N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_fz.xml
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12
soh/assets/xml/N64_PAL_10/objects/object_fz.xml
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<Root>
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<File Name="object_fz" Segment="6">
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<DList Name="gFreezardIntactDL" Offset="0x1130"/>
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<DList Name="gFreezardTopRightHornChippedDL" Offset="0x21A0"/>
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<DList Name="gFreezardHeadChippedDL" Offset="0x2CA0"/>
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<DList Name="gFreezardSteamStartDL" Offset="0x30A0"/>
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<DList Name="gFreezardSteamDL" Offset="0x3158"/>
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<DList Name="gFreezardIceTriangleDL" Offset="0x3260"/>
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<DList Name="gFreezardIceRockDL" Offset="0x33F0"/>
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<Texture Name="gFreezardSteamTex" OutName="steam" Format="i4" Width="32" Height="32" Offset="0x2E70"/>
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</File>
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</Root>
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