N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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soh/assets/xml/N64_PAL_10/code/fbdemo_circle.xml
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soh/assets/xml/N64_PAL_10/code/fbdemo_circle.xml
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<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE99C8" RangeEnd="0xEABE8">
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<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE99C8"/>
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<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE9DC8"/>
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<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xEA1C8"/>
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<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xEA5C8"/>
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<Array Name="sTransCircleVtx" Count="34" Offset="0xEA9C8">
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<Vtx/>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sCircleWipeDL" Offset="0xEABE8"/>-->
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</File>
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</Root>
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soh/assets/xml/N64_PAL_10/code/fbdemo_triforce.xml
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soh/assets/xml/N64_PAL_10/code/fbdemo_triforce.xml
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<Root>
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<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8E50" RangeEnd="0x10E2A0">
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<DList Name="sTransTriforceDL" Offset="0xE8E50"/>
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<Array Name="sTransTriforceVtx" Count="10" Offset="0xE8E80">
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<Vtx/>
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</Array>
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</File>
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</Root>
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10
soh/assets/xml/N64_PAL_10/code/fbdemo_wipe1.xml
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soh/assets/xml/N64_PAL_10/code/fbdemo_wipe1.xml
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<Root>
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<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8F20" RangeEnd="0xE98B0" Segment="0">
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<Array Name="sTransWipeVtx" Count="25" Offset="0xE8F20">
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<Vtx/>
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</Array>
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<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE90B0"/>
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<!-- <DList Name="sWipe1DL" Offset="0xE98B0"/>-->
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</File>
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</Root>
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