Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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@@ -102,8 +102,7 @@ std::string ZArray::GetBodySourceCode() const
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const auto& res = resList[i];
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output += "\t";
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if (res->GetResourceType() == ZResourceType::Scalar ||
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res->GetResourceType() == ZResourceType::Vertex)
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if (res->GetResourceType() == ZResourceType::Scalar || res->GetResourceType() == ZResourceType::Vertex)
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output += resList.at(i)->GetBodySourceCode();
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else
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output += StringHelper::Sprintf("{ %s }", resList.at(i)->GetBodySourceCode().c_str());
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