Port pause menu framebuffer handling from 2Ship (#4346)
* bring over framebuffer effects methods * Implement framebuffer capture and drawing for pause menu * revert hookshot and title cards to draw using original buffers * remove old game over crash fix * Adjust mirror mode handling for kaleido * Avoid flashing the hud when pausing
This commit is contained in:
@@ -184,7 +184,6 @@ extern GraphicsContext* __gfxCtx;
|
||||
#define POLY_XLU_DISP __gfxCtx->polyXlu.p
|
||||
// #region SOH [General]
|
||||
// Upstream TODO: Document reasoning for these only existing in SoH
|
||||
#define WORLD_OVERLAY_DISP __gfxCtx->worldOverlay.p
|
||||
#define POLY_KAL_DISP __gfxCtx->polyKal.p
|
||||
// #endregion
|
||||
#define OVERLAY_DISP __gfxCtx->overlay.p
|
||||
|
||||
Reference in New Issue
Block a user