Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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@@ -142,8 +142,8 @@ void PathwayEntry::DeclareReferences(const std::string& prefix)
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return;
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std::string pointsName;
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bool addressFound =
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Globals::Instance->GetSegmentedPtrName(listSegmentAddress, parent, "Vec3s", pointsName);
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bool addressFound = Globals::Instance->GetSegmentedPtrName(listSegmentAddress, parent, "Vec3s",
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pointsName, parent->workerID);
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if (addressFound)
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return;
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@@ -177,7 +177,8 @@ std::string PathwayEntry::GetBodySourceCode() const
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{
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std::string declaration;
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(listSegmentAddress, parent, "Vec3s", listName);
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Globals::Instance->GetSegmentedPtrName(listSegmentAddress, parent, "Vec3s", listName,
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parent->workerID);
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if (Globals::Instance->game == ZGame::MM_RETAIL)
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declaration +=
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