Init archipelago data, place different AP item types

This commit is contained in:
aMannus
2025-05-23 13:50:20 +02:00
parent 0a1a1088e1
commit c15abdc411
6 changed files with 64 additions and 26 deletions

View File

@@ -170,7 +170,7 @@ typedef struct ShipBossRushSaveContextData {
} ShipBossRushSaveContextData;
typedef struct ArchipelagoLocationData {
u8 itemType;
s8 itemType;
char itemName[100];
char locationName[100];
char playerName[17];