refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
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@@ -309,7 +309,7 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
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}
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OTRControllerCallback(&controllerCallback);
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if (CVar_GetS32("gPauseBufferBlockInputFrame", 0)) {
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if (CVarGetInteger("gPauseBufferBlockInputFrame", 0)) {
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Controller_BlockGameInput();
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} else {
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Controller_UnblockGameInput();
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