Randomizer feature: Triforce Hunt (#3062)
* Initial work to make triforce pieces their own rando item * Disable triforce greyscaling * Better triforce model, finish adding triforce pieces to logic * Triforce model is now a shard * Credits warp + start of item tracker * Initial item tracker stuff * Completed triangle on triforce completion * Completed triforce model on GI done * Multiple triforce piece models * Triforce pieces in save editor & fix build * Finish item tracker * Gameplaystats timestamp * Revert parts of logic * More reverting * Start of making Triforce Hunt the win condition * Bit of cleanup * Triforce pieces can show up as icetraps * Grant GBK to player after hunt is completed * Better text boxes * Disable GBK option in ImGui with Triforce Hunt on * Clean-up * Forced save on completion improvements * Update Item Tracker Settings initial size * Small ImGui adjustments * French translation and update defaults * Finish translations * Fix timer completion & 50+ triforce pieces * Remove GI_ and ITEM_ enum usage, add french ice trap names * Fix build & small fixes * Review comments * Comment clarification
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@@ -620,7 +620,7 @@ typedef struct Player {
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/* 0x0858 */ f32 unk_858;
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/* 0x085C */ f32 unk_85C; // stick length among other things
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/* 0x0860 */ s16 unk_860; // stick flame timer among other things
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/* 0x0862 */ s8 unk_862; // get item draw ID + 1
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/* 0x0862 */ s16 unk_862; // get item draw ID + 1
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/* 0x0864 */ f32 unk_864;
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/* 0x0868 */ f32 unk_868;
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/* 0x086C */ f32 unk_86C;
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