N64 PAL 1.0 support (#3182)

* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
This commit is contained in:
Adam Bird
2023-10-04 11:05:02 -04:00
committed by GitHub
parent 70a83f647f
commit b70837f5ea
573 changed files with 25206 additions and 41 deletions

View File

@@ -1,6 +1,6 @@
<Root>
<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x6238" RangeEnd="0x9238">
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x6238"/>
<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x8238"/>
<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x61C8" RangeEnd="0x91C8">
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x61C8"/>
<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x81C8"/>
</File>
</Root>

View File

@@ -29,7 +29,7 @@
<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0x18AD0" Static="Off"/>
<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0x196D0" Static="Off"/>
<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="ci8" Width="32" Height="64" Offset="0xFA08" Static="Off"/>
<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0xFA08" Static="Off"/>
<DList Name="gGanondorfLightStreak1DL" Offset="0x1F9C0" Static="Off"/>
<DList Name="gGanondorfLightStreak2DL" Offset="0x1F9F8" Static="Off"/>

View File

@@ -71,6 +71,6 @@
<Array Name="ovl_Boss_Ganon2_Vtx_010298" Count="17" Offset="0xFF08">
<Vtx/>
</Array>
<DList Name="gGanonMasterSwordDL" Offset="0x010118"/>
<DList Name="gGanonMasterSwordDL" Offset="0x010018"/>
</File>
</Root>

View File

@@ -1,10 +1,10 @@
<Root>
<File Name="ovl_Oceff_Spot" BaseAddress="0x80BA6070" RangeStart="0x7F0" RangeEnd="0xEC8">
<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x7F0"/>
<Array Name="sCylinderVtx" Count="27" Offset="0xBF0">
<File Name="ovl_Oceff_Spot" BaseAddress="0x80BA6070" RangeStart="0x780" RangeEnd="0xE58">
<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x780"/>
<Array Name="sCylinderVtx" Count="27" Offset="0xB80">
<Vtx/>
</Array>
<DList Name="sCylinderMaterialDL" Offset="0xDA0"/>
<DList Name="sCylinderModelDL" Offset="0xE38"/>
<DList Name="sCylinderMaterialDL" Offset="0xD30"/>
<DList Name="sCylinderModelDL" Offset="0xDC8"/>
</File>
</Root>