refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
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@@ -9,7 +9,7 @@
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/gameconsole.h"
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#include "soh/Enhancements/gameplaystats.h"
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#include <Cvar.h>
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#include <libultraship/bridge.h>
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#define _AudioseqSegmentRomStart "Audioseq"
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#define _AudiobankSegmentRomStart "Audiobank"
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@@ -38,4 +38,8 @@
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#define _z_select_staticSegmentRomStart 0
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#define _z_select_staticSegmentRomEnd 0
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// TODO: POSIX/BSD Bug, this is a hack to fix the build compilation on any BSD system (Switch, Wii-U, Vita, etc)
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// <sys/types.h> defines quad as a macro, which conflicts with the quad parameter on z_collision_check.c
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#undef quad
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#endif
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