Fix: add header to align soh.otr file assets and fix asset crash for Mac (#2819)
* add header for aligned assets for soh files * remove debug statements * update more string asset usage to aligned vars
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@@ -3,6 +3,7 @@
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#include "textures/parameter_static/parameter_static.h"
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#include "textures/do_action_static/do_action_static.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#include "soh_assets.h"
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#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "libultraship/bridge.h"
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@@ -5219,7 +5220,7 @@ void Interface_Draw(PlayState* play) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, dPadColor.r, dPadColor.g, dPadColor.b, dpadAlpha);
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if (fullUi) {
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gDPLoadTextureBlock(OVERLAY_DISP++, "__OTR__textures/parameter_static/gDPad",
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gDPLoadTextureBlock(OVERLAY_DISP++, gDPadTex,
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G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPWideTextureRectangle(OVERLAY_DISP++, DpadPosX << 2, DpadPosY << 2,
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