Fix: add header to align soh.otr file assets and fix asset crash for Mac (#2819)
* add header for aligned assets for soh files * remove debug statements * update more string asset usage to aligned vars
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@@ -21,6 +21,7 @@ extern PlayState* gPlayState;
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#include "textures/icon_item_static/icon_item_static.h"
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#include "textures/icon_item_24_static/icon_item_24_static.h"
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#include "textures/parameter_static/parameter_static.h"
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}
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typedef struct {
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@@ -140,7 +141,7 @@ std::map<uint32_t, ItemMapEntry> itemMapping = {
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};
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std::map<uint32_t, ItemMapEntry> gregMapping = {
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{ITEM_RUPEE_GREEN, {ITEM_RUPEE_GREEN, "ITEM_RUPEE_GREEN", "ITEM_RUPEE_GREEN_Faded", "__OTR__textures/parameter_static/gRupeeCounterIconTex"}}
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{ITEM_RUPEE_GREEN, {ITEM_RUPEE_GREEN, "ITEM_RUPEE_GREEN", "ITEM_RUPEE_GREEN_Faded", gRupeeCounterIconTex}}
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};
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// Maps entries in the GS flag array to the area name it represents
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