refactor: use LUS 1.0 RC

Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
This commit is contained in:
briaguya
2023-01-17 00:17:49 -05:00
committed by briaguya
parent ab104623a7
commit ba13e6b2c4
863 changed files with 9227 additions and 4416 deletions

View File

@@ -109,7 +109,7 @@ void func_8006390C(Input* input) {
InputCombo* input_combo;
s32 i;
if (!CVar_GetS32("gDebugEnabled", 0))
if (!CVarGetInteger("gDebugEnabled", 0))
return;
regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
@@ -192,7 +192,7 @@ void func_80063C04(GfxPrint* printer) {
s32 pad;
char name[3];
if (!CVar_GetS32("gDebugEnabled", 0))
if (!CVarGetInteger("gDebugEnabled", 0))
return;
// set up register name string
@@ -219,7 +219,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
GfxPrint printer;
Gfx* tempRet;
if (!CVar_GetS32("gDebugEnabled", 0))
if (!CVarGetInteger("gDebugEnabled", 0))
return;
OPEN_DISPS(gfxCtx);