refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
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@@ -48,11 +48,11 @@ void func_801109B0(PlayState* play) {
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ASSERT(interfaceCtx->doActionSegment != NULL);
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uint32_t attackDoActionTexSize = ResourceMgr_LoadTexSizeByName(gAttackDoActionENGTex);
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memcpy(interfaceCtx->doActionSegment, ResourceMgr_LoadTexByName(gAttackDoActionENGTex), attackDoActionTexSize);
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memcpy(interfaceCtx->doActionSegment + (attackDoActionTexSize / 2), ResourceMgr_LoadTexByName(gCheckDoActionENGTex), attackDoActionTexSize);
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uint32_t attackDoActionTexSize = GetResourceTexSizeByName(gAttackDoActionENGTex, false);
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memcpy(interfaceCtx->doActionSegment, GetResourceDataByName(gAttackDoActionENGTex, false), attackDoActionTexSize);
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memcpy(interfaceCtx->doActionSegment + (attackDoActionTexSize / 2), GetResourceDataByName(gCheckDoActionENGTex, false), attackDoActionTexSize);
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memcpy(interfaceCtx->doActionSegment + attackDoActionTexSize, ResourceMgr_LoadTexByName(gReturnDoActionENGTex), ResourceMgr_LoadTexSizeByName(gReturnDoActionENGTex));
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memcpy(interfaceCtx->doActionSegment + attackDoActionTexSize, GetResourceDataByName(gReturnDoActionENGTex, false), GetResourceTexSizeByName(gReturnDoActionENGTex, false));
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interfaceCtx->iconItemSegment = GAMESTATE_ALLOC_MC(
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&play->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems));
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@@ -431,7 +431,7 @@ void func_80111070(void) {
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WREG(28) = 0;
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R_OW_MINIMAP_X = 238;
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R_OW_MINIMAP_Y = 164;
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R_MINIMAP_DISABLED = CVar_GetS32("gMinimalUI", 0);
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R_MINIMAP_DISABLED = CVarGetInteger("gMinimalUI", 0);
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WREG(32) = 122;
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WREG(33) = 60;
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WREG(35) = 0;
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