Port pause menu framebuffer handling from 2Ship (#4346)
* bring over framebuffer effects methods * Implement framebuffer capture and drawing for pause menu * revert hookshot and title cards to draw using original buffers * remove old game over crash fix * Adjust mirror mode handling for kaleido * Avoid flashing the hud when pausing
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@@ -1,5 +1,6 @@
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#include "global.h"
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#include <stdlib.h>
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#include "soh/framebuffer_effects.h"
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uintptr_t sSysCfbFbPtr[2];
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uintptr_t sSysCfbEnd;
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@@ -40,6 +41,9 @@ void SysCfb_Init(s32 n64dd) {
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// "Frame buffer addresses are %08x and %08x"
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//osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]);
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// SOH [Port] Inform LUS on resolution changes
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FB_CreateFramebuffers();
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}
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void SysCfb_Reset() {
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