N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_okuta.xml
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29
soh/assets/xml/N64_PAL_10/objects/object_okuta.xml
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<Root>
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<File Name="object_okuta" Segment="6">
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<!-- Octorok Animations -->
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<Animation Name="gOctorokShootAnim" Offset="0x344"/>
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<Animation Name="gOctorokDieAnim" Offset="0x8FC"/>
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<Animation Name="gOctorokHideAnim" Offset="0xAC0"/>
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<Animation Name="gOctorokFloatAnim" Offset="0xDDC"/>
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<Animation Name="gOctorokHitAnim" Offset="0x3910"/>
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<Animation Name="gOctorokAppearAnim" Offset="0x3C64"/>
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<!-- Octorok Textures -->
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<Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="16" Height="16" Offset="0x2250"/>
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<Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgba16" Width="8" Height="16" Offset="0x2450"/>
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<Texture Name="gOctorokScalesTex" OutName="scales" Format="rgba16" Width="16" Height="16" Offset="0x2550"/>
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<Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
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<Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="16" Offset="0x27D0"/>
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<Texture Name="gOctorokArmTex" OutName="arm" Format="rgba16" Width="16" Height="32" Offset="0x28D0"/>
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<Texture Name="gOctorokFinTex" OutName="fin" Format="rgba16" Width="16" Height="16" Offset="0x2CD0"/>
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<Texture Name="gOctorokEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x2ED0"/>
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<Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgba16" Width="8" Height="8" Offset="0x30D0"/>
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<!-- Octorok Skeleton -->
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<Skeleton Name="gOctorokSkel" Type="Normal" LimbType="Standard" Offset="0x3660"/>
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<!-- Projectile -->
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<Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgba16" Width="16" Height="16" Offset="0x3150"/>
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<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
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</File>
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</Root>
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