refactor: use LUS 1.0 RC

Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
This commit is contained in:
briaguya
2023-01-17 00:17:49 -05:00
committed by briaguya
parent ab104623a7
commit ba13e6b2c4
863 changed files with 9227 additions and 4416 deletions

View File

@@ -309,7 +309,7 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
}
OTRControllerCallback(&controllerCallback);
if (CVar_GetS32("gPauseBufferBlockInputFrame", 0)) {
if (CVarGetInteger("gPauseBufferBlockInputFrame", 0)) {
Controller_BlockGameInput();
} else {
Controller_UnblockGameInput();