Fix messages crashing when no ntsc game is loaded (#5259)
* Fix messages crashing when no ntsc game is loaded * rename func
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@@ -901,7 +901,7 @@ s32 Jpeg_Decode(void* data, void* zbuffer, void* workBuff, u32 workSize);
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void KaleidoSetup_Update(PlayState* play);
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void KaleidoSetup_Init(PlayState* play);
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void KaleidoSetup_Destroy(PlayState* play);
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void func_8006EE50(Font* font, u16 arg1, u16 arg2);
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void Font_LoadCharWide(Font* font, u16 arg1, u16 arg2);
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void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
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void Font_LoadMessageBoxIcon(Font* font, u16 icon);
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void Font_LoadOrderedFont(Font* font);
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