N64 PAL 1.0 support (#3182)

* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
This commit is contained in:
Adam Bird
2023-10-04 11:05:02 -04:00
committed by GitHub
parent 70a83f647f
commit b70837f5ea
573 changed files with 25206 additions and 41 deletions

View File

@@ -0,0 +1,14 @@
<Root>
<File Name="object_lightswitch" Segment="6">
<!-- face, uses rgba16 32x32 texture at 0x08000000, branches to dlist 0x09000000, uses env color -->
<DList Name="object_lightswitch_DL_000260" Offset="0x260"/>
<!-- flame ring, branches to dlist 0x09000000, uses env color -->
<DList Name="object_lightswitch_DL_000398" Offset="0x398"/>
<!-- a square, geometry only -->
<DList Name="object_lightswitch_DL_000408" Offset="0x408"/>
<Texture Name="object_lightswitch_Tex_000420" OutName="tex_00000420" Format="rgba16" Width="32" Height="32" Offset="0x420"/> <!-- eyes open -->
<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_00000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20"/> <!-- eyes closed -->
<Texture Name="object_lightswitch_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="32" Height="32" Offset="0x1420"/> <!-- eyes open, smiling -->
<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_00001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20"/>
</File>
</Root>