N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_yukabyun.xml
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soh/assets/xml/N64_PAL_10/objects/object_yukabyun.xml
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@@ -0,0 +1,9 @@
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<Root>
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<File Name="object_yukabyun" Segment="6">
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<Texture Name="gFloorTileEnemyBottomTex" OutName="bottom" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="gFloorTileEnemyTopTex" OutName="top" Format="rgba16" Width="32" Height="32" Offset="0xAF0"/>
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<Texture Name="gFloorTileEnemyFragmentTex" OutName="fragment" Format="rgba16" Width="16" Height="16" Offset="0x12F0"/>
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<DList Name="gFloorTileEnemyDL" Offset="0x970"/>
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<DList Name="gFloorTileEnemyFragmentDL" Offset="0xA60"/>
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</File>
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</Root>
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