Port pause menu framebuffer handling from 2Ship (#4346)
* bring over framebuffer effects methods * Implement framebuffer capture and drawing for pause menu * revert hookshot and title cards to draw using original buffers * remove old game over crash fix * Adjust mirror mode handling for kaleido * Avoid flashing the hud when pausing
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@@ -162,11 +162,7 @@ void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec) {
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while (listHead != NULL) {
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info = listHead->info;
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// OTRTODO: we do not know the root cause of the info->type value being invalid
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// but this prevents it from crashing the game on the game over screen
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if (info->type < 3) {
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bindFuncs[info->type](lights, &info->params, vec);
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}
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bindFuncs[info->type](lights, &info->params, vec);
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listHead = listHead->next;
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}
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}
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