refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
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@@ -395,7 +395,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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sGraphUpdateTime = time;
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}
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if (CVar_GetS32("gDebugEnabled", 0))
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if (CVarGetInteger("gDebugEnabled", 0))
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{
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if (CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
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CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
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