GC PAL MQ Retail support (#3167)
* initial pal mq retail support * more mq pal support * pal mq support in the launch scripts * more offset fixes * match tluts with mq debug * update support hashes doc * target lus commit for playtesting * more offset fixes * add hashes for other formats * decomp name sync * add scripted texture definitions * fix up from other xml changes * update name
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@@ -65,15 +65,15 @@
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<!-- Owl Perching Skeleton -->
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<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
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<!-- The two following TLUTs are identical and both are used as TLUTs for the eye textures -->
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<!-- The two following TLUTs are identical and both are used as TLUTs for the eye textures -->
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<!-- TLUT used in gOwlPerchingSkel -->
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<Texture Name="object_owl_TLUT_006DA8" OutName="tlut_00006DA8" Format="rgba16" Width="16" Height="16" Offset="0x6DA8"/>
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<!-- TLUT used in gOwlFlyingSkel -->
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<Texture Name="object_owl_TLUT_006FA8" OutName="tlut_00006FA8" Format="rgba16" Width="16" Height="16" Offset="0x6FA8"/>
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<!-- Eye Textures -->
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<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8"/>
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<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8"/>
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<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8"/>
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<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8" TlutOffset="0x6DA8"/>
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<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8" TlutOffset="0x6DA8"/>
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<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8" TlutOffset="0x6DA8"/>
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</File>
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</Root>
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