Merge branch 'zapd_audio_support' into zelda64

This commit is contained in:
Kevin Alexis Contreras
2022-06-16 23:09:50 -05:00
16 changed files with 127 additions and 59 deletions

View File

@@ -76,7 +76,8 @@ void* sUnusedHandler = NULL;
s32 gAudioContextInitalized = false;
char* sequenceMap[512];
char* sequenceMap[256];
char* fontMap[256];
uintptr_t fontStart;
uint32_t fontOffsets[8192];
@@ -389,6 +390,7 @@ SoundFontData* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outDefaultFontId) {
while (numFonts > 0) {
fontId = gAudioContext.sequenceFontTable[index++];
font = AudioLoad_SyncLoadFont(fontId);
numFonts--;
}
@@ -609,6 +611,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
}
seqData = AudioLoad_SyncLoadSeq(seqId);
if (seqData == NULL) {
return 0;
}
@@ -897,7 +900,6 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
SoundFontSound* sfx;
s32 i;
SoundFont* sf = NULL;
s32 numDrums = 0;
s32 numInstruments = 0;
s32 numSfx = 0;