Fixed lake hylia water collision
This commit is contained in:
@@ -166,6 +166,9 @@ void BgSpot06Objects_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
this->lakeHyliaWaterLevel = 0.0f;
|
this->lakeHyliaWaterLevel = 0.0f;
|
||||||
|
WaterBox* water_boxes = globalCtx->colCtx.colHeader->waterBoxes;
|
||||||
|
water_boxes[LHWB_MAIN_1].ySurface = WATER_LEVEL_RAISED;
|
||||||
|
water_boxes[LHWB_MAIN_2].ySurface = WATER_LEVEL_RAISED;
|
||||||
this->actionFunc = BgSpot06Objects_DoNothing;
|
this->actionFunc = BgSpot06Objects_DoNothing;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|||||||
Reference in New Issue
Block a user