refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
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@@ -161,7 +161,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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}
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sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button;
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if (R_DISABLE_INPUT_DISPLAY == 0 && CVar_GetS32("gDebugEnabled", 0)) {
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if (R_DISABLE_INPUT_DISPLAY == 0 && CVarGetInteger("gDebugEnabled", 0)) {
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GameState_DrawInputDisplay(sLastButtonPressed, &newDList);
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}
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@@ -333,21 +333,21 @@ void GameState_Update(GameState* gameState) {
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// -----------------------
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// Inf Money
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if (CVar_GetS32("gInfiniteMoney", 0) != 0) {
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if (CVarGetInteger("gInfiniteMoney", 0) != 0) {
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if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
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gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
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}
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}
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// Inf Health
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if (CVar_GetS32("gInfiniteHealth", 0) != 0) {
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if (CVarGetInteger("gInfiniteHealth", 0) != 0) {
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if (gSaveContext.health < gSaveContext.healthCapacity) {
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gSaveContext.health = gSaveContext.healthCapacity;
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}
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}
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// Inf Ammo
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if (CVar_GetS32("gInfiniteAmmo", 0) != 0) {
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if (CVarGetInteger("gInfiniteAmmo", 0) != 0) {
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// Deku Sticks
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if (AMMO(ITEM_STICK) < CUR_CAPACITY(UPG_STICKS)) {
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AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
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@@ -380,19 +380,19 @@ void GameState_Update(GameState* gameState) {
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}
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// Inf Magic
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if (CVar_GetS32("gInfiniteMagic", 0) != 0) {
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if (CVarGetInteger("gInfiniteMagic", 0) != 0) {
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if (gSaveContext.isMagicAcquired && gSaveContext.magic != (gSaveContext.isDoubleMagicAcquired + 1) * 0x30) {
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gSaveContext.magic = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30;
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}
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}
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// Inf Nayru's Love Timer
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if (CVar_GetS32("gInfiniteNayru", 0) != 0) {
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if (CVarGetInteger("gInfiniteNayru", 0) != 0) {
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gSaveContext.nayrusLoveTimer = 0x44B;
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}
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// Moon Jump On L
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if (CVar_GetS32("gMoonJumpOnL", 0) != 0) {
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if (CVarGetInteger("gMoonJumpOnL", 0) != 0) {
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if (gPlayState) {
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Player* player = GET_PLAYER(gPlayState);
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@@ -403,7 +403,7 @@ void GameState_Update(GameState* gameState) {
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}
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// Permanent infinite sword glitch (ISG)
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if (CVar_GetS32("gEzISG", 0) != 0) {
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if (CVarGetInteger("gEzISG", 0) != 0) {
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if (gPlayState) {
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Player* player = GET_PLAYER(gPlayState);
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player->swordState = 1;
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@@ -411,7 +411,7 @@ void GameState_Update(GameState* gameState) {
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}
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// Unrestricted Items
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if (CVar_GetS32("gNoRestrictItems", 0) != 0) {
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if (CVarGetInteger("gNoRestrictItems", 0) != 0) {
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if (gPlayState) {
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u8 sunsBackup = gPlayState->interfaceCtx.restrictions.sunsSong;
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memset(&gPlayState->interfaceCtx.restrictions, 0, sizeof(gPlayState->interfaceCtx.restrictions));
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@@ -420,20 +420,20 @@ void GameState_Update(GameState* gameState) {
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}
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// Freeze Time
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if (CVar_GetS32("gFreezeTime", 0) != 0) {
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if (CVar_GetS32("gPrevTime", -1) == -1) {
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CVar_SetS32("gPrevTime", gSaveContext.dayTime);
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if (CVarGetInteger("gFreezeTime", 0) != 0) {
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if (CVarGetInteger("gPrevTime", -1) == -1) {
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CVarSetInteger("gPrevTime", gSaveContext.dayTime);
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}
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int32_t prevTime = CVar_GetS32("gPrevTime", gSaveContext.dayTime);
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int32_t prevTime = CVarGetInteger("gPrevTime", gSaveContext.dayTime);
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gSaveContext.dayTime = prevTime;
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} else {
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CVar_SetS32("gPrevTime", -1);
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CVarSetInteger("gPrevTime", -1);
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}
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//Switches Link's age and respawns him at the last entrance he entered.
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if (CVar_GetS32("gSwitchAge", 0) != 0) {
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CVar_SetS32("gSwitchAge", 0);
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if (CVarGetInteger("gSwitchAge", 0) != 0) {
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CVarSetInteger("gSwitchAge", 0);
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if (gPlayState) {
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playerPos = GET_PLAYER(gPlayState)->actor.world.pos;
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playerYaw = GET_PLAYER(gPlayState)->actor.shape.rot.y;
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@@ -458,7 +458,7 @@ void GameState_Update(GameState* gameState) {
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}
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}
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gSaveContext.language = CVar_GetS32("gLanguages", LANGUAGE_ENG);
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gSaveContext.language = CVarGetInteger("gLanguages", LANGUAGE_ENG);
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gameState->frames++;
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}
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