Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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@@ -81,7 +81,8 @@ void SetActorList::DeclareReferencesLate(const std::string& prefix)
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std::string SetActorList::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "ActorEntry", listName);
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "ActorEntry", listName,
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parent->workerID);
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if (numActors != actors.size())
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{
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printf("%s: numActors(%i) ~ actors(%li)\n", parent->GetName().c_str(), numActors,
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