N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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26
soh/assets/xml/N64_PAL_10/objects/object_ec.xml
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26
soh/assets/xml/N64_PAL_10/objects/object_ec.xml
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<Root>
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<File Name="object_ec" Segment="6">
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<Animation Name="gDemoEcCuccoLadyAnim" Offset="0xCD8"/>
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<Animation Name="gDemoEcCarpenterAnim" Offset="0x164C"/>
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<Animation Name="gDemoEcWindmillManAnim" Offset="0x196C"/>
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<Animation Name="gDemoEcGerudoAnim" Offset="0x2254"/>
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<Animation Name="gDemoEcGoronAnim" Offset="0x2FA0"/>
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<Animation Name="gDemoEcGoron2Anim" Offset="0x3A98"/>
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<Animation Name="gDemoEcIngoAnim" Offset="0x48F4"/>
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<Animation Name="gDemoEcDancingKokiriAnim" Offset="0x513C"/>
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<Animation Name="gDemoEcKokiriAnim" Offset="0x5670"/>
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<Animation Name="gDemoEcOldManAnim" Offset="0x5EA8"/>
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<Animation Name="gDemoEcAnim_006220" Offset="0x6220"/>
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<Animation Name="gDemoEcAnim_006930" Offset="0x6930"/>
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<Animation Name="gDemoEcKingZoraAnim" Offset="0x6C40"/>
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<Animation Name="gDemoEcAnim_008D1C" Offset="0x8D1C"/>
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<Animation Name="gDemoEcAnim_009234" Offset="0x9234"/>
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<Animation Name="gDemoEcMidoAnim" Offset="0x95DC"/>
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<Animation Name="gDemoEcJumpingCuccoAnim" Offset="0x9BB4"/>
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<Animation Name="gDemoEcJumpingCucco2Anim" Offset="0xA07C"/>
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<Animation Name="gDemoEcWalkingCuccoAnim" Offset="0xA474"/>
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<Animation Name="gDemoEcPotionShopOwnerAnim" Offset="0xAFE0"/>
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<Animation Name="gDemoEcTalonAnim" Offset="0xBD38"/>
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<Animation Name="gDemoEcDancingZoraAnim" Offset="0xC918"/>
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</File>
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</Root>
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