N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_oA9.xml
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soh/assets/xml/N64_PAL_10/objects/object_oA9.xml
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@@ -0,0 +1,7 @@
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<Root>
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<File Name="object_oA9" Segment="6">
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<DList Name="object_oA9_DL_00000250" Offset="0x250"/>
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<Texture Name="object_oA9_Tex_000003A0" OutName="tex_000003A0" Format="rgba16" Width="8" Height="16" Offset="0x3A0"/>
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<Texture Name="object_oA9_Tex_000004A0" OutName="tex_000004A0" Format="rgba16" Width="8" Height="8" Offset="0x4A0"/>
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</File>
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</Root>
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