refactor: use LUS 1.0 RC

Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
This commit is contained in:
briaguya
2023-01-17 00:17:49 -05:00
committed by briaguya
parent ab104623a7
commit ba13e6b2c4
863 changed files with 9227 additions and 4416 deletions

View File

@@ -1898,7 +1898,7 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul
s32 bgId2;
f32 nx, ny, nz; // unit normal of polygon
if (CVar_GetS32("gNoClip", 0) != 0) {
if (CVarGetInteger("gNoClip", 0) != 0) {
return false;
}
@@ -4021,7 +4021,7 @@ u32 func_80041D94(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
* SurfaceType Get Wall Flags
*/
s32 func_80041DB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
if (CVar_GetS32("gClimbEverything", 0) != 0) {
if (CVarGetInteger("gClimbEverything", 0) != 0) {
return (1 << 3) | D_80119D90[func_80041D94(colCtx, poly, bgId)];
} else {
return D_80119D90[func_80041D94(colCtx, poly, bgId)];
@@ -4118,7 +4118,7 @@ u32 SurfaceType_GetEcho(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId)
* SurfaceType Is Hookshot Surface
*/
u32 SurfaceType_IsHookshotSurface(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return CVar_GetS32("gHookshotEverything", 0) || SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1;
return CVarGetInteger("gHookshotEverything", 0) || SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1;
}
/**