refactor: use LUS 1.0 RC

Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
This commit is contained in:
briaguya
2023-01-17 00:17:49 -05:00
committed by briaguya
parent ab104623a7
commit ba13e6b2c4
863 changed files with 9227 additions and 4416 deletions

View File

@@ -499,7 +499,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
// cmd->base == 33: Zelda escaping with impa cutscene
bool randoCsSkip = (gSaveContext.n64ddFlag && (cmd->base == 8 || cmd->base == 24 || cmd->base == 33));
bool debugCsSkip = (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) &&
(gSaveContext.fileNum != 0xFEDC) && CVar_GetS32("gDebugEnabled", 0));
(gSaveContext.fileNum != 0xFEDC) && CVarGetInteger("gDebugEnabled", 0));
if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (play->sceneNum != SCENE_SPOT00) &&
(csCtx->frames > 20) &&
@@ -512,9 +512,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
}
bool playCutscene = false;
if (!CVar_GetS32("gCreditsFix", 1) && (cmd->startFrame == csCtx->frames)) {
if (!CVarGetInteger("gCreditsFix", 1) && (cmd->startFrame == csCtx->frames)) {
playCutscene = true;
} else if (CVar_GetS32("gCreditsFix", 1)) {
} else if (CVarGetInteger("gCreditsFix", 1)) {
u16 delay = 0;
// HACK: Align visual timing with audio during credits sequence
@@ -1637,7 +1637,7 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc
return;
}
if (CVar_GetS32("gDebugEnabled", 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
return;
}