N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
This commit is contained in:
14
soh/assets/xml/N64_PAL_10/objects/object_lightswitch.xml
Normal file
14
soh/assets/xml/N64_PAL_10/objects/object_lightswitch.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="object_lightswitch" Segment="6">
|
||||
<!-- face, uses rgba16 32x32 texture at 0x08000000, branches to dlist 0x09000000, uses env color -->
|
||||
<DList Name="object_lightswitch_DL_000260" Offset="0x260"/>
|
||||
<!-- flame ring, branches to dlist 0x09000000, uses env color -->
|
||||
<DList Name="object_lightswitch_DL_000398" Offset="0x398"/>
|
||||
<!-- a square, geometry only -->
|
||||
<DList Name="object_lightswitch_DL_000408" Offset="0x408"/>
|
||||
<Texture Name="object_lightswitch_Tex_000420" OutName="tex_00000420" Format="rgba16" Width="32" Height="32" Offset="0x420"/> <!-- eyes open -->
|
||||
<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_00000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20"/> <!-- eyes closed -->
|
||||
<Texture Name="object_lightswitch_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="32" Height="32" Offset="0x1420"/> <!-- eyes open, smiling -->
|
||||
<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_00001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20"/>
|
||||
</File>
|
||||
</Root>
|
||||
Reference in New Issue
Block a user