Init archipelago data, place different AP item types
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@@ -170,7 +170,7 @@ typedef struct ShipBossRushSaveContextData {
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} ShipBossRushSaveContextData;
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typedef struct ArchipelagoLocationData {
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u8 itemType;
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s8 itemType;
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char itemName[100];
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char locationName[100];
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char playerName[17];
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