N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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@@ -1,5 +1,5 @@
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<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xC5250" RangeEnd="0x12CBB0">
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE9A08" RangeEnd="0xEAC28">
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<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE9A08"/>
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<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE9E08"/>
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<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xEA208"/>
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@@ -8,6 +8,6 @@
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<Vtx/>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
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<!--<DList Name="sCircleWipeDL" Offset="0xEAC28"/>-->
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</File>
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</Root>
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@@ -1,10 +1,10 @@
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<Root>
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<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8620" RangeEnd="0x10EC30" Segment="0">
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<Array Name="sTransWipeVtx" Count="25" Offset="0xE8620">
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8F60" RangeEnd="0xE98F0" Segment="0">
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<Array Name="sTransWipeVtx" Count="25" Offset="0xE8F60">
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<Vtx/>
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</Array>
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<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/>
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<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
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<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE90F0"/>
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<!-- <DList Name="sWipe1DL" Offset="0xE98F0"/>-->
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</File>
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</Root>
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