N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
This commit is contained in:
10
soh/assets/xml/N64_PAL_10/objects/object_ny.xml
Normal file
10
soh/assets/xml/N64_PAL_10/objects/object_ny.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<Root>
|
||||
<File Name="object_ny" Segment="6">
|
||||
<Texture Name="gEnNyRockBodyTex" OutName="rock_body" Format="rgba16" Width="16" Height="16" Offset="0x0000"/>
|
||||
<Texture Name="gEnNySpikeTex" OutName="spike" Format="rgba16" Width="32" Height="32" Offset="0x0200"/>
|
||||
<Texture Name="gEnNyMetalBodyTex" OutName="metal_body" Format="rgba16" Width="32" Height="32" Offset="0x0A00"/>
|
||||
<DList Name="gEnNyRockBodyDL" Offset="0x1DD0"/>
|
||||
<DList Name="gEnNyMetalBodyDL" Offset="0x1EA8"/>
|
||||
<DList Name="gEnNySpikeDL" Offset="0x1FC8"/>
|
||||
</File>
|
||||
</Root>
|
||||
Reference in New Issue
Block a user