N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/objects/object_bombf.xml
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14
soh/assets/xml/N64_PAL_10/objects/object_bombf.xml
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<Root>
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<File Name="object_bombf" Segment="6">
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<!-- Bomb Flower DisplayList Textures -->
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<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
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<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
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<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
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<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
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<!-- Bomb Flower DisplayLists -->
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<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
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<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
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<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
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</File>
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</Root>
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