N64 PAL 1.0 support (#3182)

* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
This commit is contained in:
Adam Bird
2023-10-04 11:05:02 -04:00
committed by GitHub
parent 70a83f647f
commit b70837f5ea
573 changed files with 25206 additions and 41 deletions

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@@ -0,0 +1,13 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE99C8" RangeEnd="0xEABE8">
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE99C8"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE9DC8"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xEA1C8"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xEA5C8"/>
<Array Name="sTransCircleVtx" Count="34" Offset="0xEA9C8">
<Vtx/>
</Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
<!--<DList Name="sCircleWipeDL" Offset="0xEABE8"/>-->
</File>
</Root>

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<Root>
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8E50" RangeEnd="0x10E2A0">
<DList Name="sTransTriforceDL" Offset="0xE8E50"/>
<Array Name="sTransTriforceVtx" Count="10" Offset="0xE8E80">
<Vtx/>
</Array>
</File>
</Root>

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@@ -0,0 +1,10 @@
<Root>
<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8F20" RangeEnd="0xE98B0" Segment="0">
<Array Name="sTransWipeVtx" Count="25" Offset="0xE8F20">
<Vtx/>
</Array>
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE90B0"/>
<!-- <DList Name="sWipe1DL" Offset="0xE98B0"/>-->
</File>
</Root>