N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_medal.xml
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17
soh/assets/xml/N64_PAL_10/objects/object_medal.xml
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<Root>
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<File Name="object_medal" Segment="6">
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<DList Name="object_medal_DL_000360" Offset="0x360"/>
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<DList Name="object_medal_DL_000840" Offset="0x840"/>
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<DList Name="object_medal_DL_000D20" Offset="0xD20"/>
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<DList Name="object_medal_DL_001200" Offset="0x1200"/>
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<DList Name="object_medal_DL_0016E0" Offset="0x16E0"/>
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<DList Name="object_medal_DL_001BC0" Offset="0x1BC0"/>
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<Blob Name="object_medal_Blob_001D40" Size="0x400" Offset="0x1D40"/>
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<Texture Name="object_medal_Tex_002140" OutName="tex_00002140" Format="rgba16" Width="32" Height="32" Offset="0x2140"/>
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<Texture Name="object_medal_Tex_002940" OutName="tex_00002940" Format="rgba16" Width="32" Height="32" Offset="0x2940"/>
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<Texture Name="object_medal_Tex_003140" OutName="tex_00003140" Format="rgba16" Width="32" Height="32" Offset="0x3140"/>
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<Texture Name="object_medal_Tex_003940" OutName="tex_00003940" Format="rgba16" Width="32" Height="32" Offset="0x3940"/>
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<Texture Name="object_medal_Tex_004140" OutName="tex_00004140" Format="rgba16" Width="32" Height="32" Offset="0x4140"/>
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<Texture Name="object_medal_Tex_004940" OutName="tex_00004940" Format="rgba16" Width="32" Height="32" Offset="0x4940"/>
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</File>
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</Root>
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