use enum for ganon's boss key (#2046)
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@@ -343,27 +343,27 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(PlayState* play, RandomizerCheck
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u8 meetsRequirements = 0;
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switch (Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY)) {
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case 7:
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case RO_GANON_BOSS_KEY_LACS_MEDALLIONS:
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if (CheckMedallionCount() >= Randomizer_GetSettingValue(RSK_LACS_MEDALLION_COUNT)) {
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meetsRequirements = true;
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}
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break;
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case 8:
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case RO_GANON_BOSS_KEY_LACS_STONES:
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if (CheckStoneCount() >= Randomizer_GetSettingValue(RSK_LACS_STONE_COUNT)) {
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meetsRequirements = true;
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}
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break;
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case 9:
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case RO_GANON_BOSS_KEY_LACS_REWARDS:
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if ((CheckMedallionCount() + CheckStoneCount()) >= Randomizer_GetSettingValue(RSK_LACS_REWARD_COUNT)) {
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meetsRequirements = true;
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}
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break;
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case 10:
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case RO_GANON_BOSS_KEY_LACS_DUNGEONS:
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if (CheckDungeonCount() >= Randomizer_GetSettingValue(RSK_LACS_DUNGEON_COUNT)) {
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meetsRequirements = true;
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}
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break;
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case 11:
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case RO_GANON_BOSS_KEY_LACS_TOKENS:
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if (gSaveContext.inventory.gsTokens >= Randomizer_GetSettingValue(RSK_LACS_TOKEN_COUNT)) {
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meetsRequirements = true;
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}
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