnim" Offset="0x8F44"/>
|
||||
<Animation Name="gDorfDamageAnim" Offset="0x96B0"/>
|
||||
<Animation Name="gDorfFloatAnim" Offset="0x9A14"/>
|
||||
<Animation Name="gDorfBlockAnim" Offset="0x9D5C"/>
|
||||
<Animation Name="gDorfBlockReleaseAnim" Offset="0xA598"/>
|
||||
<Animation Name="gDorfChargeLightBallAnim" Offset="0xAA24"/>
|
||||
<Animation Name="gDorfVolleyLeftAnim" Offset="0xB4AC"/>
|
||||
<Animation Name="gDorfVolleyRightAnim" Offset="0xBC28"/>
|
||||
</File>
|
||||
</Root>
|
||||
21
soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime2.xml
Normal file
21
soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime2.xml
Normal file
@@ -0,0 +1,21 @@
|
||||
<Root>
|
||||
<File Name="object_ganon_anime2" Segment="6">
|
||||
<Animation Name="object_ganon_anime2_Anim_001F58" Offset="0x1F58"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_003018" Offset="0x3018"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_004304" Offset="0x4304"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_004F64" Offset="0x4F64"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_005FFC" Offset="0x5FFC"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_006AF4" Offset="0x6AF4"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_007268" Offset="0x7268"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_007A64" Offset="0x7A64"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_0089F8" Offset="0x89F8"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_009AE0" Offset="0x9AE0"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_00ADDC" Offset="0xADDC"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_00B668" Offset="0xB668"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_00BE38" Offset="0xBE38"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_00EA00" Offset="0xEA00"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_00F19C" Offset="0xF19C"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_010298" Offset="0x10298"/>
|
||||
<Animation Name="object_ganon_anime2_Anim_010514" Offset="0x10514"/>
|
||||
</File>
|
||||
</Root>
|
||||
13
soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime3.xml
Normal file
13
soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime3.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_ganon_anime3" Segment="6">
|
||||
<Animation Name="object_ganon_anime3_Anim_000BFC" Offset="0xBFC"/>
|
||||
<Animation Name="object_ganon_anime3_Anim_002168" Offset="0x2168"/>
|
||||
<Animation Name="object_ganon_anime3_Anim_0028A8" Offset="0x28A8"/>
|
||||
<Animation Name="object_ganon_anime3_Anim_002E6C" Offset="0x2E6C"/>
|
||||
<Animation Name="object_ganon_anime3_Anim_003754" Offset="0x3754"/>
|
||||
<Animation Name="object_ganon_anime3_Anim_003884" Offset="0x3884"/>
|
||||
<Animation Name="object_ganon_anime3_Anim_003F38" Offset="0x3F38"/>
|
||||
<Animation Name="object_ganon_anime3_Anim_010380" Offset="0x10380"/>
|
||||
<Animation Name="object_ganon_anime3_Anim_0147E0" Offset="0x147E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
6
soh/assets/xml/GC_NMQ_D/objects/object_ganon_objects.xml
Normal file
6
soh/assets/xml/GC_NMQ_D/objects/object_ganon_objects.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_ganon_objects" Segment="6">
|
||||
<DList Name="object_ganon_objects_DL_0000C0" Offset="0xC0"/>
|
||||
<Texture Name="object_ganon_objects_Tex_000170" OutName="tex_00000170" Format="rgba16" Width="32" Height="64" Offset="0x170"/>
|
||||
</File>
|
||||
</Root>
|
||||
78
soh/assets/xml/GC_NMQ_D/objects/object_ge1.xml
Normal file
78
soh/assets/xml/GC_NMQ_D/objects/object_ge1.xml
Normal file
@@ -0,0 +1,78 @@
|
||||
<Root>
|
||||
<File Name="object_ge1" Segment="6">
|
||||
|
||||
<!-- White-clothed Gerudo Skeleton -->
|
||||
<Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/>
|
||||
|
||||
<!-- White-clothed Gerudo Limbs -->
|
||||
<Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" Offset="0x0240"/>
|
||||
<Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" Offset="0x024C"/>
|
||||
<Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" Offset="0x0258"/>
|
||||
<Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" Offset="0x0264"/>
|
||||
<Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" Offset="0x0270"/>
|
||||
<Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" Offset="0x027C"/>
|
||||
<Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" Offset="0x0288"/>
|
||||
<Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" Offset="0x0294"/>
|
||||
<Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" Offset="0x02A0"/>
|
||||
<Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" Offset="0x02AC"/>
|
||||
<Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" Offset="0x02B8"/>
|
||||
<Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" Offset="0x02C4"/>
|
||||
<Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" Offset="0x02D0"/>
|
||||
<Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" Offset="0x02DC"/>
|
||||
<Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" Offset="0x02E8"/>
|
||||
|
||||
<!-- White-clothed Gerudo Limb DisplayLists -->
|
||||
<DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/>
|
||||
<DList Name="gGerudoWhiteLeftThighDL" Offset="0x70B0"/>
|
||||
<DList Name="gGerudoWhiteLeftShinDL" Offset="0x71E0"/>
|
||||
<DList Name="gGerudoWhiteLeftFootDL" Offset="0x73A8"/>
|
||||
<DList Name="gGerudoWhiteRightThighDL" Offset="0x6AD0"/>
|
||||
<DList Name="gGerudoWhiteRightShinDL" Offset="0x6C00"/>
|
||||
<DList Name="gGerudoWhiteRightFootDL" Offset="0x6E50"/>
|
||||
<DList Name="gGerudoWhiteTorsoDL" Offset="0x5608"/>
|
||||
<DList Name="gGerudoWhiteLeftUpperArmDL" Offset="0x6510"/>
|
||||
<DList Name="gGerudoWhiteLeftForearmDL" Offset="0x66B8"/>
|
||||
<DList Name="gGerudoWhiteLeftHandDL" Offset="0x67E8"/>
|
||||
<DList Name="gGerudoWhiteRightUpperArmDL" Offset="0x6040"/>
|
||||
<DList Name="gGerudoWhiteRightForearmDL" Offset="0x61E8"/>
|
||||
<DList Name="gGerudoWhiteRightHandDL" Offset="0x6318"/>
|
||||
<DList Name="gGerudoWhiteHeadDL" Offset="0x5C38"/>
|
||||
|
||||
<!-- White-clothed Gerudo palettes -->
|
||||
<Texture Name="gGerudoWhiteGeneralTLUT" OutName="gerudo_white_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteHairTLUT" OutName="gerudo_white_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2808"/>
|
||||
|
||||
<!-- White-clothed Gerudo Displaylist textures -->
|
||||
<Texture Name="gGerudoWhiteSkinGradientTex" OutName="gerudo_white_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteWhiteFabricLipsTex" OutName="gerudo_white_white_fabric_lips" Format="ci8" Width="16" Height="16" Offset="0x0588" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteEarTex" OutName="gerudo_white_ear" Format="ci8" Width="8" Height="16" Offset="0x0688" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteFingersTex" OutName="gerudo_white_fingers" Format="ci8" Width="32" Height="32" Offset="0x1F08" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteArmletTex" OutName="gerudo_white_armlet" Format="ci8" Width="8" Height="16" Offset="0x2308" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteJacketTex" OutName="gerudo_white_jacket" Format="ci8" Width="16" Height="16" Offset="0x2388" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteTubeTopTex" OutName="gerudo_white_tube_top" Format="ci8" Width="16" Height="16" Offset="0x2488" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteNavelTex" OutName="gerudo_white_navel" Format="ci8" Width="16" Height="16" Offset="0x2588" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteCleavageTex" OutName="gerudo_white_cleavage" Format="ci8" Width="8" Height="8" Offset="0x2688" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteShoeUpperTex" OutName="gerudo_white_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x26C8" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteShoeSoleTex" OutName="gerudo_white_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x2748" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteCrotchTex" OutName="gerudo_white_crotch" Format="rgba16" Width="8" Height="8" Offset="0x2788"/>
|
||||
|
||||
<!-- White-clothed Gerudo Hairstyle DisplayLists -->
|
||||
<DList Name="gGerudoWhiteHairstyleBobDL" Offset="0x9198"/>
|
||||
<DList Name="gGerudoWhiteHairstyleStraightFringeDL" Offset="0x9430"/>
|
||||
<DList Name="gGerudoWhiteHairstyleSpikyDL" Offset="0x9690"/>
|
||||
|
||||
<!-- White-clothed Gerudo Hair textures -->
|
||||
<Texture Name="gGerudoWhiteHairTex" OutName="gerudo_white_hair" Format="ci8" Width="16" Height="16" Offset="0x2A08" TlutOffset="0x2808"/>
|
||||
|
||||
<!-- White-clothed Gerudo Eye Textures -->
|
||||
<Texture Name="gGerudoWhiteEyeOpenTex" OutName="gerudo_white_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x0708"/>
|
||||
<Texture Name="gGerudoWhiteEyeHalfTex" OutName="gerudo_white_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0F08"/>
|
||||
<Texture Name="gGerudoWhiteEyeClosedTex" OutName="gerudo_white_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1708"/>
|
||||
|
||||
<!-- White-clothed Gerudo Animations -->
|
||||
<Animation Name="gGerudoWhiteUnusedFoldingArmsAnim" Offset="0x0168"/>
|
||||
<Animation Name="gGerudoWhiteIdleAnim" Offset="0x0228"/>
|
||||
<Animation Name="gGerudoWhiteClapAnim" Offset="0xA048"/>
|
||||
<Animation Name="gGerudoWhiteDismissiveAnim" Offset="0xA498"/>
|
||||
</File>
|
||||
</Root>
|
||||
7
soh/assets/xml/GC_NMQ_D/objects/object_geff.xml
Normal file
7
soh/assets/xml/GC_NMQ_D/objects/object_geff.xml
Normal file
@@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_geff" Segment="6">
|
||||
<Texture Name="gGanonRubbleInsideTex" OutName="inside" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gGanonRubbleOutsideTex" OutName="outside" Format="i8" Width="32" Height="32" Offset="0x800"/>
|
||||
<DList Name="gGanonRubbleDL" Offset="0xEA0"/>
|
||||
</File>
|
||||
</Root>
|
||||
28
soh/assets/xml/GC_NMQ_D/objects/object_geldb.xml
Normal file
28
soh/assets/xml/GC_NMQ_D/objects/object_geldb.xml
Normal file
@@ -0,0 +1,28 @@
|
||||
<Root>
|
||||
<File Name="object_geldb" Segment="6">
|
||||
<!-- Red-clothed Gerudo skeleton -->
|
||||
<Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/>
|
||||
|
||||
<!-- Red-clothed Gerudo animations -->
|
||||
<Animation Name="gGerudoRedJumpAnim" Offset="0xADF8"/>
|
||||
<Animation Name="gGerudoRedNeutralAnim" Offset="0xB6D4"/>
|
||||
<Animation Name="gGerudoRedSidestepAnim" Offset="0xA814"/>
|
||||
<Animation Name="gGerudoRedFlipAnim" Offset="0x1390"/>
|
||||
<Animation Name="gGerudoRedWalkAnim" Offset="0x24E8"/>
|
||||
<Animation Name="gGerudoRedSlashAnim" Offset="0x03CC"/>
|
||||
<Animation Name="gGerudoRedSpinAttackAnim" Offset="0x0F5C"/>
|
||||
<Animation Name="gGerudoRedDamageAnim" Offset="0x2280"/>
|
||||
<Animation Name="gGerudoRedDefeatAnim" Offset="0x1E10"/>
|
||||
<Animation Name="gGerudoRedBlockAnim" Offset="0x1578"/>
|
||||
<Animation Name="gGerudoRedStandAnim" Offset="0xB07C"/>
|
||||
|
||||
<!-- Red-clothed Gerudo eye textures -->
|
||||
<Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/>
|
||||
<Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/>
|
||||
<Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/>
|
||||
|
||||
<!-- These hints are currently needed for ZAPD to extract the textures properly. -->
|
||||
<Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>
|
||||
<Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28" TlutOffset="0x5D30"/>
|
||||
</File>
|
||||
</Root>
|
||||
7
soh/assets/xml/GC_NMQ_D/objects/object_gi_arrow.xml
Normal file
7
soh/assets/xml/GC_NMQ_D/objects/object_gi_arrow.xml
Normal file
@@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_gi_arrow" Segment="6">
|
||||
<DList Name="gGiArrowSmallDL" Offset="0x0340"/>
|
||||
<DList Name="gGiArrowMediumDL" Offset="0x0B90"/>
|
||||
<DList Name="gGiArrowLargeDL" Offset="0x1830"/>
|
||||
</File>
|
||||
</Root>
|
||||
12
soh/assets/xml/GC_NMQ_D/objects/object_gi_arrowcase.xml
Normal file
12
soh/assets/xml/GC_NMQ_D/objects/object_gi_arrowcase.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<Root>
|
||||
<File Name="object_gi_arrowcase" Segment="6">
|
||||
<DList Name="gGiQuiver30InnerColorDL" Offset="0x08D0"/>
|
||||
<DList Name="gGiQuiver40InnerColorDL" Offset="0x08F0"/>
|
||||
<DList Name="gGiQuiver50InnerColorDL" Offset="0x0910"/>
|
||||
<DList Name="gGiQuiver30OuterColorDL" Offset="0x0930"/>
|
||||
<DList Name="gGiQuiver40OuterColorDL" Offset="0x0950"/>
|
||||
<DList Name="gGiQuiver50OuterColorDL" Offset="0x0970"/>
|
||||
<DList Name="gGiQuiverInnerDL" Offset="0x0990"/>
|
||||
<DList Name="gGiQuiverOuterDL" Offset="0x0A80"/>
|
||||
</File>
|
||||
</Root>
|
||||
5
soh/assets/xml/GC_NMQ_D/objects/object_gi_bean.xml
Normal file
5
soh/assets/xml/GC_NMQ_D/objects/object_gi_bean.xml
Normal file
@@ -0,0 +1,5 @@
|
||||
<Root>
|
||||
<File Name="object_gi_bean" Segment="6">
|
||||
<DList Name="gGiBeanDL" Offset="0x0580"/>
|
||||
</File>
|
||||
</Root>
|
||||
5
soh/assets/xml/GC_NMQ_D/objects/object_gi_bomb_1.xml
Normal file
5
soh/assets/xml/GC_NMQ_D/objects/object_gi_bomb_1.xml
Normal file
@@ -0,0 +1,5 @@
|
||||
<Root>
|
||||
<File Name="object_gi_bomb_1" Segment="6">
|
||||
<DList Name="gGiBombDL" Offset="0x09A0"/>
|
||||
</File>
|
||||
</Root>
|
||||
5
soh/assets/xml/GC_NMQ_D/objects/object_gi_bomb_2.xml
Normal file
5
soh/assets/xml/GC_NMQ_D/objects/object_gi_bomb_2.xml
Normal file
@@ -0,0 +1,5 @@
|
||||
<Root>
|
||||
<File Name="object_gi_bomb_2" Segment="6">
|
||||
<DList Name="gGiBombchuDL" Offset="0x04B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
12
soh/assets/xml/GC_NMQ_D/objects/object_gi_bombpouch.xml
Normal file
12
soh/assets/xml/GC_NMQ_D/objects/object_gi_bombpouch.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<Root>
|
||||
<File Name="object_gi_bombpouch" Segment="6">
|
||||
<DList Name="gGiBombBag20BagColorDL" Offset="0x0AD0"/>
|
||||
<DList Name="gGiBombBag30BagColorDL" Offset="0x0AF0"/>
|
||||
<DList Name="gGiBombBag40BagColorDL" Offset="0x0B10"/>
|
||||
<DList Name="gGiBombBag20RingColorDL" Offset="0x0B30"/>
|
||||
<DList Name="gGiBombBag30RingColorDL" Offset="0x0B50"/>
|
||||
<DList Name="gGiBombBag40RingColorDL" Offset="0x0B70"/>
|
||||
<DList Name="gGiBombBagDL" Offset="0x0B90"/>
|
||||
<DList Name="gGiBombBagRingDL" Offset="0x0D98"/>
|
||||
</File>
|
||||
</Root>
|
||||
5
soh/assets/xml/GC_NMQ_D/objects/object_gi_boomerang.xml
Normal file
5
soh/assets/xml/GC_NMQ_D/objects/object_gi_boomerang.xml
Normal file
@@ -0,0 +1,5 @@
|
||||
<Root>
|
||||
<File Name="object_gi_boomerang" Segment="6">
|
||||
<DList Name="gGiBoomerangDL" Offset="0x0A30"/>
|
||||
</File>
|
||||
</Root>
|
||||
6
soh/assets/xml/GC_NMQ_D/objects/object_gi_boots_2.xml
Normal file
6
soh/assets/xml/GC_NMQ_D/objects/object_gi_boots_2.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_gi_boots_2" Segment="6">
|
||||
<DList Name="gGiIronBootsDL" Offset="0x1630"/>
|
||||
<DList Name="gGiIronBootsRivetsDL" Offset="0x1A98"/>
|
||||
</File>
|
||||
</Root>
|
||||
6
soh/assets/xml/GC_NMQ_D/objects/object_gi_bosskey.xml
Normal file
6
soh/assets/xml/GC_NMQ_D/objects/object_gi_bosskey.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_gi_bosskey" Segment="6">
|
||||
<DList Name="gGiBossKeyDL" Offset="0x0CA0"/>
|
||||
<DList Name="gGiBossKeyGemDL" Offset="0x0F08"/>
|
||||
</File>
|
||||
</Root>
|
||||
6
soh/assets/xml/GC_NMQ_D/objects/object_gi_bottle.xml
Normal file
6
soh/assets/xml/GC_NMQ_D/objects/object_gi_bottle.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_gi_bottle" Segment="6">
|
||||
<DList Name="gGiBottleStopperDL" Offset="0x0670"/>
|
||||
<DList Name="gGiBottleDL" Offset="0x0750"/>
|
||||
</File>
|
||||
</Root>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user