Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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@@ -3,6 +3,7 @@
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include <Globals.h>
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REGISTER_ZFILENODE(PlayerAnimationData, ZPlayerAnimationData);
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@@ -54,6 +55,9 @@ std::string ZPlayerAnimationData::GetBodySourceCode() const
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{
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std::string declaration = "";
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if (Globals::Instance->otrMode)
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return "";
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size_t index = 0;
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for (const auto& entry : limbRotData)
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{
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