N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_bowl.xml
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18
soh/assets/xml/N64_PAL_10/objects/object_bowl.xml
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<Root>
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<File Name="object_bowl" Segment="6">
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<!-- Bombchu Bowling DisplayList Textures -->
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<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
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<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
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<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
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<!-- Bombchu Bowling DisplayLists -->
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<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
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<DList Name="gBowlingRound2WallDL" Offset="0x1390"/>
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<DList Name="gBowlingDL_1B80" Offset="0x1B80"/>
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<!-- Bombchu Bowling Collision -->
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<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
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<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
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<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
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</File>
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</Root>
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