N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_syokudai.xml
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soh/assets/xml/N64_PAL_10/objects/object_syokudai.xml
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<Root>
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<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
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<File Name="object_syokudai" Segment="6">
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<DList Name="gGoldenTorchDL" Offset="0x3A0"/>
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<DList Name="gWoodenTorchDL" Offset="0x870"/>
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<DList Name="gTimedTorchDL" Offset="0xB90"/>
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<Texture Name="gGoldenTorch1Tex" OutName="golden_torch_1" Format="rgba16" Width="32" Height="32" Offset="0xC90"/>
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<Texture Name="gGoldenTorch2Tex" OutName="golden_torch_2" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
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<Texture Name="gTorchFlameGuardTex" OutName="torch_flame_guard" Format="rgba16" Width="32" Height="32" Offset="0x2490"/>
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<Texture Name="gTimedTorchTex" OutName="timed_torch" Format="rgba16" Width="32" Height="32" Offset="0x2C90"/>
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<Texture Name="gWoodenTorchTex" OutName="wooden_torch" Format="rgba16" Width="16" Height="64" Offset="0x3490"/>
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</File>
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</Root>
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