GC PAL MQ Retail support (#3167)
* initial pal mq retail support * more mq pal support * pal mq support in the launch scripts * more offset fixes * match tluts with mq debug * update support hashes doc * target lus commit for playtesting * more offset fixes * add hashes for other formats * decomp name sync * add scripted texture definitions * fix up from other xml changes * update name
This commit is contained in:
14
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_circle.xml
Normal file
14
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_circle.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE90A8" RangeEnd="0x106F10">
|
||||
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE90A8"/>
|
||||
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94A8"/>
|
||||
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98A8"/>
|
||||
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CA8"/>
|
||||
<Array Name="sTransCircleVtx" Count="34" Offset="0xEA0A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
|
||||
<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
|
||||
<DList Name="sCircleDList" Offset="0xEA2C8"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_triforce.xml
Normal file
8
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_triforce.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8530" RangeEnd="0x10E2A0">
|
||||
<DList Name="sTransTriforceDL" Offset="0xE8530"/>
|
||||
<Array Name="sTransTriforceVtx" Count="10" Offset="0xE8560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
10
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_wipe1.xml
Normal file
10
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_wipe1.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<Root>
|
||||
<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
|
||||
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8600" RangeEnd="0x10EC30" Segment="0">
|
||||
<Array Name="sTransWipeVtx" Count="25" Offset="0xE8600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE8790"/>
|
||||
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
|
||||
</File>
|
||||
</Root>
|
||||
Reference in New Issue
Block a user