Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
committed by
GitHub
parent
572e9fb9d0
commit
c80f9fbd57
@@ -29,7 +29,8 @@ void SetCollisionHeader::DeclareReferences(const std::string& prefix)
|
||||
std::string SetCollisionHeader::GetBodySourceCode() const
|
||||
{
|
||||
std::string listName;
|
||||
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "CollisionHeader", listName);
|
||||
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "CollisionHeader", listName,
|
||||
parent->workerID);
|
||||
return StringHelper::Sprintf("SCENE_CMD_COL_HEADER(%s)", listName.c_str());
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user