N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_lightbox.xml
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15
soh/assets/xml/N64_PAL_10/objects/object_lightbox.xml
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@@ -0,0 +1,15 @@
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<Root>
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<File Name="object_lightbox" Segment="6">
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<Blob Name="object_lightbox_Blob_000000" Size="0x8" Offset="0x0"/>
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<DList Name="object_lightbox_DL_000008" Offset="0x8"/>
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<Blob Name="object_lightbox_Blob_0002A0" Size="0x130" Offset="0x2A0"/>
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<DList Name="object_lightbox_DL_0003D0" Offset="0x3D0"/>
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<Blob Name="object_lightbox_Blob_000670" Size="0x130" Offset="0x670"/>
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<DList Name="object_lightbox_DL_0007A0" Offset="0x7A0"/>
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<Blob Name="object_lightbox_Blob_000A40" Size="0x130" Offset="0xA40"/>
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<DList Name="object_lightbox_DL_000B70" Offset="0xB70"/>
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<Texture Name="object_lightbox_Tex_000E10" OutName="tex_00000E10" Format="rgba16" Width="32" Height="32" Offset="0xE10"/>
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<Texture Name="object_lightbox_Tex_001610" OutName="tex_00001610" Format="rgba16" Width="32" Height="32" Offset="0x1610"/>
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<Collision Name="object_lightbox_Col_001F10" Offset="0x1F10"/>
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</File>
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</Root>
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