N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_oE6.xml
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15
soh/assets/xml/N64_PAL_10/objects/object_oE6.xml
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<Root>
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<File Name="object_oE6" Segment="6">
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<DList Name="object_oE6_DL_000AE0" Offset="0xAE0"/>
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<Texture Name="object_oE6_TLUT_000FD0" OutName="tlut_00000FD0" Format="rgba16" Width="16" Height="16" Offset="0xFD0"/>
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<Texture Name="object_oE6_Tex_0011D0" OutName="tex_000011D0" Format="ci8" Width="32" Height="32" Offset="0x11D0" TlutOffset="0xFD0"/>
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<Blob Name="object_oE6_Blob_0015D0" Size="0x800" Offset="0x15D0"/>
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<Texture Name="object_oE6_TLUT_001DD0" OutName="tlut_00001DD0" Format="rgba16" Width="16" Height="16" Offset="0x1DD0"/>
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<Texture Name="object_oE6_Tex_001FD0" OutName="tex_00001FD0" Format="ci8" Width="8" Height="8" Offset="0x1FD0" TlutOffset="0x1DD0"/>
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<Texture Name="object_oE6_Tex_002010" OutName="tex_00002010" Format="ci8" Width="16" Height="16" Offset="0x2010" TlutOffset="0x1DD0"/>
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<Texture Name="object_oE6_Tex_002110" OutName="tex_00002110" Format="rgba16" Width="8" Height="16" Offset="0x2110"/>
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<Texture Name="object_oE6_Tex_002210" OutName="tex_00002210" Format="rgba16" Width="32" Height="32" Offset="0x2210"/>
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<Texture Name="object_oE6_Tex_002A10" OutName="tex_00002A10" Format="rgba16" Width="32" Height="16" Offset="0x2A10"/>
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<Texture Name="object_oE6_Tex_002E10" OutName="tex_00002E10" Format="i4" Width="16" Height="8" Offset="0x2E10"/>
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</File>
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</Root>
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