N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
This commit is contained in:
8
soh/assets/xml/N64_PAL_10/objects/object_zg.xml
Normal file
8
soh/assets/xml/N64_PAL_10/objects/object_zg.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_zg" Segment="6">
|
||||
<Texture Name="gTowerCollapseBarMetalTex" OutName="bar_metal" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gTowerCollapseBarFlameTex" OutName="bar_flame" Format="rgba16" Width="32" Height="32" Offset="0x800"/>
|
||||
<DList Name="gTowerCollapseBarsDL" Offset="0x1080"/>
|
||||
<Collision Name="gTowerCollapseBarsCol" Offset="0x11D4"/>
|
||||
</File>
|
||||
</Root>
|
||||
Reference in New Issue
Block a user