N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_firefly.xml
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21
soh/assets/xml/N64_PAL_10/objects/object_firefly.xml
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<Root>
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<File Name="object_firefly" Segment="6">
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<Animation Name="gKeeseFlyAnim" Offset="0x17C"/>
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<Skeleton Name="gKeeseSkeleton" Type="Normal" LimbType="Standard" Offset="0x18B8"/>
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<DList Name="gKeeseEyesDL" Offset="0x1678"/>
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<Texture Name="gKeeseEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x190"/>
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<Texture Name="gKeeseBodyTex" OutName="body" Format="rgba16" Width="8" Height="8" Offset="0x590"/>
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<Texture Name="gKeeseTalonTex" OutName="talon" Format="rgba16" Width="8" Height="16" Offset="0x610"/>
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<Texture Name="gKeeseWingTex" OutName="wing" Format="rgba16" Width="4" Height="16" Offset="0x710"/>
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<Texture Name="gKeeseEarTex" OutName="ear" Format="rgba16" Width="16" Height="8" Offset="0x790"/>
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<Texture Name="gFireKeeseBodyTex" OutName="fire_body" Format="rgba16" Width="8" Height="8" Offset="0x210"/>
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<Texture Name="gFireKeeseEyeTex" OutName="fire_eye" Format="rgba16" Width="8" Height="8" Offset="0x290"/>
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<Texture Name="gFireKeeseEarTex" OutName="fire_ear" Format="rgba16" Width="16" Height="8" Offset="0x310"/>
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<Texture Name="gFireKeeseTalonTex" OutName="fire_talon" Format="rgba16" Width="8" Height="16" Offset="0x410"/>
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<Texture Name="gFireKeeseWingTex" OutName="fire_wing" Format="rgba16" Width="4" Height="16" Offset="0x510"/>
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</File>
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</Root>
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