GC PAL MQ Retail support (#3167)

* initial pal mq retail support

* more mq pal support

* pal mq support in the launch scripts

* more offset fixes

* match tluts with mq debug

* update support hashes doc

* target lus commit for playtesting

* more offset fixes

* add hashes for other formats

* decomp name sync

* add scripted texture definitions

* fix up from other xml changes

* update name
This commit is contained in:
Adam Bird
2023-09-19 10:30:48 -04:00
committed by GitHub
parent df6c01732a
commit bb643661f6
558 changed files with 25170 additions and 20 deletions

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<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE90A8" RangeEnd="0x106F10">
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE90A8"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94A8"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98A8"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CA8"/>
<Array Name="sTransCircleVtx" Count="34" Offset="0xEA0A8">
<Vtx/>
</Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
<DList Name="sCircleDList" Offset="0xEA2C8"/>
</File>
</Root>

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<Root>
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8530" RangeEnd="0x10E2A0">
<DList Name="sTransTriforceDL" Offset="0xE8530"/>
<Array Name="sTransTriforceVtx" Count="10" Offset="0xE8560">
<Vtx/>
</Array>
</File>
</Root>

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<Root>
<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8600" RangeEnd="0x10EC30" Segment="0">
<Array Name="sTransWipeVtx" Count="25" Offset="0xE8600">
<Vtx/>
</Array>
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE8790"/>
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
</File>
</Root>