Fixes equipment changes while in water. (#1814)
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@@ -949,7 +949,15 @@ void func_80083108(GlobalContext* globalCtx) {
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gSaveContext.buttonStatus[0] = BTN_DISABLED;
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gSaveContext.buttonStatus[0] = BTN_DISABLED;
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for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
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for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
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if (func_8008F2F8(globalCtx) == 2) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
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// Equipment on c-buttons is always enabled
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if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
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sp28 = 1;
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}
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gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
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} else if (func_8008F2F8(globalCtx) == 2) {
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if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
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if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
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(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
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(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
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if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
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if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
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