GC PAL MQ Retail support (#3167)
* initial pal mq retail support * more mq pal support * pal mq support in the launch scripts * more offset fixes * match tluts with mq debug * update support hashes doc * target lus commit for playtesting * more offset fixes * add hashes for other formats * decomp name sync * add scripted texture definitions * fix up from other xml changes * update name
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@@ -35,7 +35,7 @@
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<Animation Name="gSheikPlayingHarp3Anim" Offset="0x35C8"/>
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<Animation Name="gSheikPlayingHarp4Anim" Offset="0x4570"/>
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<Animation Name="gSheikIdleAnim" Offset="0x4828"/>
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<Texture Name="object_xcTLUT_004A40" OutName="object_xcTLUT_004A40" Format="rgba16" Width="16" Height="16" Offset="0x4A40"/>
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<Texture Name="object_xc_TLUT_004A40" OutName="tlut_00004A40" Format="rgba16" Width="16" Height="16" Offset="0x4A40"/>
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<Animation Name="gSheikWalkingAnim" Offset="0x12FD0"/>
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<Animation Name="gSheikArmsCrossedIdleAnim" Offset="0x13AA4"/>
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<Animation Name="gSheikFallingFromContortionsAnim" Offset="0x149E4"/>
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@@ -49,10 +49,10 @@
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<Animation Name="gSheikAnim_01A048" Offset="0x1A048"/>
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<Animation Name="gSheikPullingOutHarpAnim" Offset="0x1B19C"/>
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<Animation Name="gSheikFallingFromSkyAnim" Offset="0x1C0E8"/>
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<Texture Name="gSheikEyeOpenTex" OutName="sheik_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4CC0"/>
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<Texture Name="gSheikEyeHalfClosedTex" OutName="sheik_eye_half_closed" Format="ci8" Width="32" Height="32" Offset="0x50C0"/>
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<Texture Name="gSheikEyeShutTex" OutName="sheik_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x54C0"/>
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<Texture Name="gSheikEyeSquintingTex" OutName="sheik_eye_squinting" Format="ci8" Width="32" Height="32" Offset="0x58C0"/>
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<Texture Name="gSheikEyeOpenTex" OutName="sheik_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4CC0" TlutOffset="0x4A40"/>
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<Texture Name="gSheikEyeHalfClosedTex" OutName="sheik_eye_half_closed" Format="ci8" Width="32" Height="32" Offset="0x50C0" TlutOffset="0x4A40"/>
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<Texture Name="gSheikEyeShutTex" OutName="sheik_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x54C0" TlutOffset="0x4A40"/>
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<Texture Name="gSheikEyeSquintingTex" OutName="sheik_eye_squinting" Format="ci8" Width="32" Height="32" Offset="0x58C0" TlutOffset="0x4A40"/>
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<DList Name="gSheikHarpDL" Offset="0x11150"/>
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<DList Name="gSheikDL_011620" Offset="0x11620"/>
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<DList Name="gSheikDL_012970" Offset="0x12970"/>
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