N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_fa.xml
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15
soh/assets/xml/N64_PAL_10/objects/object_fa.xml
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<Root>
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<File Name="object_fa" Segment="6">
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<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
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<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
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<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
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<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
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<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
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<Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
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<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
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<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
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<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
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<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
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<DList Name="gFaDL" Offset="0x2940"/>
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</File>
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</Root>
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