Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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@@ -21,11 +21,12 @@ void ZText::ParseRawData()
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const auto& rawData = parent->GetRawData();
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uint32_t currentPtr = StringHelper::StrToL(registeredAttributes.at("CodeOffset").value, 16);
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std::vector<uint8_t> codeData = File::ReadAllBytes(Globals::Instance->baseRomPath.string() + "\\code");
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std::vector<uint8_t> codeData;
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// In some cases with the multi-process extractor it seems that it fails to read the code file if something else is reading from it at the same time.
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while (codeData.size() == 0)
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codeData = File::ReadAllBytes(Globals::Instance->baseRomPath.string() + "\\code");
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if (Globals::Instance->fileMode == ZFileMode::ExtractDirectory)
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codeData = Globals::Instance->GetBaseromFile("code");
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else
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codeData = Globals::Instance->GetBaseromFile(Globals::Instance->baseRomPath.string() + "code");
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while (true)
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{
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