N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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@@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x6238" RangeEnd="0x9238">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x6238"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x8238"/>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x61C8" RangeEnd="0x91C8">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x61C8"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x81C8"/>
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</File>
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</Root>
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@@ -29,7 +29,7 @@
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<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0x18AD0" Static="Off"/>
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<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0x196D0" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="ci8" Width="32" Height="64" Offset="0xFA08" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0xFA08" Static="Off"/>
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<DList Name="gGanondorfLightStreak1DL" Offset="0x1F9C0" Static="Off"/>
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<DList Name="gGanondorfLightStreak2DL" Offset="0x1F9F8" Static="Off"/>
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@@ -71,6 +71,6 @@
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<Array Name="ovl_Boss_Ganon2_Vtx_010298" Count="17" Offset="0xFF08">
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<Vtx/>
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</Array>
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<DList Name="gGanonMasterSwordDL" Offset="0x010118"/>
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<DList Name="gGanonMasterSwordDL" Offset="0x010018"/>
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</File>
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</Root>
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@@ -1,10 +1,10 @@
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<Root>
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<File Name="ovl_Oceff_Spot" BaseAddress="0x80BA6070" RangeStart="0x7F0" RangeEnd="0xEC8">
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<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x7F0"/>
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<Array Name="sCylinderVtx" Count="27" Offset="0xBF0">
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<File Name="ovl_Oceff_Spot" BaseAddress="0x80BA6070" RangeStart="0x780" RangeEnd="0xE58">
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<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x780"/>
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<Array Name="sCylinderVtx" Count="27" Offset="0xB80">
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<Vtx/>
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</Array>
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<DList Name="sCylinderMaterialDL" Offset="0xDA0"/>
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<DList Name="sCylinderModelDL" Offset="0xE38"/>
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<DList Name="sCylinderMaterialDL" Offset="0xD30"/>
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<DList Name="sCylinderModelDL" Offset="0xDC8"/>
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</File>
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</Root>
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